From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann

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One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric …

One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.

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  • 1. From Keyboards to Fingertips Rethink Game Design! Jens Begemann, Founder & CEO
  • 2. NO
  • 3. 70s
  • 4. Pong
  • 5. 80s Gamepads
  • 6. Donkey Kong
  • 7. Mario Bros
  • 8. Mega Man
  • 9. Light gun shooters
  • 10. Duck Hunt
  • 11. Keyboards
  • 12. Oregon Trail
  • 13. King’s Quest
  • 14. Wolfenstein 3D
  • 15. Doom
  • 16. 90s Mouse
  • 17. Solitaire
  • 18. Minesweeper
  • 19. Bejeweled
  • 20. Hidden Object Games
  • 21. The Secret of Monkey Island
  • 22. Indiana Jones
  • 23. Touch
  • 24. Pros - + Cons touch devices
  • 25. + Accelerometer Gestures Multi-touch Direct Control
  • 26. - No mouse Can’t see No tactile over through finger feedback
  • 27. 1.4 billionsmartphones ABI Research
  • 28. 270 milliontablets
  • 29. 2 billiontouch devices
  • 30. Resetyour mind
  • 31. How can tablets becomethe best game machines?
  • 32. RethinkGame Design
  • 33. wooga.com/jobs