• Share
  • Email
  • Embed
  • Like
  • Save
  • Private Content
From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann
 

From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann

on

  • 1,627 views

One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric ...

One thing has become clear in the computer industry over the past four decades: UI, not technology, governs large leaps in adoption. In the first age of personal computing, keyboard-centric character-based UI's limited access to only those sufficiently motivated (and antisocial) to suffer such dramatic abstraction of the world we live in. In the 2nd age, GUI's and a "Mouse" opened the usage of personal computers to a much broader audience and enabled a first change in game genres. Today, we are poised on the brink of the 3rd age. With touchscreen devices, the mouse has been replaced by our fingertips and games can be played by everyone, anytime, anywhere. Join Jens Begemann, CEO and Founder of Wooga, as he beholds this new age in game genres and proposes why this new UI standard is a revolutionary, not evolutionary, influence on our industry.

Statistics

Views

Total Views
1,627
Views on SlideShare
1,337
Embed Views
290

Actions

Likes
4
Downloads
11
Comments
0

3 Embeds 290

http://www.wooga.com 286
http://feeds.feedburner.com 2
http://translate.googleusercontent.com 2

Accessibility

Categories

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

    From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann From Keyboards to Fingertips_Casual Connect HH_2013_Jens Begemann Presentation Transcript

    • From Keyboards to Fingertips Rethink Game Design! Jens Begemann, Founder & CEO
    • NO
    • 70s
    • Pong
    • 80s Gamepads
    • Donkey Kong
    • Mario Bros
    • Mega Man
    • Light gun shooters
    • Duck Hunt
    • Keyboards
    • Oregon Trail
    • King’s Quest
    • Wolfenstein 3D
    • Doom
    • 90s Mouse
    • Solitaire
    • Minesweeper
    • Bejeweled
    • Hidden Object Games
    • The Secret of Monkey Island
    • Indiana Jones
    • Touch
    • Pros - + Cons touch devices
    • + Accelerometer Gestures Multi-touch Direct Control
    • - No mouse Can’t see No tactile over through finger feedback
    • 1.4 billionsmartphones ABI Research
    • 270 milliontablets
    • 2 billiontouch devices
    • Resetyour mind
    • How can tablets becomethe best game machines?
    • RethinkGame Design
    • wooga.com/jobs