Evolution of Light Gun Games - Presentation Transcript
Evolution of light gun games Ryne Okimoto
Hardware
Photodiode in the barrel of the gun
Amplifier
Buffer
Lens
Trigger switch
How it works TV Light Lens Photodiode Amplifier Analog waveform Clipped Digital pulse Trigger switch Hit or miss
Display
Only works on CRT displays!
The video game draws raster lines on the screen to display graphics
Electron gun goes across the screen left to right, top to bottom, one line at a time
The video game knows where (X,Y) it is drawing raster lines and when (refresh rate)
Detection
Two techniques
Sequential targets . The video game blanks the screen (black) then paints the target white. If the photodiode detects darkness then light, then the game registers a hit.
Cathode ray timing . The video game blanks the screen and paints the entire screen white. The game counts the number of microseconds from when the screen is being painted white until the photodiode senses light. The time tells the location that the gun is pointing. If the actual position and timed position match then the computer registers a hit.
A list of light gun games
Arcade
Desert Gun (Midway, 1977)
Triple Hunt (Atari, 1977)
Turkey Shoot (Williams, 1984)
Duck Hunt/vs. Duck Hunt (PlayChoice-10, 1984)
Shoot Away (Namco, 1984)
Clay Pigeon (Exidy, 1986)
Atari 2600 released in 1977
Sentinel
Shooting Gallery
Atari 7800 released in 1986
Alien Brigade
Barnyard Blaster
Bug Blaster
Crime Buster
Crossbow
Meltdown
Sharp Shooter
Commodore 64 released in 1982
Army Days
Blaze-out
Gangster
Operation Thunderbolt
Time Traveller
NES released in 1985
Baby Boomer
Barker Bill’s Trick Shooting
Chiller
Duck Hunt
Freedom Force
Hogan’s Alley
Gumshoe
Gotcha! The Sport!
Laser Invasion
The Lone Ranger
Mechanized Attack
Operation Wolf
Shooting Range
The Adventures of Bayou Billy
To The Earth
Wild Gunman
Early light gun games
Arcade
1936 Seeburg Ray-O-Lite
First light gun game
Duck shooting game
Duck with light sensing tube. Duck drops if shot.
Gun shoots a beam of light
Early light gun games
Magnavox Odyssey
Shooting Gallery
Created by Ralph Baer in 1968
First commercial light gun
Four playable games
Gun would detect light. A player could cheat by shooting any light source
Early light gun games
Coleco
1977 Telstar Ranger
1978 Telstar Sportsman
1978 Telstar Gemini
1978 Telstar Arcade
Telstar Sportsman Telstar Ranger Telstar Arcade
Early light gun games
Coleco Telstar Marksman
Released in 1978
3 difficulty settings
Scoring system
Skeet
Shoot a square moving diagonally across the screen
Target
Shoot a square that bounces around on the screen
Japanese influence
Gunpei Yokoi and Masayuki Uemura developed the Nintendo Beam Gun games
Released in 1970 for 4,000-5,000 yen ($34-$42)
Sold over 1 million copies
Consisted of a beam gun and targets with solar cells (sensors) mounted on them
Japanese influence
1973 Laser Clay Shooting System
Another one of Gunpei’s ideas
Solar cells on the pigeons can detect light
Nintendo bought many unused bowling alleys and converted them to these shooting ranges
Big hit!
Influenced the development of
arcades
Japanese influence
1974 Wild Gunman
Quick draw game
Used a projection screen and 16 mm film
Found in light gun arcades
Shipped to the U.S. and Europe
Japanese influence
NES Zapper
Released in 1985 with the NES
Uses the sequential target technique for detection
Popular because of the Laser Clay Shooting System and Wild Gunman fans
Probably led to the NES being the best selling console at the time
Duck Hunt was influenced by skeet shooting
On-rail shooters
Early light gun video games had “shooting gallery” like gameplay. The view doesn’t change
In rail shooters, the view moves as if you are on a track
Simplest type was a sidescroller
The player does not have control over the path the character takes
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