Evolution of Light Gun Games

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    Evolution of Light Gun Games - Presentation Transcript

    1. Evolution of light gun games Ryne Okimoto
    2. Hardware
      • Photodiode in the barrel of the gun
      • Amplifier
      • Buffer
      • Lens
      • Trigger switch
    3. How it works TV Light Lens Photodiode Amplifier Analog waveform Clipped Digital pulse Trigger switch Hit or miss
    4. Display
      • Only works on CRT displays!
      • The video game draws raster lines on the screen to display graphics
        • Electron gun goes across the screen left to right, top to bottom, one line at a time
        • The video game knows where (X,Y) it is drawing raster lines and when (refresh rate)
    5. Detection
      • Two techniques
        • Sequential targets . The video game blanks the screen (black) then paints the target white. If the photodiode detects darkness then light, then the game registers a hit.
        • Cathode ray timing . The video game blanks the screen and paints the entire screen white. The game counts the number of microseconds from when the screen is being painted white until the photodiode senses light. The time tells the location that the gun is pointing. If the actual position and timed position match then the computer registers a hit.
    6. A list of light gun games
      • Arcade
        • Desert Gun (Midway, 1977)
        • Triple Hunt (Atari, 1977)
        • Turkey Shoot (Williams, 1984)
        • Duck Hunt/vs. Duck Hunt (PlayChoice-10, 1984)
        • Shoot Away (Namco, 1984)
        • Clay Pigeon (Exidy, 1986)
      • Atari 2600 released in 1977
        • Sentinel
        • Shooting Gallery
      • Atari 7800 released in 1986
        • Alien Brigade
        • Barnyard Blaster
        • Bug Blaster
        • Crime Buster
        • Crossbow
        • Meltdown
        • Sharp Shooter
      • Commodore 64 released in 1982
        • Army Days
        • Blaze-out
        • Gangster
        • Operation Thunderbolt
        • Time Traveller
      • NES released in 1985
        • Baby Boomer
        • Barker Bill’s Trick Shooting
        • Chiller
        • Duck Hunt
        • Freedom Force
        • Hogan’s Alley
        • Gumshoe
        • Gotcha! The Sport!
        • Laser Invasion
        • The Lone Ranger
        • Mechanized Attack
        • Operation Wolf
        • Shooting Range
        • The Adventures of Bayou Billy
        • To The Earth
        • Wild Gunman
    7. Early light gun games
      • Arcade
        • 1936 Seeburg Ray-O-Lite
          • First light gun game
          • Duck shooting game
          • Duck with light sensing tube. Duck drops if shot.
          • Gun shoots a beam of light
    8. Early light gun games
      • Magnavox Odyssey
        • Shooting Gallery
          • Created by Ralph Baer in 1968
          • First commercial light gun
          • Four playable games
          • Gun would detect light. A player could cheat by shooting any light source
    9. Early light gun games
      • Coleco
        • 1977 Telstar Ranger
        • 1978 Telstar Sportsman
        • 1978 Telstar Gemini
        • 1978 Telstar Arcade
      Telstar Sportsman Telstar Ranger Telstar Arcade
    10. Early light gun games
      • Coleco Telstar Marksman
        • Released in 1978
        • 3 difficulty settings
        • Scoring system
        • Skeet
          • Shoot a square moving diagonally across the screen
        • Target
          • Shoot a square that bounces around on the screen
    11. Japanese influence
      • Gunpei Yokoi and Masayuki Uemura developed the Nintendo Beam Gun games
        • Released in 1970 for 4,000-5,000 yen ($34-$42)
        • Sold over 1 million copies
        • Consisted of a beam gun and targets with solar cells (sensors) mounted on them
    12. Japanese influence
      • 1973 Laser Clay Shooting System
        • Another one of Gunpei’s ideas
        • Solar cells on the pigeons can detect light
        • Nintendo bought many unused bowling alleys and converted them to these shooting ranges
        • Big hit!
        • Influenced the development of
        • arcades
    13. Japanese influence
      • 1974 Wild Gunman
        • Quick draw game
        • Used a projection screen and 16 mm film
        • Found in light gun arcades
        • Shipped to the U.S. and Europe
    14. Japanese influence
      • NES Zapper
        • Released in 1985 with the NES
        • Uses the sequential target technique for detection
        • Popular because of the Laser Clay Shooting System and Wild Gunman fans
        • Probably led to the NES being the best selling console at the time
        • Duck Hunt was influenced by skeet shooting
    15. On-rail shooters
      • Early light gun video games had “shooting gallery” like gameplay. The view doesn’t change
      • In rail shooters, the view moves as if you are on a track
        • Simplest type was a sidescroller
      • The player does not have control over the path the character takes
      • First person viewpoint
    16. Precursor to FPS?
      • Operation Wolf 1987
        • Storyline
        • Damage meter = health in FPS
        • Limited ammunition
        • 2 different weapons: Gun and rocket launcher
        • Concept of stages and bosses
      • Differences
        • No freedom of movement
        • Controls: light gun vs.
        • joystick/d-pad and buttons
    17. References
      • http://www.epanorama.net/documents/pc/lightpen.html
      • http://electronics.howstuffworks.com/question273.htm
      • http://en.wikipedia.org/wiki/Light_gun
      • http://en.wikipedia.org/wiki/Stack_Light_Rifle
      • http://en.wikipedia.org/wiki/NES_Zapper
      • http://en.wikipedia.org/wiki/Photodiode
      • http://www.youtube.com/watch?v=Z0mx9dO3BxI
      • http://marvin3m.com/arcade/rayolit.htm
      • http://en.wikipedia.org/wiki/Shooting_Gallery
      • http://en.wikipedia.org/wiki/Coleco_Telstar_Marksman
      • http://www.pong-story.com/coleco.htm
      • http://www.pelikonepeijoonit.net/lightgungallery.html
      • http://www.nintendodomain.net/content.php?news=60
      • http://www.nintendoland.com/home2.htm?history/hist2.htm
      • http://nindb.classicgaming.gamespy.com/1889.shtml
      • http://www.nintendo.com/corp/history.jsp
      • http://en.wikipedia.org/wiki/Rail_shooter
      • http://en.wikipedia.org/wiki/Operation_Wolf

    + wuzziwugwuzziwug, 3 years ago

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