Take place in a large, persistent, virtual world with hundreds of other players
Generally revolve around advancement through levels, gear, reputation, etc.
Brief History Review
MUD
The first really successful multi-user world
Created in 1978 by Roy Trubshaw and Richard Bartle at Essex University on a DEC PDP-10
Text-Based
Connected to ARPANet in 1980 so people in the US could play
Richard Bartle left Essex in 1985 to work on MUD2
http:// www.mudii.co.uk /
Other Notable Games
Drygulch – 1980 – 3D line graphics, western game, no orcs or magic
Dungeons/Islands of Kesmai – 1980 – ASCII graphics, up to six players, more combat oriented than MUD, Zork, or Adventure, costs $12/hour to play
Habitat – 1985 – 2D graphics, 3 rd person view
AberMUD – 1987 – first popular INTERNET based game, Freely available
Monster – 1988 – Supported online creation; players were allowed to create the environment
Legend of the Red Dragon – 1989 – Only allowed 10-20 minutes of play per day
TinyMUD – 1989 – Stripped down version of Monster, quickly became popular because it was much more streamlined
Into the 90s and Beyond
The Realm Online – 1996 – Longest running graphical MUD
Meridian 59 – 1996 – First 3d MMORPG; focuses mainly on PvP combat
Ultima Online – 1997 – Massively popular by previous standards
1999
Everquest & Asheron’s Call released… and the rest is history
History by Chart
What makes MMOs so popular?
Richard Bartle & Who Plays MMOs
After working on MUD I and II, Bartle started doing research and writing papers about this genre he had created.
Determined that there are four types of players:
Achievers
Socializers
Killers
Explorers
Different games appeal to different groups of players – the more successful games appeal to all the groups.
Asheron’s Call
Microsoft’s entry into the MMO genre
Released in 1999
Almost 100 content patches and 2 expansion packs
Development company Turbine bought the game from Microsoft in 2004
Asheron’s Call
Pros:
Completely original content
Huge world to explore
Lots of skill customization available
Monthly patches add lots of new content and story elements that follow larger story arcs that last for long periods of time.
Lots of advancement available – hundreds of quests and a level cap of 275
Cons:
Fairly hard to get into – advancement takes a long time and is very hard when you are just starting out. Also a steep learning curve. “Gimped characters.”
Much of the new content released is geared toward higher level characters, so newbies can’t take advantage of it
Death system is very unforgiving
World is so large, a lot goes unused
Lots of money- and time-sinks
Asheron’s Call
Appeals most heavily to achievers and explorers
Monthly updates allow people to explore new content almost constantly
Lots of opportunities to be the “first” to complete new stuff
Moderate amount of appeal to socializers
Player housing and large meeting spots allow socializers to congregate and hang out
Even popular dungeons are fun places to hang out
Not so much appeal to killers
PK system is totally optional except on the PK server
Really hard to get started on PK server
Asheron’s Call II
Released November, 2002
First “Next-Gen” MMO
Sequel in name only – totally different gameplay
Asheron’s Call II
Had a lot of bugs and problems at release. Though these were fixed later, it couldn’t save the game
Servers were shut down December 30, 2005
Why Did AC2 Fail?
Designers wanted a purely player-driven economy – there was an extensive crafting system that allowed players to make most of the items in the economy
In the beginning there were almost no NPCs in the game
Despite great story-driven dungeons, great PvP balance, and completely original class specializations, the combat system was lacking
Episodic – Three episodes, called campaigns, have been released; each episode released has new content. It is not essential for players to purchase all of the campaigns
ArenaNet makes regular patches to fix gameplay issues
Guild Wars
Pros:
No subscription fee!
No grind
Strong PvP
Really focused on completion of scripted, story-driven missions that take place in instanced areas
Cons:
Not much advancement available
Fairly steep learning curve
Skill selection system doesn’t appeal to everyone
Guild Wars
Appeals to Killers
Game allows players to create maximum level characters just for PvP play without a grind
Appeals to Explorers
Story-driven missions allow a lot of immersion in the game world
Appeals to Socializers
Cooperative and competitive play allow great group dynamics that are harder to find for the casual player in other games
Not as much appeal to Achievers
Not enough opportunities for advancement and colossal, hard-to-get achievements (Not enough grinds that the average player doesn’t have to do, and probably won’t do).
World of Warcraft
Blizzard’s entry into the world of MMOs
Takes place in their very popular Warcraft Universe, a few years after the events of their previous RTS game, Warcraft III
Most popular MMO to date with over 8.5 million subscribers worldwide
Released November, 2004
One expansion pack was released in January, 2007
World of Warcraft
Pros:
Huge amount of content available to players
Lots of advancement through levels and gear
Many different playstyles supported
Good ramping in dungeons
Really nice learning curve
Lots of fun scripted events that really immerse the player in the world
Cons:
Lack of original content
Several long grinds that don’t seem very fun
Lots of criticism about game-addiction
Server instability
“ Dead Realms”
Why is WoW so God Damn successful?!?!!!11!!one!!!
World of Warcraft
Appeals to EVERYONE!!
Killers - PvP system has several fun, objective-based Battlegrounds, world PvP objectives, and lots of PvP-centric rewards for participating. Also, plenty of places that are great for “ganking”
Explorers - Huge, very fleshed out, detailed world for people to explore. Dozens of zones and large instanced dungeons, each with a different theme. Quests, towns, monsters etc. match the themes very well and help with the immersion of the player, ie Hellfire Peninsula.
Socializers – Large cities serve as gathering points for players. Guilds are a great way to make friends in-game. Lots of chat options available. Looking for group tool.
Achievers – HUGE amount of content for all levels of achievers. Lots of stuff that’s really hard to get for players to “Pimp their epeen”
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