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Sizzling Stylus!
Sizzling Stylus!
Sizzling Stylus!
Sizzling Stylus!
Sizzling Stylus!
Sizzling Stylus!
Sizzling Stylus!
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Sizzling Stylus!

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Presentation about mobile game developed by USC software engineers, inspired by Namco Flamin' Finger.

Presentation about mobile game developed by USC software engineers, inspired by Namco Flamin' Finger.

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Transcript

  • 1. Sizzling Stylus Maunic Dharia, Min Qin, Arpan Nanavati, Fred Zyda, Pamela Fox
  • 2. The Inspiration “ FLAMIN' FINGER is an unique, maze-themed redemption game. Using their finger, players trace over a LED maze in an attempt to escape the maze within the predetermined time limit.” “ FLAMIN' FINGER's intuitive game play appeals to a wide spectrum of casual players.” http://youtube.com/watch?v=f8Ao8u9S2gc
  • 3. Our twist
  • 4. The fun stuff 
    • Real-time single AND multiplayer game
    • Random maze generation
    • Stylus drag & check
    • Animated win screens
  • 5. The not-so-fun stuff 
    • Debugging without GDB can be hard!
    • Cell phones != Infinite space, speed
    • Segmentation Fault
    • (SDL Parachute Deployed!)
  • 6. It’s time to sizzle! Time to sizzle http://video.google.com/googleplayer.swf?docId=-4582380529172741596
  • 7. The Future…
    • VXML ( http://video.google.com/videoplay?docid=-68214224276037413&hl=en)
    • Checkpoints
    • Tournament Mode
    • In-game advertisements (Buyers wanted)

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