Importing in Unity• Write an importer that understands the intermediate XML• Can’t use AssetPostprocessor because you can’t create ﬁles thenData class to holddeserialized XMLEditor class to processto import the data
Authoring Games in Photoshop1. Use meta-data to tag Groups and Layers2. Export using ExtendScript that outputs the imagery and meta-data as intermediate ﬁles3. Import using Unity’s editor scripting to process theintermediate ﬁles into the ﬁnal desired format
Anime Studio• Simple animation tool• But it’s scriptable!• Uses Lua, love it or hate it
No Limits!• Flash exporter• https://github.com/grapefrukt/grapefrukt-export• ScriptableObject assets for animated and static sprites• See Tim Cooper’s talk on serialization to learn more
Summary• Leverage your 2D art tools and Unity• Let each tool do what its best at• Give meaning to your assets where possible using meta-data• Take the leap into editor scripting, you won’t regret it
Questions?• Email: email@example.com• Skype: bibbinator• No Facebook, sorry
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