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Under Cocos 2 D Tree_mdevcon 2013
 

Under Cocos 2 D Tree_mdevcon 2013

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    Under Cocos 2 D Tree_mdevcon 2013 Under Cocos 2 D Tree_mdevcon 2013 Presentation Transcript

    • Under Cocos2D Tree Maxim Zaks, Wooga @iceX33
    • Agenda• Understanding the concepts behind Cocos2D• Running through implementation of a very unpolished Memory Game
    • Implementation of Memory Game1. Embedding Cocos2D2. Scenes, Transitions and Menu3. Layers and Actions4. Game Logic, Simulation & Interaction
    • Implementation of Memory Game5. Sprites and Textures6. Frame by Frame Animation7. Drawing primitives8. Particles
    • 1. Embedding Cocos2D
    • Cocoa Pods is your friend
    • Setting up window and root view controller
    • CCDirector Singleton with a lot of responsibilities• UIViewController (handles CCGLView)• Scene Manager• RunLoop Manager (Draw, Animation, Scheduler)• Interaction Manager (touchDispatcher)
    • 2. Scenes, Transitions and Menu
    • http://www.cocos2d-iphone.org/api-ref/latest-stable/interface_c_c_node.html
    • 3. Layers and Actions
    • http://blog.evergizmo.com/wp-content/uploads/2011/11/CCActions.png
    • Leaking Scenes!
    • 4. Game Logic,Simulation and Interaction
    • 5. Sprites and Textures
    • Demo TexturePacker
    • 6. Frame by Frame Animation
    • 7. Drawing Primitives
    • 8. Particles
    • DemoParticle Designer
    • Questions?
    • Thank you! Maxim Zaks @iceX33