0
Under Cocos2D Tree     Maxim Zaks, Wooga         @iceX33
Agenda• Understanding the concepts behind  Cocos2D• Running through implementation of a very  unpolished Memory Game
Implementation of      Memory Game1. Embedding Cocos2D2. Scenes, Transitions and Menu3. Layers and Actions4. Game Logic, S...
Implementation of      Memory Game5. Sprites and Textures6. Frame by Frame Animation7. Drawing primitives8. Particles
1. Embedding Cocos2D
Cocoa Pods is your friend
Setting up window and root       view controller
CCDirector Singleton with  a lot of responsibilities• UIViewController (handles CCGLView)• Scene Manager• RunLoop Manager ...
2. Scenes, Transitions      and Menu
http://www.cocos2d-iphone.org/api-ref/latest-stable/interface_c_c_node.html
3. Layers and Actions
http://blog.evergizmo.com/wp-content/uploads/2011/11/CCActions.png
Leaking Scenes!
4. Game Logic,Simulation and  Interaction
5. Sprites and Textures
Demo TexturePacker
6. Frame by Frame     Animation
7. Drawing Primitives
8. Particles
DemoParticle Designer
Questions?
Thank you!  Maxim Zaks   @iceX33
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Under Cocos 2 D Tree_mdevcon 2013
Upcoming SlideShare
Loading in...5
×

Under Cocos 2 D Tree_mdevcon 2013

2,230

Published on

0 Comments
3 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
2,230
On Slideshare
0
From Embeds
0
Number of Embeds
5
Actions
Shares
0
Downloads
12
Comments
0
Likes
3
Embeds 0
No embeds

No notes for slide

Transcript of "Under Cocos 2 D Tree_mdevcon 2013"

  1. 1. Under Cocos2D Tree Maxim Zaks, Wooga @iceX33
  2. 2. Agenda• Understanding the concepts behind Cocos2D• Running through implementation of a very unpolished Memory Game
  3. 3. Implementation of Memory Game1. Embedding Cocos2D2. Scenes, Transitions and Menu3. Layers and Actions4. Game Logic, Simulation & Interaction
  4. 4. Implementation of Memory Game5. Sprites and Textures6. Frame by Frame Animation7. Drawing primitives8. Particles
  5. 5. 1. Embedding Cocos2D
  6. 6. Cocoa Pods is your friend
  7. 7. Setting up window and root view controller
  8. 8. CCDirector Singleton with a lot of responsibilities• UIViewController (handles CCGLView)• Scene Manager• RunLoop Manager (Draw, Animation, Scheduler)• Interaction Manager (touchDispatcher)
  9. 9. 2. Scenes, Transitions and Menu
  10. 10. http://www.cocos2d-iphone.org/api-ref/latest-stable/interface_c_c_node.html
  11. 11. 3. Layers and Actions
  12. 12. http://blog.evergizmo.com/wp-content/uploads/2011/11/CCActions.png
  13. 13. Leaking Scenes!
  14. 14. 4. Game Logic,Simulation and Interaction
  15. 15. 5. Sprites and Textures
  16. 16. Demo TexturePacker
  17. 17. 6. Frame by Frame Animation
  18. 18. 7. Drawing Primitives
  19. 19. 8. Particles
  20. 20. DemoParticle Designer
  21. 21. Questions?
  22. 22. Thank you! Maxim Zaks @iceX33
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×