Video Games & Pop Culture (Competitive Gaming) - Presentation Transcript
Video Games and Pop Culture (“Go pwn some nubs!”) Nate Looney
How Big is Big?
Game industry $12.5 billion in 2006
Bigger than Hollywood, but not really…
69% of American heads of households play games
eSports
“ computer and video games that are played as competitive sports. Less popular terms include competitive gaming, cybersports, cyber athletics (used by the CPL) and V-Sports (used by the GGL).”
A Brief History
CPL was founded in 1997 by Angel Munoz
professional tournament for computer gamers
WCG holds first event in 2001
First “cyber game festival”
MLG hosted first tournament in 2003
Halo: CE (Xbox)
The WSVG launches in 2006
first video game competition circuit on multiple gaming platforms
CGS debuts later in 2006
first true professional gaming league
Cyberathlete Professional League
created a level and standardized playing field for all gamers
unites community of gamers and provides outlets for competitive gamers to nurture their skills
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