Aivot 1: a concept Library
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Aivot 1: a concept Library

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This is a concept we developed for the Helsinki City Library competition. ...

This is a concept we developed for the Helsinki City Library competition.
A near future concept for a library, in which innovative fruition, participation, collaboration and production models are engaged, and in which the library becomes an ubiquitous space for the production of knowledge.

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Aivot 1: a concept Library Aivot 1: a concept Library Document Transcript

  • interconnected knowledge wishes works consumes has fun expresses learns studies
  • an ubiquitous building customers are doers heart of the metropolitan area library is not only physical, but digital and interconnected involves all the senses place for inspiration and open interaction public space for all people user is a performer LIBRARY focus on diversity place where ideas come tegether living rooms and working rooms spaces for collaboration through their actions “customers” create new knowledge, information and materials active environment co-creation, collaboration, collaborative learning space is a possibilistic infrastructure diversity in time: services for quick and slow
  • LIBRARY REPRESENTS knowledge services experiences emotion spaces relation interactions information reflected harmoniously and ubiquitously: the building and its spaces are a manifestation of this people experience the library ubiquitously, and it becomes an “augmented” part of their daily experience
  • OPEN ACCESS IDENTIFIER each person has an OAI it identifies the person and allows to personalize experience, produce content and knowledge, perform activities, establish relationships and collaborations, participate, store information card mobile app augmented reality PERSONALIZE PRODUCE PERFORM RELATE COLLABORATE
  • K E ECOSYST EDG EM L OW N INFORMATION EVERY ACTION IN THE LIBRARY GENERATES INFORMATION REFERENCES THEME WHO READ IT RELATED lease a book RELATIONS MULTIMEDIA THEMES WHO ATTENDED TAKE PART IN EVENT BIBLIOGRAPHIES COLLECTIONS ONTOLOGIES CURATE CONTENT AND INFORMATION AUGMENTED REALITY TAG BUILDINGS INTERNET OF THINGS LOCATION BASED MAKE INFORMATION UBIQUITOUS RESEARCH INTERESTS KNOWLEDGE CULTURES FUN CONNECT PEOPLE LIBRARY when/where why/how mental maps timelines topics/activities issues/relations knowledge information LIVING ENVIRONMENT
  • GLOBAL IMPACT a landmark for knowledge and information: the Eiffel tower of the information society. WHAT THE WORLD IS TALKING ABOUT HAVE YOU READ CRISIS “In the Bubble” by John Thackara? ECONOMY JOB MARKET ECOLOGY CREATIVITY 42% 36% ENERGY VIOLENCE worried PEACE WAR hopeful FUTURE ECOLOGY JOB MARKET HAVE YOU READ FUTURE “Everyware” by Adam Greenfield? 42% 36% ENERGY PEACE worried WHAT THE CITY IS READING ABOUT hopeful HOW DO YOU FEEL ABOUT CONTEMPORARY ART? 51% 62% HELSINKI NEW YORK INTERESTED INTERESTED Marina Abramovich, “Cleaning that Mirror” at ON SOCIAL NETWORKS 50 IN THE LIBRARY 80 70 40 60 50 30 40 20 30 20 10 10 0 0 50 50 40 40 30 30 20 20 10 10 HELSINKI KINSHASA the facade of the building ( and other high visibility surfaces) becomes large-scale infoaesthetic real-time visualizations representing the “life” of the library and its significance and interconnectedness at city and planetary level. global infoaesthetics ACTIVITY SOCIAL NETWORKS INFORMATION REAL-TIME VISUALIZATIONS FACADE APPS EXPERT SYSTEM the library becomes a planetary monument to information society: the place where knowledge is stored becomes the expression of the information and knowledge expressed in the planet
  • NATURAL INTERACTION things come alive with OAI (using RFID, QRCode, Augmented Reality) users can sit by comfortable tables, to read, work, access free connectivity using their computers, and maybe to drink a wonderful tea and some pastries when they place their smartphone or OAI card on the tables, their surfaces come alive the surface becomes alive with an interface: you can move your card around and the interface moves with it; you can touch the table and use interface, with fingers, gestures, hands; transfer information to your laptop or smartphone by simply grabbing it with your fingers on the table’s surface and throwing it at your card; cut’n paste a part of a book to the document you’re editing, directly from the table, with your fingers; see who else is reading that book; send them a message; register to an event which is related in some way to the information you are accessing; UPLOAD upload a scientific paper or work of art to the library, and interrelate it to the information you are accessing, so that other people will see it; associate, comment, connect different bits of informations (books, websites, publications, magazines, music, movies, artworks...) to establish knowledge bases, using your fingers; access the knowledge bases created by other people and use them, modify them, collaborate on them. glass surfaces, floors, dedicated surfaces and entire walls can also be used for these purposes, allowing people to simultaneously work, study, research and have fun, using natural forms of interaction, and also to collaborate (for example, try pushing a romantic poem to a girl who’s working beside you on an interactive wall, or a scientific paper to your research mate: they will be able to work with it, move it to their smartphone/laptop)
  • NOVEL PRODUCTION PARADIGMS create information and knowledge by associating existing ones and by creating original ones (add your research, your art, your designs, your music, your websites, your videos to the library) you will create a personal curation environment which will represent the information and knowledge which is more useful to you it will also contribute to the overall knowledge ecosystem of the library (and of society!) as other people will be able to benefit from the knowledge you produce a knowledge and information ecosystem will form, uniting the library’s collection and the information and knowledge produced by users. the whole library is dedicated to this
  • INSPIRATION AND OPEN COLLABORATION entire spaces (one, or more intimate, for more focused activities) are designed for collaboration and creativity. spaces can be openly accessed to collaborate, study, research, meet, work, interact and participate to shared projects walls show the content of your and your mates’ desktops drag information from one screen to the other, creating connection and new knowledge use the knowledge ecosystem of the library in your research, work and creative production the library constantly inspires you, by bringing up information and media which is relevant to what you are doing.
  • ... RELAX AND SLOW DOWN places where you can sit, alone or with someone else, and relax, slow down, experience different rythms. here you can grab a coffee or a tea, and eat something. places are comfortable. you can use the collection and the knowledge ecosystem to listen to music, watch videos and documentaries, or experience a voyage through visuals, knowledge and information that some other user of the library created entire walls and surfaces become screens and interactive to play multimedia, video, sounds, games and exciting experiences children can play and learn using all the content and information of the ecosystem, and can experience exciting natural interaction experiences indoor and outside. entire spaces are accessible to organize activities and events: network connection, streaming facilities, walls that become screens, sound systems. you can organize classes, conferences, concerts, exhibits, presentations all these can benefit from the knowledge environment, through which you can compose information, videos, sounds, images, researches, messaging in your activity
  • UBIQUITOUS LIBRARY mobile applications will allow users to experience the library ecosystem wherever they are access the library collection, events, streaming, your personal curation and knowledge environment, and the overall general ecosystem from anywhere using your mobile phone and your laptop. associate places, buildings, objects wherever and whenever, to elements of information you and other people will be able to see these associations using augmented reality imagine being able to associating parts of a book to places or creating a scientific research associating text, images, videos, papers, publications to the relevant places of the world or creating a voyage through cities and music the library will allow for this and more