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Tangible Experience Design: An educational bridge between Industrial Design and Computing
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Tangible Experience Design: An educational bridge between Industrial Design and Computing

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W. M. Harris (http://people.rit.edu/wmhics) , Lightning talk 4/21/09 for HASTAC III conference (http://www.chass.uiuc.edu/Events/Entries/2009/4/19_HASTAC_III.html)

W. M. Harris (http://people.rit.edu/wmhics) , Lightning talk 4/21/09 for HASTAC III conference (http://www.chass.uiuc.edu/Events/Entries/2009/4/19_HASTAC_III.html)

Published in Design , Business , Technology
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  • 1. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 Tangible Experience Design An educational bridge between Industrial Design and Computing
  • 2. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 Once upon a time… Industrial Design “Our first year graduate students need to learn interaction design.”
  • 3. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 Once upon a time… Information Technology “Our students need to understand HCI beyond traditional platforms.”
  • 4. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 What course might serve both? Tangible-oriented designers without prior programming knowledge Digital-oriented technologists without prior industrial design knowledge
  • 5. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 What course might serve both? Communicate with people as Design for users with Tangible-oriented whole bodies with context and baggage. designers without five senses. prior programming knowledge Digital-oriented technologists without Build something that responds prior industrial design in an intriguing way. knowledge Test different stages & aspects of a design Set and achieve specific with real people. goals for user experience.
  • 6. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 What course might serve both? Communicate with people as Design for users with whole bodies with context and baggage. five senses. Designing Physical Interactive Experiences Tangible Experience Design Build something that responds in an intriguing way. Test different stages & aspects of a design Set and achieve specific with real people. goals for a user’s experience.
  • 7. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 The setup “At the beginning of the quarter, you will study people in a particular context, and decide how you would like to change that experience for a particular audience. The rest of the quarter will be devoted to designing, refining, testing and building a prototype to accomplish that change.”
  • 8. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 First year, “in an elevator”
  • 9. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 This/last year, “portable forest”
  • 10. W. Michelle Harris - http://people.rit.edu/wmhics HASTAC III - 4/21/09 The mixed reviews  Still trying to get the right balance:  How much electronics, when and how deep?  Which theories, when and how deep?  Send out the programmers and teach programming, too?