Games Unit Final Will Peepels


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Games Unit Final Will Peepels

  1. 1. Games Unit Put name of game
  2. 2. Work plan <ul><li>Duties, Schedule, timeline </li></ul>
  3. 3. Game description <ul><li>Summary: at the being of the game you see this pic and then you will see the meue and then pick you missen of chose </li></ul><ul><li>Why you chose it: I chose jame bond golden eye I because it is one of the most coolest game on a n64 and the one that I had . </li></ul><ul><li>What you expect: I expect to get my wrok done on time and with no promlems but mr. dubbels have to add evry lil ing to my porjet but that’s ok cuss I will come out with an A </li></ul><ul><li>Have you played it before? yes I have played me game br fore that why iam beats </li></ul>
  4. 4. Walkthrough <ul><li>Leve 1 walkthrough </li></ul><ul><li>Agent Objectives1 . </li></ul><ul><li>Bungee jump from platform </li></ul><ul><li>The Run downThis is as simple as it gets, folks. </li></ul><ul><li>The enemies seem fairly distracted and are terrible shots. </li></ul><ul><li>Make sure to head up the first tower for the sniper rifle, then get ready to use it on the next few enemies you meet. </li></ul><ul><li>Open the two gates to allow the truck to get through, then get ready to cap the guard who's running towards the alarm far away on your left. </li></ul><ul><li>From there, make your way to the dam platform and walk off the edge. </li></ul><ul><li>You won't notice the bungee cord, but it's there. </li></ul><ul><li>Leve 2 walkthrough </li></ul><ul><li>Agent Objectives1 . </li></ul><ul><li>Gain entry to lab area2. </li></ul><ul><li>Rendezvous with 0063. </li></ul><ul><li>Destroy bottling room tanks The Run down Three guarded computer rooms control lab access. </li></ul><ul><li>Don't hit the computer equipment when killing the guards. </li></ul><ul><li>Scare off the scientists by walking up to them and hitting the B button (you might have to do this twice if you have to reload). </li></ul><ul><li>Alec Trevelyan (006) will be waiting for you in the bottling room. </li></ul><ul><li>While chatting with him, set the charges on the tanks. </li></ul><ul><li>When the guards burst into the room, make your way out toward the doors or the conveyor belt </li></ul><ul><li>Before exiting, detonate the charges. </li></ul><ul><li>Don't worry about 006; he knew it was a risky job. </li></ul>
  5. 5. Rubric#1 CATEGORY:Point of View - Awareness of Audience <ul><li>the reson i gave my game a four was becaue it was Strong awareness me in thegame . i can clearly explain why i felt the game, the audio was good i could hrer clealy and the graphics where ok i cant really say much i about it becaues it was realy old i chose to play the game cuss i saw some one one play be for and likes wat i saw. </li></ul>
  6. 6. Rubric#2 CATEGORY: Voice - Consistency <ul><li>Voice quality is clear and consistently audible throughout the majority (85-95%) of the presentation. i gave my game this cuss there was not allot of takling but a lot of grunt in the game ohter wise it was ok </li></ul>
  7. 7. Rubric#3 CATEGORY:Images <ul><ul><ul><ul><ul><li>An attempt was made to use images to create an atmosphere/tone but it needed more work. Image choice is logical. i coulden't fill for the game because some of the imageis looked liked there where cut out of paper and paste </li></ul></ul></ul></ul></ul>
  8. 8. Rubric#3 CATEGORY:Images <ul><li>you seen the image of the the jame bond golden eye game for n46 </li></ul><ul><li>now this is from a diffrent game called james bond 007 the images in this game are good you dont just see one said of the in this oic you can see it in 3D </li></ul>
  9. 9. Rubric#4 CATEGORY:Point of View - Purpose <ul><li>There are a few lapses in focus, but the purpose is fairly clear on wat we had to do look at my walk througt i and find out wat the purpose is. the game shows you same way to do or inprovise way it shows you how to do the game and play the better off you will be . </li></ul>
  10. 10. CATEGORY : Soundtrack - Emotion <ul><li>Some awareness of audience in the design of jame bond golden eye . i find it difficult to explain how the gameplay, audio and graphics chosen fit the target audience because there was nop a lot of stuff ot listne to in the game all therer is in the sound of the game the them song , gun shouts and grunts , not a LOT OF THINGS TO PICK . </li></ul>
  11. 11. CATEGORY :Economy <ul><li>The story composition is typically good, though it seems to drag on some parts somewhat OR need slightly more detail in one or two sections.t can pick up the drage by putting more enph in the game and more drama in wat the game is try n to put out therer </li></ul>
  12. 12. CATEGORY :Dramatic Question <ul><li>Realization differs noticeably from expectation the game was capavating but it was only the the fact that you had to do your misssion and get it over whit you still can walk around and still have fun </li></ul>
  13. 13. CATEGORY: Engagement <ul><li>The game is good, but I have games I like better.becaus of the matter this is a really old game this </li></ul><ul><li>to that older scren to this new scren jame bond goldeneye has evolde in time now the newer part is what i want to play all day every day . cuss there are more stuff to do in the game . alot more gut busting action </li></ul>
  14. 14. Learning Roles <ul><li>1 slide per group member </li></ul><ul><li>Give main points of how you answered the question in your essay </li></ul><ul><ul><li>Each one of the Learning Role Questions should was answered in the form of a short essay of 3 paragraphs or more, and should include have included evidence or support from your game playing experience. </li></ul></ul><ul><ul><ul><li>Touch upon your major points from the essay </li></ul></ul></ul>
  15. 15. Group Contributions <ul><li>What each member did well </li></ul><ul><li>What you would do differently </li></ul>
  16. 16. Reflection <ul><li>Brief reflection from each member on the quality game, the value of the learning experience, and working as a group member. </li></ul><ul><li>Is this kind of unit worth while? </li></ul>