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Cross Platform Mobile Development

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Published

Slides from Pek Pongpaet's presentation at the Google Android International Code Sprint, April 2010, Chicago

Slides from Pek Pongpaet's presentation at the Google Android International Code Sprint, April 2010, Chicago

Published in Technology
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Transcript

  • 1. Cross Platform Mobile Development Face Off Pek Pongpaet International Android Code Sprint Chicago April 24, 2010
  • 2. Pek Pong paet
  • 3. 5 Mortal Kombat Games
  • 4. Mobile
  • 5. 2 Dudes
  • 6. No Mobile Experience
  • 7. < 12 Hours
  • 8. 27 Revisions
  • 9. Reasons to Use X-Platform Tools
  • 10. Multiple Platforms
  • 11. No time http://www.flickr.com/photos/andyandorla/400058999/
  • 12. No money
  • 13. Single Codebase
  • 14. Leverage Existing Resources / Codebase
  • 15. + Open Source
  • 16. Supported Devices
  • 17. Javascript HTML CSS Ruby Python PHP
  • 18. Native UI
  • 19. Full Access • Camera • Accelerometer • Compass • Local File System • more
  • 20. Titanium.UI.setBackgroundColor('#000'); var tabGroup = Titanium.UI.createTabGroup(); var win1 = Titanium.UI.createWindow({ title:'Login', backgroundColor:'#000', url:'views/login.js', barColor: '#ff9900' }); win1.open({ transition:Titanium.UI.iPhone.AnimationStyle.FLIP_FROM_LEFT });
  • 21. var win = Titanium.UI.currentWindow; var client = Titanium.Network.createHTTPClient(); var loginButton = Titanium.UI.createButton(); loginButton.addEventListener('click', function() { client.open('POST',urlLogin); client.send(); }); win.add(loginButton); client.onreadystatechange = function() { };
  • 22. PhoneGap
  • 23. + Open Source
  • 24. Supported Devices
  • 25. Web Technologies
  • 26. Not So Native
  • 27. WebApp Wrapper
  • 28. Demo
  • 29. Follow me on Twitter