Sizzling Stylus Maunic Dharia, Min Qin,  Arpan Nanavati, Fred Zyda, Pamela Fox
The Inspiration “ FLAMIN' FINGER  is an unique, maze-themed redemption game.  Using their finger, players trace over a LED...
Our twist
The fun stuff   <ul><li>Real-time single AND multiplayer game </li></ul><ul><li>Random maze generation  </li></ul><ul><li...
The not-so-fun stuff   <ul><li>Debugging without GDB can be hard! </li></ul><ul><li>Cell phones != Infinite space, speed ...
It’s time to sizzle! Time to sizzle http://video.google.com/googleplayer.swf?docId=-4582380529172741596
The Future… <ul><li>VXML ( http://video.google.com/videoplay?docid=-68214224276037413&hl=en)   </li></ul><ul><li>Checkpoin...
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Sizzling Stylus!

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Presentation about mobile game developed by USC software engineers, inspired by Namco Flamin' Finger.

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Sizzling Stylus!

  1. 1. Sizzling Stylus Maunic Dharia, Min Qin, Arpan Nanavati, Fred Zyda, Pamela Fox
  2. 2. The Inspiration “ FLAMIN' FINGER is an unique, maze-themed redemption game. Using their finger, players trace over a LED maze in an attempt to escape the maze within the predetermined time limit.” “ FLAMIN' FINGER's intuitive game play appeals to a wide spectrum of casual players.” http://youtube.com/watch?v=f8Ao8u9S2gc
  3. 3. Our twist
  4. 4. The fun stuff  <ul><li>Real-time single AND multiplayer game </li></ul><ul><li>Random maze generation </li></ul><ul><li>Stylus drag & check </li></ul><ul><li>Animated win screens </li></ul>
  5. 5. The not-so-fun stuff  <ul><li>Debugging without GDB can be hard! </li></ul><ul><li>Cell phones != Infinite space, speed </li></ul><ul><li>Segmentation Fault </li></ul><ul><li>(SDL Parachute Deployed!) </li></ul>
  6. 6. It’s time to sizzle! Time to sizzle http://video.google.com/googleplayer.swf?docId=-4582380529172741596
  7. 7. The Future… <ul><li>VXML ( http://video.google.com/videoplay?docid=-68214224276037413&hl=en) </li></ul><ul><li>Checkpoints </li></ul><ul><li>Tournament Mode </li></ul><ul><li>In-game advertisements (Buyers wanted) </li></ul>

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