From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013

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One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.

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From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013

  1. 1. From Keyboards to FingertipsRethink Game Design!Jens Begemann, Founder & CEO
  2. 2. 70s
  3. 3. Pong
  4. 4. Breakout
  5. 5. Gamepads80s
  6. 6. Donkey Kong
  7. 7. Mario Bros
  8. 8. Mega Man
  9. 9. Light gun shooters
  10. 10. Duck Hunt
  11. 11. Keyboards
  12. 12. Oregon Trail
  13. 13. King’s Quest
  14. 14. Wolfenstein 3D
  15. 15. Doom
  16. 16. Mouse90s
  17. 17. Solitaire
  18. 18. Minesweeper
  19. 19. Bejeweled
  20. 20. Hidden Object Games
  21. 21. The Secret of Monkey Island
  22. 22. Indiana Jones
  23. 23. Touch
  24. 24. ProsConstouch devices+-
  25. 25. Accelerometer+GesturesMulti-touchDirect Control
  26. 26. No mouseover-Can’t seethrough fingerNo tactilefeedback
  27. 27. ProsConstouch devices+-
  28. 28. 1.4billionsmartphonesABI Research
  29. 29. 270milliontablets
  30. 30. billiontouch devices
  31. 31. Resetyour mind
  32. 32. How can tablets becomethe best game machines?
  33. 33. RethinkGame Design
  34. 34. wooga.com/jobsTwitter : @begemann
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