From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013

on

  • 6,278 views

One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric ...

One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.

Statistics

Views

Total Views
6,278
Views on SlideShare
1,855
Embed Views
4,423

Actions

Likes
2
Downloads
11
Comments
0

7 Embeds 4,423

http://www.wooga.com 4307
http://zwooga.mops.wooga.com 40
http://translate.googleusercontent.com 39
https://twitter.com 33
http://feeds.feedburner.com 2
http://131.253.14.66 1
http://131.253.14.98 1
More...

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013 From Keyboards to Fingertips - Rethink Game Design_QuoVadis 2013 Presentation Transcript

  • From Keyboards to FingertipsRethink Game Design!Jens Begemann, Founder & CEO
  • 70s
  • Pong View slide
  • Breakout View slide
  • Gamepads80s
  • Donkey Kong
  • Mario Bros
  • Mega Man
  • Light gun shooters
  • Duck Hunt
  • Keyboards
  • Oregon Trail
  • King’s Quest
  • Wolfenstein 3D
  • Doom
  • Mouse90s
  • Solitaire
  • Minesweeper
  • Bejeweled
  • Hidden Object Games
  • The Secret of Monkey Island
  • Indiana Jones
  • Touch
  • ProsConstouch devices+-
  • Accelerometer+GesturesMulti-touchDirect Control
  • No mouseover-Can’t seethrough fingerNo tactilefeedback
  • ProsConstouch devices+-
  • 1.4billionsmartphonesABI Research
  • 270milliontablets
  • billiontouch devices
  • Resetyour mind
  • How can tablets becomethe best game machines?
  • RethinkGame Design
  • wooga.com/jobsTwitter : @begemann