Studies of Children and Video Games: A Look at the Beginning

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    Studies of Children and Video Games: A Look at the Beginning - Presentation Transcript

    1. Studies of Children and Video Games: A Look at the Beginning By Asma Murtadha October 9, 2006
    2. The Start
      • Primarily game therapy
        • “severely disturbed children”
      • Many goals
        • Communication
        • Interaction
    3. *Games Selected for Following Reasons
      • Therapeutic uses
      • Availability
      • Cost
      • Space
      • Easily understood instructions
      *Video games were not chosen.
    4. Conclusions of Game Therapy
      • Challenged children
      • Feelings toward adults
        • Ups
        • Downs
        • Generalization
      • Familiarity
      • Substitution
    5. The Beginning
      • Television and movies
        • Questioned the violence
      • Arcade subculture—good or bad?
      • Less restrictive than previous studies
        • Changed physical space
    6. Why?
      • Passing fad?
        • Disregarded
      • Rebellious
      • Something new
        • Marriage of television and the computer
        • Fantasy
    7. Arcade Subculture—The Good
      • Cognitive processes
        • Sensory memory, ability to switch attentions, short and long term memory (in spaced practices), expectancy, verbal/visual distinctions, motor performance, problem solving (creative thinking)
      • Social benefits
      • Jean Piaget
    8. Jean Piaget’s Stance
      • Development
        • Children
        • Knowledge
      • Claimed children learned from experience
      • Computers held “considerable potential for engaging children in valid intellectual exercises”
    9. Arcade Subculture—The Bad
      • Skipping school
      • Perception of reality
      • Physical
      • Psychological
        • “Space Invaders Obsession”, solitary, Philip Zimbardo and Carl Rogers
    10. Zimbardo and Rogers’ Stance
      • Zimbardo—”… the video games that are proving so addictive to young people may not only be socially isolating but may actually encourage violence between people.”
      • Rogers—trivialization of violence
    11. Arcade Subculture—The Ugly
      • Stealing
      • Robbery
      • Prostitution
      • Death
    12. General Consensus
      • Can be “good”
      • Distinction in Gender
    13. Studies of Today
      • Desensitization
        • Aggression
        • Violence
        • Killing
      • Improve skills
      • Gender gap
      • Government

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