Your SlideShare is downloading. ×
0
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Monster World at Amazon EC2
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

Monster World at Amazon EC2

4,768

Published on

Monster World is a social game at Facebook that is played by over 1,000,000 players every day. The game is hosted at Amazon EC2 using services provided by Scalarium. …

Monster World is a social game at Facebook that is played by over 1,000,000 players every day. The game is hosted at Amazon EC2 using services provided by Scalarium.
This presentation describes challenges and solutions wooga faced when hosting a games of this magnitude in a cloud environment.

Published in: Technology
1 Comment
11 Likes
Statistics
Notes
  • 参考价值
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total Views
4,768
On Slideshare
0
From Embeds
0
Number of Embeds
0
Actions
Shares
0
Downloads
91
Comments
1
Likes
11
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide

Transcript

  • 1. 1 Monster World at Amazon EC2! Hosting a social game with one million daily active users !Jesper Richter-Reichhelm!Head of Engineering!wooga !
  • 2. About ! 2About  wooga   About  Monster  World  Founded  January  2009   Launched  May  2010  Funding:  Founders,  Balderton  Capital,   Biggest  seller  of  magic  wands  in  the  Holtzbrinck  Ventures  (total  of  €5m+)   world  InternaIonal  team  of  60   Total  team  size  is  15  (2x  backend,  3x  from  15  countries  in  Berlin   frontend)  Key  stats   Key  stats  4  games  on  Facebook;  16m  acIve  users   Hosted  at  Facebook  Biggest  european  social  game   Flash  client  developer   Ruby  on  Rails  backend  Only  5%  of  users  from  adverIsing   MySQL  +  Redis  DB  70%  of  users  are  female  (age  20-­‐60)   ©  wooga  
  • 3. Monster World at Amazon EC2! 3  Starting Point!  Finding Helpers!  Challenges and Solutions!  Looking back! ©  wooga  
  • 4. Starting Point ! 4  InOctober 2009 we set out to build a backend for woogaʼs first game with a persistent world.!  Our goal was to have more than 1,000,000 daily active users.!  Wehave never done something like this before (who had?)! ©  wooga  
  • 5. Hosting model must fit the needs ! 5  Small team dedicated to a single game!   2 backend folks to do both development and operation!  “Extreme” life cycle of a game! !(graphic by Rightscale)!  We simply did not know what to expect!   Scale up hosting when you are successful – not before!! ©  wooga  
  • 6. Monster World at Amazon EC2! 6  Starting Point!  Finding Helpers!  Challenges and Solutions!  Looking back! ©  wooga  
  • 7. Focus on what you do best… ! 7 and get help for the rest !  Amazon Web Services!   Easy to scale up and down!   No limitations!  Scalarium!   Making operation of a large cluster easy!   Provides default setup!   Provides consultancy if needed!   Based in Berlin => better communication! ©  wooga  
  • 8. Monster World at Amazon EC2! 8  Starting Point!  Finding Helpers!  Challenges and Solutions!  Looking back! ©  wooga  
  • 9. Challenge:
 9 Growing traffic !1,200,0001,000,000 800,000 600,000 400,000 200,000 0 4/22/14 5/22/14 6/22/14 7/22/14 8/22/14 9/22/14 10/22/14 11/22/14 ©  wooga  
  • 10. Solution:
 10 Scale up and out easily !  Scaling up!   Application servers: 2 cores => 8 cores!   DB servers: 7.5GB => 68GB!  Scaling out!   Application servers: 2 => up to 50!   MySQL servers: 2 => 16 => 8!  Easy installation by automation!   Chef recipes managed by Scalarium make that easy! ©  wooga  
  • 11. Challenge:
 11Idle servers cost money, too! peak : valley ratio 20:1 @ VZ 5:1 @ FB ©  wooga  
  • 12. Solution! 12 Run servers only when needed!  Scalarium offers time and load based instances!   Start and stop instances based on time!   Start and stop instances based on load! ©  wooga  
  • 13. Solution! 13Run servers only when needed! ©  wooga  
  • 14. Challenge! 14 Itʼs hard to scale out MySQL!  Standard recipes would not work!   Almost all HTTP requests were changing something in DB!  We optimized our MySQL configuration!   Perconaʼs XtraDB, innodb_flush_method = O_DIRECT!   Patches to ActiveRecord and data_fabric gem!  Still I/O performance of EBS was a hard limit!   Maximum of 1,000 write transactions / sec / server!   But already 5,000 writes / sec at peak for 8 masters!  We sharded our MySQL databases!   But handling 16 DBs is no fun…!   … and at that time we only had 300,000 users! ©  wooga  
  • 15. Solution! 15 Pick a DB thatʼs better suited!  Redis was our choice!   Master runs in-memory only (45,000 writes / sec / server)!   Slaves backup data to disk every 15 minutes!   Rich data model that is way beyond simple key/value!  We migrated most write heavy tables to Redis!   Currently Redis has 2.5x transactions / sec than MySQL!   But MySQL has still more data (256 GB vs. 40 GB)! ©  wooga  
  • 16. Challenge
 16 Handling Data (Bases) is hard!  MySQL has its problems!   Making a backup of 64GB takes about 30 minutes…!   But restoring it can take 6 hours or more!  Redis is not perfect, too!   Memory consumption of process grows over time!   If too much memory is used backup to disk no longer works!   Every two weeks we had to replace servers to “reset” RAM! ©  wooga  
  • 17. Challenge
 17Redis memory fragmentation! ©  wooga  
  • 18. Solution (not really)
 18 Having temporary servers helps a bit !  Scaling up MySQL DBs!   Start up new master / slave and restore backup!   Make master slave of existing slave!   Wait until replication in sync again (some hours)!   Switch to new master and remove old master / slave! m01a   s01a   m01b   s01b    Replacing Redis DBs!   Same procedure as above!   But everything can be done in 30 minutes! ©  wooga  
  • 19. Solution (hopefully)
 19 Have an elastic persistence storage!  Currently investigating “elastic” alternative!   Riak, MemBase, Hbase, Cassandra etc.!   Can they provide a similar latency as MySQL?!  A cloud helps with setting up test clusters!   Different test clusters (node count, EBS RAID levels etc.)!   Easy manual cluster setup!   Automated test runs! ©  wooga  
  • 20. Monster World at Amazon EC2! 20  Starting Point!  Finding Helpers!  Challenges and Solutions!  Looking back! ©  wooga  
  • 21. Monster World now has more
 21 than 1,100,000 daily active users !  Screenshot: Scalarium! ©  wooga  
  • 22. We still have only 2 backend
 22 developers to operate this! ©  wooga  
  • 23. We still have only 2 backend
 23 developers to operate this! ©  wooga  
  • 24. Know what it means
 24 to be in a Cloud !  Using a cloud has some disadvantages!   Another game with dedicated HW has 8x better performance!   I/O and network performance of EC2 is quite … err … limited!   You cannot pick the best hardware possible!   All hosts have the same chance of failure!  But offers unique advantages!   Having unlimited servers on demand is just awesome!!   You pay only for what you need when you need it!   You can concentrate on your product!   Itʼs very easy to experiment! ©  wooga  
  • 25. Play to its strengths
 25 and adjust for its weaknesses !  Play to its strengths!   Program your infrastructure, automate as much as possible!   Measure closely and react to changes!   Scaling up and out is quite easy!   Sit back and relax…!  And adjust for its weaknesses!   Avoid I/O – consider an in memory database or caching!   Be prepared that every host can fail! ©  wooga  
  • 26. Thank you! ! 26 ps. wooga.com/jobs jesper@wooga.com ©  wooga  

×