Wilhelm Oesterberg-Nordic Game Conference 2012-Why Making Social Games Doesn't Have to Suck
by Wooga on Jun 11, 2012
- 860 views
Why Making Social Games Doesn’t Have to Suck ...
Why Making Social Games Doesn’t Have to Suck
Among some students, gamers, and developers, social games are low in status, probably due to regrettable excursions into early versions of Farmville. But a world of change has taken place since then. This talk looks at some of the differences, from a development standpoint, between social games and traditional games - and presents the top 5 reasons social games are fun to develop.
- Total Views
- Views on SlideShare
- Embed Views