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0800422 (Wr) V1 Digital World Digital Identity Digital Education
 

0800422 (Wr) V1 Digital World Digital Identity Digital Education

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Over de invloed van technologie op gedrag, identiteit en hoe het onderwijs daarmee om moet gaan.

Over de invloed van technologie op gedrag, identiteit en hoe het onderwijs daarmee om moet gaan.

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    0800422 (Wr) V1 Digital World Digital Identity Digital Education 0800422 (Wr) V1 Digital World Digital Identity Digital Education Presentation Transcript

    • Digital world, digital identity and digital education
    • Content
      • Who am I?
      • Technological developments
      • Impact on behaviour and identity
      • Consequences for education
    • Policy advisor board Gilde Opleidingen (Vocational Education and Training, about 13.000 students and 1100 employees) Editor e-learning.nl Edublogger (in Dutch) Twitter, two mobile phones, using social bookmarking intensively, born in 1964
    • Extremely fear of heights So if I can’t make it till the end http://www.wilfredrubens.com
    • Source: http://www.slideshare.net/igorterhalle Technological developments
    • Ubiquitous Internet
      • Wireless
      • Mobile technology (e.g. blue tooth, GPS)
      Source: http://www.sxc.hu/
    • Broadband
      • Almost 75% Dutch homes broadband access.
      • In 2002: 15%
      • Explosive growth between 2003 and 2005.
      • Growth slow-downed last 2 years
      • Source
      • CBS, 1 november 2007
      Photo: Michael Jastremski http://openphoto.net/gallery/image.html?image_id=5384
    • Moore’s Law
      • Gordon Moore (Intel)
      • Computers become more powerful (computer chips have more transistors)
      • > 40 years old
      • Seems to continue
      http://news.com.com/Images+Moores+Law+turns+40/2009-1041_3-5649019-6.html?tag=st.num
    • WWW becomes 3D
      • Chat
      • Voice
      • Realistic avatars
      Second Life: sandpit of the next generation web
    • Social software Userfriendly Interaction and participation Self organizing Individual: owner Supports networking ‘ Prosumers’ User generated content
    •  
    • Presentation, text, spreadsheets Easy to create, store and share content
    • Who of you is using….
      • Mobile phone?
      • To browse the web?
      • Instant messaging?
      • E-mail?
      • IM more often than e-mail?
      • Del.cio.us, FURL, YURL, etc.?
      • Wiki’s?
      • Podcasts?
      • Weblogs? Who blogs?
      • Twitter?
      • Hyves, Facebook, MySpace etc.?
      • Second Life?
    • Social software Social bookmarking tools less popular compared with weblogs, wiki's and YouTube. And RSS. Second Life hardly popular. 65+ use Wikipedia as much as younger people. Still, a lot of people have not heard of weblogs. Bron: JISC, end 2006
    • Technology is influencing behaviour We shape our tools and afterwards our tools shape us (Marshall Mcluhan) Blogging in the garden Twittering in the train Making phonecalls on the street Mailing from hotel rooms
    • Dark side of web 2.0…
      • ‘ Happy slapping’
      • Privacy
      • My ex….
      • My future ex ( Tricia Walsh-Smith )
      • Web 2.0 hooliganism
      • Shared ignorance
    • http://felipeno.blogspot.com/2007/07/niekee-centre-en-la-haya-holanda.html Our culture: intellectually demanding, instead of simple Creativity, networking, online collaboration, recognizing patterns
    • “ Everybody is a brand on the internet” De Volkskrant, March 15 2008
    • What’s your digital identity?
    • What kind of facts? What kind of photo’s?
    • Possible advantages digital identity Becoming famous Networking, contacts Work Freelance Benevolence But…it can work against you
    • This picture… Source: http://www.flickr.com/photos/asurroca/39864899/ Can be seen by her future employer
    • And we haven’t seen nothing yet! Who knows problematic experiences with online photos or videos?
    • http://www.loyno.edu/ ~brans/einstein.jpg Photos http://www.sxc.hu/ Quick & impatient Learning by doing Focussed on results Social & interactive Multi-tasking Visual Connected & mobile Mediasmart
    • Computergeneration (according to Carl Rohde)
      • Respect my authority
      • Give me interactive kicks
      • Always connected
      • Instantly global conversations
      http://e-learning.surf.nl/docs/e-learning/rohde.jpg
    • Increased amount of hours kids use new media in the last years (average 6½ hours a day). Influenced by new media youth is a multi-tasking net-generation: they actually do more tasks at the same time Two conclusions from American research
    • Generatieverschil Internetgebruik Figure: Social Technographics Profiles Differ Significantly By Age (source: Forrester / BusinessWeek) Young Teens (12 - 17): 66% active Youth (18 - 21): 83% active Generation Y (18 - 26): 79% active Generation X (27 - 40): 58% active Young Boomers (41 - 50): 46% active Older Boomers (51 - 61): 39% active Seniors (62+): 30% active
    • There is a generation gap… Changing behaviour youth
    • Source: http://www.slideshare.net/igorterhalle We shape our tools and afterwards our tools shape us (Marshall Mcluhan) Summarizing…. The internet is changing Especially kids (increasingly) We develop a digital identity
    • Impact on education
      • Media literacy (5 measures)
      • Social software and learning
    • Source: website Volkskrant, 21-2-2008
    • Teachers and parents often do not have a clue….
    • Fysical measures
    • Commands and orders Source: http://www.volkskrantblog.nl/pub/mm/tempest/699/Image/20%20geboden.jpg
    • Formulating policies together Source: http://budtheteacher.com/wiki/index.php?title=Student_Created_Blog_Policies
    • Address on behaviour Source: http://www.flickr.com/photos/fedfil/2102181492/
    • Integration in curriculum Source: http://www.flickr.com/photos/koolwaaij/413673951/ Information literacy, digital identity, privacy
    • Education tries to connect with youth Discovering possibilities social software for learning
    • Examples
      • Online video (o.a. YouTube)
      • Podcasting
      • Social networking services (e.g. Facebook )
      • And what about serious gaming? (but not today)
    • Online video
      • Easy to produce
      • Easy to publish
      • Easy to view
    • Online video and learning Record and distribute instructions Be a role model (show crafts operations) Use instructions from others Interviews professionals Students producing videos (interviews, clips, presentations)
    • Podcasting http://chatt.hdsb.ca/~magps/boylit/02B52C01-00009092.22/newyork%20times%20pic.jpg Podcasting
    • Podcasting and learning
      • Integration in presentations
      • Spoken books/articles
      • Students producing podcasts
      • Using sounds as illustrations
      • Learning a language
      • Interviews with experts
      • Short instructions (spoken)
      • Podwalking (listening individually, walking together, comparing insights afterwards )
    • Sociale netwerken like Hyves of Facebook
    • Social network sites and learning
      • Connection with world youth live in
      • Integration of applications (weblog, wiki, social bookmarking): creating powerful learning environment
      • Less hierarchy, informal, personal
      • Access people from outside (destroying the Walls of Jericho of a school)
      • Feedback from outside
      • Online presence (motivating)
    • Technologies fits with way youth is learning, although it is immature
    • Education: get out of MySpace! (no association with learning) Agree/disagree?
    • Limitations social software
      • In English (often)
      • Maintenance and service
      • Functionalities need improvement
      • Privacy
      • Stability
      • Continuity
    • Source: http://commons.wikimedia.org/wiki/Image:Ertingen_Dampfmaschine.JPG Do not become a ‘luddite’ Use the possibilities Pay attention to media literacy in a pedagogical way
    • [email_address] http://www.wilfredrubens.com Source: http://www.slideshare.net/igorterhalle