Digital world, digital identity and digital education
Content <ul><li>Who am I? </li></ul><ul><li>Technological  developments </li></ul><ul><li>Impact on behaviour and identity...
Policy advisor board Gilde  Opleidingen (Vocational Education and Training, about 13.000 students and 1100 employees) Edit...
Extremely fear  of heights So if I can’t make it till the end http://www.wilfredrubens.com
Source:  http://www.slideshare.net/igorterhalle Technological developments
Ubiquitous Internet <ul><li>Wireless  </li></ul><ul><li>Mobile technology  (e.g. blue tooth, GPS) </li></ul>Source: http:/...
Broadband <ul><li>Almost 75% Dutch homes broadband access. </li></ul><ul><li>In 2002: 15% </li></ul><ul><li>Explosive grow...
Moore’s Law <ul><li>Gordon Moore (Intel)  </li></ul><ul><li>Computers become more powerful (computer chips have more trans...
WWW becomes 3D <ul><li>Chat </li></ul><ul><li>Voice </li></ul><ul><li>Realistic avatars </li></ul>Second Life: sandpit of ...
Social software Userfriendly Interaction and participation Self organizing Individual: owner Supports networking ‘ Prosume...
 
Presentation, text, spreadsheets Easy to create, store and share content
Who of you is using…. <ul><li>Mobile phone? </li></ul><ul><li>To browse the web? </li></ul><ul><li>Instant messaging? </li...
Social software Social bookmarking tools less popular compared with weblogs, wiki's and YouTube. And RSS. Second Life hard...
Technology is influencing behaviour We shape our tools and afterwards our tools shape us (Marshall Mcluhan)  Blogging in t...
Dark side of web 2.0… <ul><li>‘ Happy slapping’ </li></ul><ul><li>Privacy </li></ul><ul><li>My ex…. </li></ul><ul><li>My f...
http://felipeno.blogspot.com/2007/07/niekee-centre-en-la-haya-holanda.html Our culture: intellectually demanding, instead ...
“ Everybody is a brand  on the internet” De Volkskrant, March 15 2008
What’s your  digital identity?
What kind of facts?  What kind of photo’s?
Possible advantages digital identity Becoming famous Networking, contacts Work Freelance Benevolence But…it can work again...
This picture… Source: http://www.flickr.com/photos/asurroca/39864899/ Can be seen by her future employer
And we haven’t seen nothing yet! Who knows problematic experiences with online photos or videos?
http://www.loyno.edu/ ~brans/einstein.jpg Photos http://www.sxc.hu/ Quick & impatient  Learning by doing  Focussed on resu...
Computergeneration  (according to Carl Rohde) <ul><li>Respect my authority </li></ul><ul><li>Give me interactive kicks </l...
Increased amount of hours kids use new media in the last years (average 6½ hours a day). Influenced by new media youth is ...
Generatieverschil Internetgebruik Figure: Social Technographics Profiles Differ Significantly By Age (source: Forrester / ...
There is a generation gap… Changing   behaviour   youth
Source:  http://www.slideshare.net/igorterhalle We shape our tools and afterwards our tools shape us (Marshall Mcluhan)  S...
Impact on education <ul><li>Media  literacy  (5 measures) </li></ul><ul><li>Social  software and  learning </li></ul>
Source: website Volkskrant, 21-2-2008
Teachers and parents often do not have a clue….
Fysical measures
Commands and orders Source: http://www.volkskrantblog.nl/pub/mm/tempest/699/Image/20%20geboden.jpg
Formulating policies together Source: http://budtheteacher.com/wiki/index.php?title=Student_Created_Blog_Policies
Address on behaviour Source: http://www.flickr.com/photos/fedfil/2102181492/
Integration in curriculum Source: http://www.flickr.com/photos/koolwaaij/413673951/ Information literacy, digital identity...
Education tries  to connect with youth Discovering possibilities social software  for learning
Examples <ul><li>Online video  (o.a. YouTube) </li></ul><ul><li>Podcasting </li></ul><ul><li>Social   networking  services...
Online video <ul><li>Easy to produce </li></ul><ul><li>Easy to publish </li></ul><ul><li>Easy to view </li></ul>
Online video and learning Record and distribute instructions Be a role model (show crafts  operations) Use instructions fr...
Podcasting http://chatt.hdsb.ca/~magps/boylit/02B52C01-00009092.22/newyork%20times%20pic.jpg Podcasting
Podcasting and learning <ul><li>Integration in presentations </li></ul><ul><li>Spoken books/articles </li></ul><ul><li>Stu...
Sociale netwerken like Hyves of Facebook
Social network sites  and learning <ul><li>Connection with world youth live in </li></ul><ul><li>Integration of applicatio...
Technologies fits with way youth is learning,  although it is immature
Education:  get out of MySpace! (no association with learning) Agree/disagree?
Limitations social software <ul><li>In English (often) </li></ul><ul><li>Maintenance and service </li></ul><ul><li>Functio...
Source: http://commons.wikimedia.org/wiki/Image:Ertingen_Dampfmaschine.JPG Do not become a ‘luddite’ Use the possibilities...
[email_address] http://www.wilfredrubens.com Source:  http://www.slideshare.net/igorterhalle
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0800422 (Wr) V1 Digital World Digital Identity Digital Education

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Over de invloed van technologie op gedrag, identiteit en hoe het onderwijs daarmee om moet gaan.

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0800422 (Wr) V1 Digital World Digital Identity Digital Education

  1. 1. Digital world, digital identity and digital education
  2. 2. Content <ul><li>Who am I? </li></ul><ul><li>Technological developments </li></ul><ul><li>Impact on behaviour and identity </li></ul><ul><li>Consequences for education </li></ul>
  3. 3. Policy advisor board Gilde Opleidingen (Vocational Education and Training, about 13.000 students and 1100 employees) Editor e-learning.nl Edublogger (in Dutch) Twitter, two mobile phones, using social bookmarking intensively, born in 1964
  4. 4. Extremely fear of heights So if I can’t make it till the end http://www.wilfredrubens.com
  5. 5. Source: http://www.slideshare.net/igorterhalle Technological developments
  6. 6. Ubiquitous Internet <ul><li>Wireless </li></ul><ul><li>Mobile technology (e.g. blue tooth, GPS) </li></ul>Source: http://www.sxc.hu/
  7. 7. Broadband <ul><li>Almost 75% Dutch homes broadband access. </li></ul><ul><li>In 2002: 15% </li></ul><ul><li>Explosive growth between 2003 and 2005. </li></ul><ul><li>Growth slow-downed last 2 years </li></ul><ul><li>Source </li></ul><ul><li>CBS, 1 november 2007 </li></ul>Photo: Michael Jastremski http://openphoto.net/gallery/image.html?image_id=5384
  8. 8. Moore’s Law <ul><li>Gordon Moore (Intel) </li></ul><ul><li>Computers become more powerful (computer chips have more transistors) </li></ul><ul><li>> 40 years old </li></ul><ul><li>Seems to continue </li></ul>http://news.com.com/Images+Moores+Law+turns+40/2009-1041_3-5649019-6.html?tag=st.num
  9. 9. WWW becomes 3D <ul><li>Chat </li></ul><ul><li>Voice </li></ul><ul><li>Realistic avatars </li></ul>Second Life: sandpit of the next generation web
  10. 10. Social software Userfriendly Interaction and participation Self organizing Individual: owner Supports networking ‘ Prosumers’ User generated content
  11. 12. Presentation, text, spreadsheets Easy to create, store and share content
  12. 13. Who of you is using…. <ul><li>Mobile phone? </li></ul><ul><li>To browse the web? </li></ul><ul><li>Instant messaging? </li></ul><ul><li>E-mail? </li></ul><ul><li>IM more often than e-mail? </li></ul><ul><li>Del.cio.us, FURL, YURL, etc.? </li></ul><ul><li>Wiki’s? </li></ul><ul><li>Podcasts? </li></ul><ul><li>Weblogs? Who blogs? </li></ul><ul><li>Twitter? </li></ul><ul><li>Hyves, Facebook, MySpace etc.? </li></ul><ul><li>Second Life? </li></ul>
  13. 14. Social software Social bookmarking tools less popular compared with weblogs, wiki's and YouTube. And RSS. Second Life hardly popular. 65+ use Wikipedia as much as younger people. Still, a lot of people have not heard of weblogs. Bron: JISC, end 2006
  14. 15. Technology is influencing behaviour We shape our tools and afterwards our tools shape us (Marshall Mcluhan) Blogging in the garden Twittering in the train Making phonecalls on the street Mailing from hotel rooms
  15. 16. Dark side of web 2.0… <ul><li>‘ Happy slapping’ </li></ul><ul><li>Privacy </li></ul><ul><li>My ex…. </li></ul><ul><li>My future ex ( Tricia Walsh-Smith ) </li></ul><ul><li>Web 2.0 hooliganism </li></ul><ul><li>Shared ignorance </li></ul>
  16. 17. http://felipeno.blogspot.com/2007/07/niekee-centre-en-la-haya-holanda.html Our culture: intellectually demanding, instead of simple Creativity, networking, online collaboration, recognizing patterns
  17. 18. “ Everybody is a brand on the internet” De Volkskrant, March 15 2008
  18. 19. What’s your digital identity?
  19. 20. What kind of facts? What kind of photo’s?
  20. 21. Possible advantages digital identity Becoming famous Networking, contacts Work Freelance Benevolence But…it can work against you
  21. 22. This picture… Source: http://www.flickr.com/photos/asurroca/39864899/ Can be seen by her future employer
  22. 23. And we haven’t seen nothing yet! Who knows problematic experiences with online photos or videos?
  23. 24. http://www.loyno.edu/ ~brans/einstein.jpg Photos http://www.sxc.hu/ Quick & impatient Learning by doing Focussed on results Social & interactive Multi-tasking Visual Connected & mobile Mediasmart
  24. 25. Computergeneration (according to Carl Rohde) <ul><li>Respect my authority </li></ul><ul><li>Give me interactive kicks </li></ul><ul><li>Always connected </li></ul><ul><li>Instantly global conversations </li></ul>http://e-learning.surf.nl/docs/e-learning/rohde.jpg
  25. 26. Increased amount of hours kids use new media in the last years (average 6½ hours a day). Influenced by new media youth is a multi-tasking net-generation: they actually do more tasks at the same time Two conclusions from American research
  26. 27. Generatieverschil Internetgebruik Figure: Social Technographics Profiles Differ Significantly By Age (source: Forrester / BusinessWeek) Young Teens (12 - 17): 66% active Youth (18 - 21): 83% active Generation Y (18 - 26): 79% active Generation X (27 - 40): 58% active Young Boomers (41 - 50): 46% active Older Boomers (51 - 61): 39% active Seniors (62+): 30% active
  27. 28. There is a generation gap… Changing behaviour youth
  28. 29. Source: http://www.slideshare.net/igorterhalle We shape our tools and afterwards our tools shape us (Marshall Mcluhan) Summarizing…. The internet is changing Especially kids (increasingly) We develop a digital identity
  29. 30. Impact on education <ul><li>Media literacy (5 measures) </li></ul><ul><li>Social software and learning </li></ul>
  30. 31. Source: website Volkskrant, 21-2-2008
  31. 32. Teachers and parents often do not have a clue….
  32. 33. Fysical measures
  33. 34. Commands and orders Source: http://www.volkskrantblog.nl/pub/mm/tempest/699/Image/20%20geboden.jpg
  34. 35. Formulating policies together Source: http://budtheteacher.com/wiki/index.php?title=Student_Created_Blog_Policies
  35. 36. Address on behaviour Source: http://www.flickr.com/photos/fedfil/2102181492/
  36. 37. Integration in curriculum Source: http://www.flickr.com/photos/koolwaaij/413673951/ Information literacy, digital identity, privacy
  37. 38. Education tries to connect with youth Discovering possibilities social software for learning
  38. 39. Examples <ul><li>Online video (o.a. YouTube) </li></ul><ul><li>Podcasting </li></ul><ul><li>Social networking services (e.g. Facebook ) </li></ul><ul><li>And what about serious gaming? (but not today) </li></ul>
  39. 40. Online video <ul><li>Easy to produce </li></ul><ul><li>Easy to publish </li></ul><ul><li>Easy to view </li></ul>
  40. 41. Online video and learning Record and distribute instructions Be a role model (show crafts operations) Use instructions from others Interviews professionals Students producing videos (interviews, clips, presentations)
  41. 42. Podcasting http://chatt.hdsb.ca/~magps/boylit/02B52C01-00009092.22/newyork%20times%20pic.jpg Podcasting
  42. 43. Podcasting and learning <ul><li>Integration in presentations </li></ul><ul><li>Spoken books/articles </li></ul><ul><li>Students producing podcasts </li></ul><ul><li>Using sounds as illustrations </li></ul><ul><li>Learning a language </li></ul><ul><li>Interviews with experts </li></ul><ul><li>Short instructions (spoken) </li></ul><ul><li>Podwalking (listening individually, walking together, comparing insights afterwards ) </li></ul>
  43. 44. Sociale netwerken like Hyves of Facebook
  44. 45. Social network sites and learning <ul><li>Connection with world youth live in </li></ul><ul><li>Integration of applications (weblog, wiki, social bookmarking): creating powerful learning environment </li></ul><ul><li>Less hierarchy, informal, personal </li></ul><ul><li>Access people from outside (destroying the Walls of Jericho of a school) </li></ul><ul><li>Feedback from outside </li></ul><ul><li>Online presence (motivating) </li></ul>
  45. 46. Technologies fits with way youth is learning, although it is immature
  46. 47. Education: get out of MySpace! (no association with learning) Agree/disagree?
  47. 48. Limitations social software <ul><li>In English (often) </li></ul><ul><li>Maintenance and service </li></ul><ul><li>Functionalities need improvement </li></ul><ul><li>Privacy </li></ul><ul><li>Stability </li></ul><ul><li>Continuity </li></ul>
  48. 49. Source: http://commons.wikimedia.org/wiki/Image:Ertingen_Dampfmaschine.JPG Do not become a ‘luddite’ Use the possibilities Pay attention to media literacy in a pedagogical way
  49. 50. [email_address] http://www.wilfredrubens.com Source: http://www.slideshare.net/igorterhalle

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