Wearing Emotions by FakePress, presented at the IV10 conference in London, July 2010

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The video shows the presentation of the paper titled "Wearing Emotions: Physical representation and visualization of human emotions using wearable technologies" presented at the IV10 (Information …

The video shows the presentation of the paper titled "Wearing Emotions: Physical representation and visualization of human emotions using wearable technologies" presented at the IV10 (Information Visualization 2010) conference at South Bank's college in London, on July 26th, 2010.
The paper and presentation describe a research process focused on the scientific research, design and implementation of wearable devices able to display human emotions - be them individual, group or global - on physical bodies.
The devices created in the process have been used to create 3 artistic performances as both proofs of concepts and as innovative forms of artistic and aesthetic expression: Talkers performance, OneAvatar and Conference Biofeedback.

the slides relative to the presentation can be found here:

http://www.slideshare.net/xdxd/wearing-emotions-sifppresentation

the video can be found here:

http://vimeo.com/13779500

or here

http://www.archive.org/details/WearingEmotionsByFakepressPresentedAtTheIv10ConferenceInLondonJuly

on Art is Open Source:

http://www.artisopensource.net/2010/07/31/wearing-emotions-by-fakepress-presented-at-the-iv10-conference-in-london-july-2010/

Reference links:

the IV10 conference website:
http://www.graphicslink.co.uk/IV10/

Art is Open Source:
http://www.artisopensource.net/

FakePress:
http://www.fakepress.it/

Talkers Performance:
http://www.artisopensource.net/talkers/

OneAvatar:
http://www.artisopensource.net/OneAvatar/

Conference Biofeedback:
http://www.flickr.com/photos/xdxd_vs_xdxd/sets/72157622816765253/

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Transcript

  • 1. Wearing Emotions Physical representation and visualization of human emotions using wearable technologies Salvatore Iaconesi [ salvatore.iaconesi@artisopensource.net ] FakePress [ http://www.fakepress.it ]
  • 2. introductions Salvatore Iaconesi
  • 3. next step publishing no books multi-author, open-ended, ubiquitous narratives publishing for bodies, objects, architectures, places
  • 4. A question: How do you publish EMOTIONS ?
  • 5. EMOTIONS
  • 6. EMOTIONS physiological physiological arousal psychological conscious experience cultural behaviour
  • 7. Stoics Plato Aristotele Descartes EMOTIONS Spinoza Hume Broca James-Lange Cannon Bard Arnold Simon Lazarus Plutchik Zajonc Ekman Panksepp Damasio Solomon Prinz Frijda ...
  • 8. EMOTION THEORIES prefrontal cortex somatic James-Lange homeostatic Cannon-Bard neurobiological cognitive perceptual two-factor affective component-process
  • 9. EMOTION DISCIPLINES humanistic communication sciences neuroscience psychology economics law anthropology education linguistics design political sciences sociology philosophy robotics computer science artificial intelligence systems theory
  • 10. VISUALIZING EMOTIONS
  • 11. We feel fne (Jonathan Harris & Sep Kamvar)
  • 12. JJ, empathic network visualization (Golan Levin)
  • 13. Synesketch (Uroš Krčadinac)
  • 14. Emotionally vague (Orlagh O'Brien)
  • 15. Twistory (Amy Hoy, Thomas Fuchs)
  • 16. Pulse (Markus Kison)
  • 17. Biomapping (Christian Nold)
  • 18. Realtime emotions (FakePress)
  • 19. Hugshirt (Cutecircuit)
  • 20. Emotion board (IFE Wearable computing, Zurich)
  • 21. Wearable absence (Barbara Layne, Janis Jefferies)
  • 22. GER: Galvanic Extimacy Responder (kristin neidlinger)
  • 23. Smart Second Skin (Jenny Tillotson)
  • 24. The Emotional Wardrobe (Lisa Stead)
  • 25. Philips SKIN
  • 26. ... and many others
  • 27. the Body visualizes EMOTIONS
  • 28. phisically blushing
  • 29. phisically sweating
  • 30. phisically gestures
  • 31. phisically movements
  • 32. and culturally dance
  • 33. and culturally tattoos
  • 34. publishing/visualizing EMOTIONS on/with the BODY
  • 35. for ART/AESTHETICS EXPRESSION COMMUNICATION ORGANIZATION SCIENCE CULTURE
  • 36. OBJECTIVE: research CONTEXT create GRAMMARS VISUALIZE/EXPERIENCE
  • 37. SENSOR COMPARATOR ACTUATOR
  • 38. 2 N 1 N remote
  • 39. ISSUES How do you recognize emotions?
  • 40. ISSUES How do you compare emotions?
  • 41. ISSUES How do you represent/share/aggregate/disseminate emotions? ?
  • 42. TALKERS PERFORMANCE
  • 43. TALKERS PERFORMANCE
  • 44. TALKERS PERFORMANCE WEB+ DANCER'S SOCIAL NETS BODY EXPERT SYSTEM LIVE MULTIMEDIA AUDIENCE ENVIRONMENT
  • 45. TALKERS PERFORMANCE ● people interact with touch interfaces, social networks and mobile phones ● interfaces are designed to express emotions through music, graphics... ● data is gathered and fed to expert system, to aggregate information ● aggregated emotions are used in groups to be visualized: ● dancer's body interprets information as body electric shocks ● video projection 1 generates representation using Plutchick ● video projection 2 generates interferences on vide input ● Speakers on body of dancer generate words according to monitored emotional state
  • 46. ONEAVATAR
  • 47. ONEAVATAR
  • 48. ONEAVATAR Physical Body connects to the Digital Body of the Avatar SENSES TRANSFORMS ENACTS PHYSICAL DIGITAL BODY BODY ENACTS TRANSFORMS SENSES Interactions transfer emotions across digital/analog boundaries
  • 49. ONEAVATAR
  • 50. ONEAVATAR
  • 51. ONEAVATAR
  • 52. CONFERENCE BIOFEEDBACK
  • 53. CONFERENCE BIOFEEDBACK
  • 54. CONFERENCE BIOFEEDBACK
  • 55. CONFERENCE BIOFEEDBACK
  • 56. CONFERENCE BIOFEEDBACK
  • 57. CONFERENCE BIOFEEDBACK
  • 58. THANK YOU