Under Cocos 2 D Tree_mdevcon 2013
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Under Cocos 2 D Tree_mdevcon 2013

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  • 1. Under Cocos2D Tree Maxim Zaks, Wooga @iceX33
  • 2. Agenda• Understanding the concepts behind Cocos2D• Running through implementation of a very unpolished Memory Game
  • 3. Implementation of Memory Game1. Embedding Cocos2D2. Scenes, Transitions and Menu3. Layers and Actions4. Game Logic, Simulation & Interaction
  • 4. Implementation of Memory Game5. Sprites and Textures6. Frame by Frame Animation7. Drawing primitives8. Particles
  • 5. 1. Embedding Cocos2D
  • 6. Cocoa Pods is your friend
  • 7. Setting up window and root view controller
  • 8. CCDirector Singleton with a lot of responsibilities• UIViewController (handles CCGLView)• Scene Manager• RunLoop Manager (Draw, Animation, Scheduler)• Interaction Manager (touchDispatcher)
  • 9. 2. Scenes, Transitions and Menu
  • 10. http://www.cocos2d-iphone.org/api-ref/latest-stable/interface_c_c_node.html
  • 11. 3. Layers and Actions
  • 12. http://blog.evergizmo.com/wp-content/uploads/2011/11/CCActions.png
  • 13. Leaking Scenes!
  • 14. 4. Game Logic,Simulation and Interaction
  • 15. 5. Sprites and Textures
  • 16. Demo TexturePacker
  • 17. 6. Frame by Frame Animation
  • 18. 7. Drawing Primitives
  • 19. 8. Particles
  • 20. DemoParticle Designer
  • 21. Questions?
  • 22. Thank you! Maxim Zaks @iceX33