The Evolution of Console Role-Playing Games

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  • + pruepraizy pruepraizy 2 years ago
    A console role-playing game is a video game genre that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games.
    ******************************************************************************************
    pruepraizy
    wow gold
  • + pruepraizy pruepraizy 2 years ago
    A console role-playing game is a video game genre that has its origin rooted in video game consoles and includes game mechanics and, frequently, settings derived from those of traditional role-playing games.
    ********************************************************************************
    pruepraizy
    wow gold
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The Evolution of Console Role-Playing Games - Presentation Transcript

  1. The Evolution of Console Role-Playing Games (CRPGs) By: Alexander Ortiz
  2. Pre-Console RPGs
    • Pen and paper RPGs
    • Ex:
      • Dungeons and Dragons
    • In depth character development
      • Many different ability scores
      • Much practice needed to become a good player
    • Huge amounts of time taken to increase levels
  3. 1980
  4. Akalabeth: World of Doom
    • California P acific C omputer
    • One of the first computer rpgs
    • Third person overhead map
    • First person dungeon
    • Precursor to the Ultima series
    • No plot, just questing and killing monsters
    • Had a food counter which killed the character if it reached zero
  5. 1981
  6. Wizardry Series
    • Sir-tech S oftware, I nc.
    • First person, dungeon crawler
    • Parties could be formed
    • Mainly focused on fighting
    • Story was mostly ignored
    • Only 10% of the screen was used to show graphics, the rest was text
  7. Ultima series
    • Apple II
    • California P acific C omputer
    • Computer version of the ‘pen and paper’ RPGs of the time
    • Top-down view on surface, dungeon crawler style in dungeons
    • “ Mother of the Role-Playing Genre” – MobyGames
    • Parties could be formed
  8. 1982
  9. Dragonstomper
    • Atari 2600
    • Starpath Corporation
    • First console RPG
    • Focuses primarily on functionality
    • Lacks sound quality
    • Simple controls
    • Random Battles
    • No experience points
    • Character became stronger by using items that changed Strength and Dexterity by a random amount(either raising or lowering it)
    • No save feature
      • Takes around an hour and must be completed in one sitting
  10. Advanced Dungeons & Dragons: Treasure of Tarmin
    • Intellivision
    • APH Technological Consulting
    • Mix between an RPG and a maze game
    • One of the first 3D games for the Intellivision
    • Real-time battles
    • Large variety of enemies and weapons
    • 256 randomly generated levels
    • 10x10 maze layout and similar passages gets repetitive
    • No saves
  11. 1983-1986 Video game crash
  12. 1986
  13. Dragon Quest
    • NES
    • Enix Corporation
    • One of the essential 50 videogames – Classic1up.com
      • The first true role-playing game designed specifically for a game console
      • Opened up RPGs to a whole new group of gamers since it did not rely on previous D&D experience
      • Single-handedly created the Japanese style of RPG creation
  14. Dragon Quest
    • Story heavily emphasized
      • Written and programmed by Koichi Nakamura and Yuji Horii, whose writing experience helped to create a realistic and empathetic story
      • Both had played the American computer RPGs and wanted to expose the style of the game to a wider variety of people
  15. Dragon Quest
    • Simplified controls to be playable on the NES
    • Challenging, nonlinear
    • First person, turn based combat system
    • Only one playable character
    • Can only be attacked by one enemy at a time
    • Still used passwords instead of save files
    • Limited amount of spells
  16. Dragon Quest
    • Character Design by Akira Toriyama, the mangaka for Dragon Ball and was already famous for Dr. Slump
      • The characters had a sense of craftiness and mischievousness about them as opposed to the dark and evil beasts of previous American RPGs based on D&D
  17. Dragon Quest
    • Music by Koichi Sugiyama
      • Soundtrack was “deeper, heavier, and emotional than any other Famicom game”
      • Sugiyama is considered the “Father of Video Game Music”
      • Music is so popular that Sugiyama holds yearly orchestra concerts on Dragon Quest music
  18. The Legend of Zelda
    • NES
    • Nintendo Co., Ltd.
    • One of the first action adventure RPGs
    • Save feature
    • Nonlinear
    • Many secret items and rooms
    • Many usable items
    • Had puzzle solving as well as monster killing
    • Unlike most other RPGs, the protagonist does not gain levels, merely gains new abilities with new weapons
  19. 1987
  20. Dragon Quest II
    • NES
    • Enix Corporation
    • Much like Dragon Quest
    • Had 3 playable characters, each with special traits
    • Could fight up to 6 enemies at a time
    • Passwords instead of save files
    • Even more spells and weapons
    • Much larger world map
  21. Digital Devil Story: Megami Tensei
    • NES
    • Atlus Co., Ltd.
    • Japanese version of the dungeon hacks popular in American computer RPGs
    • Innovative party system which consisted of being able to have a conversation with most enemies and with the right words you can persuade them to join your party.
    • Conversations and party formation involve a lot of strategy to avoid battles and gain items
    • A large knowledge of the demons of the game is needed as you can combine them to make stronger ones
    • An alignment category is added, your choices affect your alignment: Chaos, Law, or Neutral
    • Very difficult and had confusing level design
  22. Ys I: Ancient Ys Vanished Omen
    • MSX, later for NES, SMS
    • Nihon Falcom Corp.
    • Action RPG
    • No attack button, you just run into an enemy and if you are stronger or hit them correctly then they get damaged more than you do
    • Has excellent soundtrack
    • Popular anime-style illustrations
  23. Final Fantasy
    • MSX later for NES
    • Square Co. Ltd
    • 6 different classes to choose from
    • Nice, 3 rd person combat system
    • Random battle system tended to generate too many battles
    • Wide variety of enemies and equipment
    • Music varied and high quality
  24. Final Fantasy
    • If you had a character attack an enemy and that enemy is destroyed before the character has a chance to act, the attack is useless.
    • Instead of MP which usually determines magic use, FF uses charges of spells, each spell can be used a limited number of times before the character has to rest
  25. Phantasy Star
    • SMS
    • SEGA Enterprises Ltd.
    • First console RPG to be released in the US
    • First person, real-time dungeons
    • Third person overworld
    • Various amount of items
    • Unique combination of technology and magic
    • Four playable characters
      • All had distinct personalities
    • Excellent backgrounds and graphics
    • Great soundtrack
    • Option to talk to the monsters, who sometimes are friendly
  26. 1988
  27. Dragon Quest III
    • NES
    • Enix Corporation
    • One main character
      • Can recruit 3 others of six different classes
    • Unique class system
      • Characters can change their class after level 20 but lose their experience and half their stats
      • This allowed a new angle for gameplay since spells learned is dependant on the class of the character
    • Even larger world with even more variety of spells, items, equipment, and enemies.
  28. Final Fantasy II
    • No experience points but an innovative character upgrade system where the more you used a stat, the more proficient you become in that stat.
    • Creatures are unbalanced, they do not attack as randomly as they should.
    • Very nonlinear gameplay, you can explore many places that are supposed to be explored later in the story
    • Dungeons very long and without save points.
    • New “word memory” system where the player ‘memorizes’ a phrase in the game and can later retell it to another NPC to further the story
  29. 1989
  30. Tengai Makyou: Ziria
    • TurboGrafx PC
    • RED Company
    • First console RPG to be on CD-rom
    • Very similar to Dragon Quest in play style
    • First semi-humorous RPG
    • Good music
    • Poor graphics for the system
    • Good animated cutscenes with voice actors
    • Simple story but unique setting (early Japan) and unique way of learning magic, finding it
  31. Mother
    • NES
    • APE
    • Set in modern times
      • Magic replaced with PSI
      • Creatures replaced with people and possessed things
      • Weapons replaced with bats, yo-yos and frying pans
    • No overworld, the world was one continuous map
    • Similar battle system to Dragon Quest
    • Four set playable characters
    • Isometric graphics – the character could move in 8 directions

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