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Master of Exhibit Design at La Sapienza University, Introduction and Lesson 1
 

Master of Exhibit Design at La Sapienza University, Introduction and Lesson 1

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    Master of Exhibit Design at La Sapienza University, Introduction and Lesson 1 Master of Exhibit Design at La Sapienza University, Introduction and Lesson 1 Presentation Transcript

    • GRANDIEVENTIprocesso – città - progettomultimedia – interazione – tecnologie ubiquemobile devices – information visualizationnatural interaction – social networksSALVATORE IACONESIORIANA PERSICOsalvatore.iaconesi@artisopensource.netoriana.persico@gmail.comhttp://www.artisopensource.nethttp://www.fakepress.it
    • natural + ubiquitous interaction projectactivation technologies screeens next step social networks
    • 3 areas- natural and ubiquitous interaction- screens- next-step of social networking
    • 3 modalities- technologies- projects- activation
    • DEFINITIONS ANDSOME EXAMPLES
    • interaction“a mutual or reciprocalaction or influence”
    • HCIhuman-computer interaction“ the study of how people interactwith computers and to what extentcomputers are or are notdeveloped for successfulinteraction with human beings.”
    • HCIhuman-computer interaction“ the study, planning, and designof the interaction between peopleand computers.”
    • HCIhuman-computer interaction“ Interaction between users andcomputers occurs at the userinterface (or simply interface),which includes both softwareand hardware”
    • HCIhuman-computer interaction human ↔ computer linguistics computer graphics social sciences technologies cognitive psychology programming languages ergonomics robotics communication ... ...
    • interaction design“ the practice of designinginteractive digital products,environments, systems,and services.”alan cooper, robert reinmann bill moggridge interesting reads: bill verplank
    • interaction design technology centered view“ Interaction designers make technology,particularly digital technology, useful, usable,and pleasurable to use.This is why the rise of software and the Internetwas also the rise of the field of interaction design.Interaction designers take the raw stuff producedby engineers and programmers andmold it into products that people enjoy using.”
    • interaction design behaviorist viewAs Jodi Forlizzi and Robert Reimann succinctlyput it in their 1999 presentation “InteractionDesigners: What we are, what we do, & what we needto know,” interaction design is about“defining the behavior of artifacts, environments,and systems (for example, products).”This view focuses on functionality and feedback:how products behave and provide feedbackbased on what the people engaged with them are doing.
    • interaction design social interaction viewThe third, and broadest, view of interaction design is thatit is inherently social, revolving around facilitatingcommunication between humans through products.This perspective is sometimes called Social InteractionDesign. Technology is nearly irrelevant in this view;any kind of object or device can make a connectionbetween people. These communications can take manyforms; they can be one-to-one as with a telephone call,one-to-many as with a blog, or many-to-many as withthe stock market.
    • user experience“a persons perceptions and responsesthat result from the use or anticipated useof a product, system or service.”
    • user experience includes all the users emotions, beliefs,preferences, perceptions, physical andpsychological responses, behaviors andaccomplishments that occur before,during and after use. donald norman interesting reads: nathan shedroff
    • FRAMEWORKS
    • GOAL ORIENTED DESIGN concerned most significantly with satisfying the needs and desires of the people who will interact with a product or service.
    • PERSONAS develop a precise description of our user and what he wishes to accomplish
    • COGNITIVE DIMENSIONS specialized vocabulary to evaluate and modify particular design solutions. Cognitive dimensions are designed as a lightweight approach to analysis of a design quality, rather than an in-depth, detailed description. They provide a common vocabulary for discussing many factors in notation, UI or programming language design. consistency, error-proneness, hard mental operations, viscosity or premature commitment.
    • AFFECTIVE DESIGN aware of key aspects in their designs that influence emotional responses in target users. The need for products to convey positive emotions and avoid negative ones is critical to product success.
    • EMOTIONAL DESIGN emotions have a crucial role in the human ability to understand the world, and how they learn new things. three dimensions: visceral – behavioral - reflective donald norman
    • USER CENTERED DESIGN users must take center-stage in the design of any system. also of interest: PARTICIPATORY DESIGN
    • NATURALINTERACTION
    • there is no perception and knowledgewithout interaction with the environment bateson, varela, maturana
    • Natural interaction is defined in terms of experience: peoplenaturally communicate through gestures, expressions,movements, and discover the world by looking around andmanipulating physical stuff; the key assumption here is that theyshould be allowed to interact with technology as they are used tointeract with the real world in everyday life, as evolution andeducation taught them to do.
    • The Berlin Wall, by Hoppala and Superimpose, using Layar
    • LAYAR AR Browserhttp://www.layar.com/
    • Keichi Matsuda, Augmented CityAugmented City 3D [OFFICIAL].mp4
    • TUIOhttp://www.tuio.org/
    • http://nuigroup.com/go/lite
    • [Vimeo-29945783] Rorschach cards.mp4[Vimeo-29837586] balloon.mp4
    • GRANDIEVENTIprocesso – città - progettomultimedia – interazione – tecnologie ubiquemobile devices – information visualizationnatural interaction – social networksSALVATORE IACONESIORIANA PERSICOsalvatore.iaconesi@artisopensource.netoriana.persico@gmail.comhttp://www.artisopensource.nethttp://www.fakepress.it
    • natural + ubiquitous interaction projectactivation technologies screeens next step social networks
    • 3 areas- natural and ubiquitous interaction- screens- next-step of social networking
    • 3 modalities- technologies- projects- activation
    • DEFINITIONS ANDSOME EXAMPLES
    • interaction“a mutual or reciprocalaction or influence”
    • HCIhuman-computer interaction“ the study of how people interactwith computers and to what extentcomputers are or are notdeveloped for successfulinteraction with human beings.”
    • HCIhuman-computer interaction“ the study, planning, and designof the interaction between peopleand computers.”
    • HCIhuman-computer interaction“ Interaction between users andcomputers occurs at the userinterface (or simply interface),which includes both softwareand hardware”
    • HCIhuman-computer interaction human ↔ computer linguistics computer graphics social sciences technologies cognitive psychology programming languages ergonomics robotics communication ... ...
    • interaction design“ the practice of designinginteractive digital products,environments, systems,and services.”alan cooper, robert reinmann bill moggridge interesting reads: bill verplank
    • interaction design technology centered view“ Interaction designers make technology,particularly digital technology, useful, usable,and pleasurable to use.This is why the rise of software and the Internetwas also the rise of the field of interaction design.Interaction designers take the raw stuff producedby engineers and programmers andmold it into products that people enjoy using.”
    • interaction design behaviorist viewAs Jodi Forlizzi and Robert Reimann succinctlyput it in their 1999 presentation “InteractionDesigners: What we are, what we do, & what we needto know,” interaction design is about“defining the behavior of artifacts, environments,and systems (for example, products).”This view focuses on functionality and feedback:how products behave and provide feedbackbased on what the people engaged with them are doing.
    • interaction design social interaction viewThe third, and broadest, view of interaction design is thatit is inherently social, revolving around facilitatingcommunication between humans through products.This perspective is sometimes called Social InteractionDesign. Technology is nearly irrelevant in this view;any kind of object or device can make a connectionbetween people. These communications can take manyforms; they can be one-to-one as with a telephone call,one-to-many as with a blog, or many-to-many as withthe stock market.
    • user experience“a persons perceptions and responsesthat result from the use or anticipated useof a product, system or service.”
    • user experienceincludes all the users emotions, beliefs,preferences, perceptions, physical andpsychological responses, behaviors andaccomplishments that occur before,during and after use. donald norman interesting reads: nathan shedroff
    • FRAMEWORKS
    • GOAL ORIENTED DESIGN concerned most significantly with satisfying the needs and desires of the people who will interact with a product or service.
    • PERSONAS develop a precise description of our user and what he wishes to accomplish
    • COGNITIVE DIMENSIONS specialized vocabulary to evaluate and modify particular design solutions. Cognitive dimensions are designed as a lightweight approach to analysis of a design quality, rather than an in-depth, detailed description. They provide a common vocabulary for discussing many factors in notation, UI or programming language design. consistency, error-proneness, hard mental operations, viscosity or premature commitment.
    • AFFECTIVE DESIGN aware of key aspects in their designs that influence emotional responses in target users. The need for products to convey positive emotions and avoid negative ones is critical to product success.
    • EMOTIONAL DESIGN emotions have a crucial role in the human ability to understand the world, and how they learn new things. three dimensions: visceral – behavioral - reflective donald norman
    • USER CENTERED DESIGN users must take center-stage in the design of any system. also of interest: PARTICIPATORY DESIGN
    • NATURALINTERACTION
    • there is no perception and knowledgewithout interaction with the environment bateson, varela, maturana
    • Natural interaction is defined in terms of experience: peoplenaturally communicate through gestures, expressions,movements, and discover the world by looking around andmanipulating physical stuff; the key assumption here is that theyshould be allowed to interact with technology as they are used tointeract with the real world in everyday life, as evolution andeducation taught them to do.
    • The Berlin Wall, by Hoppala and Superimpose, using Layar
    • LAYAR AR Browserhttp://www.layar.com/
    • Keichi Matsuda, Augmented CityAugmented City 3D [OFFICIAL].mp4
    • TUIOhttp://www.tuio.org/
    • http://nuigroup.com/go/lite
    • [Vimeo-29945783] Rorschach cards.mp4[Vimeo-29837586] balloon.mp4