Startup Weekend_Makers and Games_Philipp Stelzer
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Startup Weekend_Makers and Games_Philipp Stelzer

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    Startup Weekend_Makers and Games_Philipp Stelzer Startup Weekend_Makers and Games_Philipp Stelzer Presentation Transcript

    • Philipp Stelzer June 20 2014, Berlin
    • 3,000,000 1,500,000 0   June – August 2009 Monthly Active Users – Brain Buddies
    • 2010 2011 2012 2013 2014 Mobile Facebook 75%46%32%1% Mobile Share Mobile First Company
    • 0 500 1000 1500 2000 2500 2012 2013* 2014* 2015* 2016* 2017* DeviceSalesinMillions PC Tablets Smartphones PC, Tablet, Smartphone Sales * Estimated. Source: IDC, Dec 2013
    • 0 50 100 150 200 250 300 2012 2013 2014 2015 2016 Freemium Paid Apps Advertising Revenue Mobile Games in Germany Source: Mücke, Sturm & Copmany, 2014
    • Source: Screenshot, iTunes AppStore Canada, 22.02.2014
    • The Free-to-Play Business Model Give your service away for free, acquire a lot of customers very efficiently, then offer premium priced value added services. Fred Wilson, shortened Fred Wilson, shortened
    • “Hit Filter” development process: Only work on potential hits Prototypes Production Soft launch Launch 40 10 7 3 2 Hits
    • Tens of millions ($) in revenue
    • It’s hits driven.
    • Revenue Mobile Apps in April by Publisher 0 500.000 1.000.000 1.500.000 2.000.000 2.500.000 3.000.000 3.500.000 4.000.000 4.500.000 (iOS / Germany only) Source: Appannie.com
    • Mobile games, free-to-play….I don’t know….
    • Repeatedly creating hits. Philipp Stelzer Philipp.Stelzer@wooga.net | @lookinginsight