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Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
Storytelling in social games
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Storytelling in social games

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Wooga Head of Studio, Sebastian Nussbaum, talks storytelling in social games. Talk delivered at the Rewrite the Web conference in Berlin, 4th October 2013.

Wooga Head of Studio, Sebastian Nussbaum, talks storytelling in social games. Talk delivered at the Rewrite the Web conference in Berlin, 4th October 2013.

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  • Utilizes social networksMostly casualaudience
  • Unique story perspective
  • To do that i needed a strong story
  • Super basic murder love story
  • To naive
  • How do you tell a story which has no end?Linear story but no univereIt was not episodicPresence of the story
  • Narration und Interaktion wie Computerspielen lassen sich genauso Geschichten erzählen, wie mit den klassischen Medien Buch und Film. Auch der
  • Read on skypeYou need to work togetehr to find outYou cannot heart my feelings
  • Liner to global narrative
  • Open to change anything
  • Huge cast
  • "Storytelling isn't only for writers, It needs to be a collaborative effort."
  • Alles hat ein ende nur die wurst hat zwei
  • Transcript

    • 1. Sebastian Nußbaum Head of Studio at Wooga Storytelling in social games
    • 2. 30 12
    • 3. What is a social game?
    • 4.  Free to play
    • 5.  Free to play  Play with friends
    • 6.  Pay to get special content  Free to play  Play with friends
    • 7. Smartphone Desktop or Notebook Tablet
    • 8.  Set in 1920s…New york?
    • 9.  adventurers
    • 10. How did we approach it?
    • 11. • Scenes • Super basic murderlove story
    • 12. Everything‘s good?
    • 13. The story is NOT strong enough!
    • 14. Stop, continue, fix it?
    • 15. How did we fix it?
    • 16. 1. Change writer and process
    • 17. Steve Altman
    • 18. 2. Change story but keep vision
    • 19. People die
    • 20. 3. Let the team own the story
    • 21. Storytelling isn't only for writers!
    • 22. Story
    • 23. Story Game elements
    • 24.  Have the right writer
    • 25.  Have the right writer  Let the team own the story
    • 26.  Have the right writer  Let the team own the story  Don’t be afraid of drastic changes
    • 27. Thank you!

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