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Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
Fake Press, Ubiquitous Anthropology
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Fake Press, Ubiquitous Anthropology

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Ubiquitous publishing and Ubiquitous Anthropology. The next-step in publishing practices and platforms, united with a research on the possibilities offered by location based technologies and by novel …

Ubiquitous publishing and Ubiquitous Anthropology. The next-step in publishing practices and platforms, united with a research on the possibilities offered by location based technologies and by novel approaches to knowledge dissemination. We presented our research at Frontiers of Interaction V in Rome (June 2009), together with the first two applications and an open call.

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  • 1. Ubiquitous Anthropology Idee per uno storytelling distribuito Salvatore Iaconesi, Luca Simeone Frontiers of Interaction Roma, 8 giugno 2009
  • 2. < call for contribution
  • 3. Casa editrice: seleziona, confeziona, distribuisce informazioni < everyware spimes wide-tagging senseable cities
  • 4. • Informazione: ogni differenza che produce una differenza.
  • 5. X X X XX X XX X X X XX X X XXXXX X X XX X X X XXX X X XX X X X XX X XX XX X X X XXXXX X X XXX XXXXX X X XXX X X X X XX X X X XX X X X X XX X X XXX XX X X X XX X X XXXXXX X X X X XX X X X XXX X X X X XX XXX X X XX X X X XXXXX XXXXX X X X X XXX X X X X X X X X X X X X X X X XX X XX X X X X X X X X X X XX X X XXX X X X X XX X X XX X X XXXXX X X X X XX X X X XXX X X XX X X XX XX X X X X XX X X X X X XXXXX X X X X XXXXX X X XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X Sensori distribuiti captano variazioni e le distribuiscono X X X X X X X X X XX X XX X X XX X X XXX XX X X XX X X XXXXX X X XX X X X XXX X XX XX X X X X XX XXXXXX XXXXX X X XXX X X X X X X XX X X X XX X X X X X XX X X XXX X X X X X XX X X XXXXX X X X X XX X X X XXX X X X XX XX X X X X XX X X X XXXXX XXXXX X X X X XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
  • 6. X X X XX X XX X X X XX X X XXXXX X X XX X X X XXX X X XX X X X XX X XX XX X X X XXXXX X X XXX XXXXX X X XXX X X X X XX X X X XX X X X X XX X X XXX XX X X X XX X X XXXXXX X X X X XX X X X XXX X X X X XX XXX X X XX X X X XXXXX XXXXX X X X X XXX X X X X X X X X X X X X X X X XX X XX X X X X X X X X X X XX X X XXX X X X X XX X X XX X X XXXXX X X X X XX X X X XXX X X XX X X XX XX X X X X XX X X X X X XXXXX X X X X XXXXX X X XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X X Infoscapes X X X X X X X X X XX X XX X X XX X X XXX XX X X XX X X XXXXX X X XX X X X XXX X XX XX X X X X XX XXXXXX XXXXX X X XXX X X X X X X XX X X X XX X X X X X XX X X XXX X X X X X XX X X XXXXX X X X X XX X X X XXX X X X XX XX X X X X XX X X X XXXXX XXXXX X X X X XXX X X X X X X X X X X X X X X X X X X X X X X X X X X X X X
  • 7. Real Time Rome
  • 8. Narrative distribuite create da dinamiche emergenti
  • 9. Dove sono i volti e le voci?
  • 10. • Dove vengono raccontate queste storie? • Interstizi, display distribuiti e proiezioni possono diventare i palcoscenici per rappresentare le informazioni e le storie che nascono da spimes e città senzienti
  • 11. < Come cambiano le case editrici? < Come cambiano la letteratura e la saggistica? < Come cambia l’esperienza della lettura? < Quanti e quali media saranno coinvolti?
  • 12. Ubiquitous Publishing Editoria distribuita, location based media Attraversamenti: cross-dispositivo, cross-mediali Multi-autore, open-ended stories Dinamiche emergenti
  • 13. PROGETTO I See App Literature-based shopping
  • 14. I See app Fornire un supporto informativo alle pratiche di shopping (detersivi)
  • 15. 1. Corporate watching Corporate Crimes 1. Creating Demand & Brand Loyalty 2. Secrecy 3. ‘The Biggest Shouter’ 4. Misleading Messages 5. Free Gifts Issues etiche Responsabilità sociale Politiche della sostenibilità
  • 16. 2. Sensori Sea Monitor Livello di inquinamento marino: • 44 per cento delle sostanze Mediterranean Sea, June 7th 2009 LEVEL: CRITICAL inquinanti arriva dalla terraferma (anche da detersivi)
  • 17. 3. Letteratura su economia sostenibile Selezione di brani mediali da classici su economia sostenibile.
  • 18. 4. Voices Una piattaforma di social media consente agli utenti di postare i propri commenti.
  • 19. Remix di fonti diverse Multi-autore Spimes come fonti e autori Realtà aumentata Dimensione etica
  • 20. Corporate Crimes 1. Creating Demand & Brand Loyalty 2. Secrecy 3. ‘The Biggest Shouter’ 4. Misleading Messages 5. Free Gifts
  • 21. PROGETTO Ubiquitous Bororo Location-based Anthropology
  • 22. < Ricerca etnografica sul funerale Bororo, Mato Grosso
  • 23. CLOUD MEDIA TIME VOCI 12 marzo 2009
  • 24. 12 marzo 2009 12 marzo 2009 Distribuzione di brani della ricerca, geolocalizzati e liberamente scaricabili, in luoghi istituzionali (Parlamento, Brasilia; USP, San Paolo)
  • 25. Dialogo Polifonia Cross-media Etnografia del sé Dislocamenti
  • 26. MANY THANKS info@fakepress.net

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