The safest way to trade virtual assets is to trade in a legitimate virtual item exchange site where pages are protected using fraud-prevention technology and an escrow for funds used in trading. visit ingamex.com to start trading in a secure real-time trading market for in-game items.
The value of the virtual currency goes down, thus the price needed to purchase goods goes up
Extremely harmful to new players as they won’t receive enough money from quests & monsters to purchase intended items
Major Distributors
IGE- Founded in 2001, IGE is the largest seller of virtual money & accounts for 11 different online games. Offices located in LA, Hong Kong & Miami
Guy4game- Not as popular as IGE, but rising in popularity. Launched in 2004, Guy4game currently has 200 employees
Crazy Examples
2001- A high level character named Blood is sold for $15,000 in Asheron’s Call
2004- A man paid $26,000 for a virtual island in the game Entropia Universe
2005-A man purchases a “Space Resort” for $100,000 in Entropia Universe – within eight months the player had already $100,000 on the resort by charging various fees
Ethical issues
A new form of sweatshop
Approximately 100,000 young players in China alone hold professional gaming for the purpose of trading virtual assets as a job.
Factories have anywhere from 20-300 computers set up in a confined place where players play as long as 16 hour shifts without breaks
http://youtube.com/watch?v=ho5Yxe6UVv4
A look into the Future
Virtual asset trading is projected to reach a 7$ billion industry by 2009 (last year it was approximately a $2 billion dollar industry)
Most new MMORPGs are following WoW example of zero tolerance
Will virtual asset trading see a cross into the Xbox live marketplace and the PS3 online services?
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