Designing the Screenless Experience

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The Internet of Things, describes a world where identified objects and connected devices will revolutionize the way we interact with technology. As designers are now challenged to design interactions for physical objects; beyond designing for the touch screen, we are now designing for the experience, and the experience becomes the product. But what are these experiences look like? And how will UX play a key role in the Internet of Things?

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  • http://www.iotnewsnetwork.com
  • Once installed on your existing deadbolt, August simply uses a Bluetooth LE connection with your smartphone to lock and unlock the door. Whether a guest comes to stay, the dog walker is scheduled, or a delivery is expected, the August app can be used to send a virtual key that will open the door at your specified time, tailoring access according to the person.

    http://www.iotnewsnetwork.com/connected-home/august-a-safe-simple-and-social-smart-lock-set-to-revolutionize-home-access/
  • CubeSensors are small, cordless and connected devices that continuously measure temperature, humidity, noise, light, air quality and barometric pressure for every room, they can even pick up unwanted vibrations that shake up your building.

    http://www.iotnewsnetwork.com/connected-home/cubesensors-improving-indoor-living/
  • https://www.facebook.com/groups/DesigningWithSensors/
  • Designing the Screenless Experience

    1. The Internet of Experience Looking beyond the screen #IoTCon
    2. Avi Itzkovitch UI/UX Designer @xgmedia
    3. Microsoft Envisioning Lab 2009
    4. Productivity Future Vision (2009)
    5. Productivity Future Vision (2009)
    6. Productivity Future Vision (2009)
    7. Productivity Future Vision (2009)
    8. Productivity Future Vision (2009)
    9. Microsoft Envisioning Lab 2011
    10. Productivity Future Vision (2011)
    11. Productivity Future Vision (2011)
    12. Productivity Future Vision (2011)
    13. Productivity Future Vision (2011)
    14. Productivity Future Vision (2011)
    15. Productivity Future Vision (2011)
    16. Productivity Future Vision (2011)
    17. Productivity Future Vision (2011)
    18. IOS THE INTERNET OF SCREENS
    19. IOT THE INTERNET OF THINGS
    20. IOE Looking beyond the screen THE INTERNET OF EXPERIENCE User Experience in the Internet of Things
    21. The Internet of Experience THE EXPERIENCE BECOMES THE PRODUCT
    22. August – Smart Lock
    23. Sensibo – Make any air conditioner smart
    24. The Internet of Experience DEVICE INTERACTION
    25. CubeSensors – Improving indoor living.
    26. Cone, the thinking music player.
    27. Turn to play
    28. Ask for something
    29. Play something different
    30. Dialog is a concept designed to help people with epilepsy gain a deeper understanding of their condition and make better decisions about their care.
    31. Haptic Feedback Draws attention to the screen for medication reminders.
    32. Double Tap Allows the patient to mark the start of a big or small aura.
    33. Small Gesture Allows the patient to indicate her mood.
    34. Big Grasp Calls 911 when the patient is experiencing a seizure
    35. Ring - Wearable Input Device that lets you control anything. Gesture control, text transmission, payment, and more!
    36. Fin : Wearable Ring Make your Palm as Numeric Keypad and Gesture Interface
    37. The Internet of Experience DISPLAYING INFORMATION
    38. Pull Users choose content in real time based on personal choices
    39. Push Provides direct filtered content to users based on preferences.
    40. Ambient Users configure content for display across ambient devices.
    41. The Ambient Orb is a frosted-glass ball that glows different colors to display real time stock market trends, traffic congestion, pollen forecasts, or any other Ambient information channel: weather, windspeed, pollen, and more.
    42. Ambient Umbrella
    43. When rain, drizzle, snow or thunderstorms are forecasted, the handle glows to indicate the necessity of an umbrella. The light pattern changes depending on the severity of the forecasted conditions.
    44. BluFit - The Smart Water Bottle
    45. Proverbial Wallet
    46. The Internet of Experience HUMAN BEHAVIOR AS AN INTERFACE
    47. Nest The Learning Thermostat
    48. The cubes change color from green to orange to finally red as you keep drinking beyond the safety limit. If things get out of control, the cubes send a text to your close friend using your smartphone.
    49. + A multi-device ecosystem
    50. Sense: Know More. Sleep Better.
    51. Contextual Knowledge for Adaptive Design Turning data into knowledge
    52. Designing with Sensors
    53. @xgmedia Thank you  Avi Itzkovitch www.UXSalon.com

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