C. orre serious games & increasing health ict engagement

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C. orre serious games & increasing health ict engagement

  1. 1. Serious Games & Increasing Health ICT Engagement Carljohan Orre, Umeå University,
  2. 2. Why engagement and Serious Games? • Reduce the risk of focusing on creating eHealth policies is that we will just produce “another document” that will never come into use.Thus engage the policymakers and connect their decisions to real world problems • Modest aim to find strategies bridge the gap between real problem identification, development and active use of eHealth services • Offer an alternative approach that engages health care staff members in actively using new technology and works models, i.e. telemedicine and other ehealth solutions. • Involve patients, support learning and awareness about health, provide tools for rehabilitation- Serious Games • Actively open up innovation and organisational development
  3. 3. Drama-driven workshops in primary care Co-design
  4. 4. Drama as a starting point • Even the old greeks used dramas to evoke discussions around before decisions (MacCulloch, 2009) • We used Eyewittnes observations from primary care to generate discussions with an aim to support problem identification in groups of relevant stakeholders • Turn the focus towars possible soultions - and future development of practices and services (serious games) • Aim- to identify and establish new activities involving relevant stakholders.

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