Your SlideShare is downloading. ×
Designing the Screenless Experience
Upcoming SlideShare
Loading in...5

Thanks for flagging this SlideShare!

Oops! An error has occurred.

Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Designing the Screenless Experience


Published on

The Internet of Things, describes a world where identified objects and connected devices will revolutionize the way we interact with technology. As designers are now challenged to design interactions …

The Internet of Things, describes a world where identified objects and connected devices will revolutionize the way we interact with technology. As designers are now challenged to design interactions for physical objects; beyond designing for the touch screen, we are now designing for the experience, and the experience becomes the product. But what are these experiences look like? And how will UX play a key role in the Internet of Things?

No Downloads
Total Views
On Slideshare
From Embeds
Number of Embeds
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

No notes for slide
  • Once installed on your existing deadbolt, August simply uses a Bluetooth LE connection with your smartphone to lock and unlock the door. Whether a guest comes to stay, the dog walker is scheduled, or a delivery is expected, the August app can be used to send a virtual key that will open the door at your specified time, tailoring access according to the person.
  • CubeSensors are small, cordless and connected devices that continuously measure temperature, humidity, noise, light, air quality and barometric pressure for every room, they can even pick up unwanted vibrations that shake up your building.
  • Transcript

    • 1. The Internet of Experience Looking beyond the screen #IoTCon
    • 2. Avi Itzkovitch UI/UX Designer @xgmedia
    • 3. Microsoft Envisioning Lab 2009
    • 4. Productivity Future Vision (2009)
    • 5. Productivity Future Vision (2009)
    • 6. Productivity Future Vision (2009)
    • 7. Productivity Future Vision (2009)
    • 8. Productivity Future Vision (2009)
    • 9. Microsoft Envisioning Lab 2011
    • 10. Productivity Future Vision (2011)
    • 11. Productivity Future Vision (2011)
    • 12. Productivity Future Vision (2011)
    • 13. Productivity Future Vision (2011)
    • 14. Productivity Future Vision (2011)
    • 15. Productivity Future Vision (2011)
    • 16. Productivity Future Vision (2011)
    • 17. Productivity Future Vision (2011)
    • 20. IOE Looking beyond the screen THE INTERNET OF EXPERIENCE User Experience in the Internet of Things
    • 21. The Internet of Experience THE EXPERIENCE BECOMES THE PRODUCT
    • 22. August – Smart Lock
    • 23. Sensibo – Make any air conditioner smart
    • 24. The Internet of Experience DEVICE INTERACTION
    • 25. CubeSensors – Improving indoor living.
    • 26. Cone, the thinking music player.
    • 27. Turn to play
    • 28. Ask for something
    • 29. Play something different
    • 30. Dialog is a concept designed to help people with epilepsy gain a deeper understanding of their condition and make better decisions about their care.
    • 31. Haptic Feedback Draws attention to the screen for medication reminders.
    • 32. Double Tap Allows the patient to mark the start of a big or small aura.
    • 33. Small Gesture Allows the patient to indicate her mood.
    • 34. Big Grasp Calls 911 when the patient is experiencing a seizure
    • 35. Ring - Wearable Input Device that lets you control anything. Gesture control, text transmission, payment, and more!
    • 36. Fin : Wearable Ring Make your Palm as Numeric Keypad and Gesture Interface
    • 37. The Internet of Experience DISPLAYING INFORMATION
    • 38. Pull Users choose content in real time based on personal choices
    • 39. Push Provides direct filtered content to users based on preferences.
    • 40. Ambient Users configure content for display across ambient devices.
    • 41. The Ambient Orb is a frosted-glass ball that glows different colors to display real time stock market trends, traffic congestion, pollen forecasts, or any other Ambient information channel: weather, windspeed, pollen, and more.
    • 42. Ambient Umbrella
    • 43. When rain, drizzle, snow or thunderstorms are forecasted, the handle glows to indicate the necessity of an umbrella. The light pattern changes depending on the severity of the forecasted conditions.
    • 44. BluFit - The Smart Water Bottle
    • 45. Proverbial Wallet
    • 46. The Internet of Experience HUMAN BEHAVIOR AS AN INTERFACE
    • 47. Nest The Learning Thermostat
    • 48. The cubes change color from green to orange to finally red as you keep drinking beyond the safety limit. If things get out of control, the cubes send a text to your close friend using your smartphone.
    • 49. + A multi-device ecosystem
    • 50. Sense: Know More. Sleep Better.
    • 51. Contextual Knowledge for Adaptive Design Turning data into knowledge
    • 52. Designing with Sensors
    • 53. @xgmedia Thank you  Avi Itzkovitch