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[UniteKorea2013] 2D content workflows
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[UniteKorea2013] 2D content workflows

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유나이트 코리아 2013 발표자료: 2D 컨텐츠 생성과 유니티에서의 활용 (브렛 비비)

유나이트 코리아 2013 발표자료: 2D 컨텐츠 생성과 유니티에서의 활용 (브렛 비비)

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  • 1. 2D Content WorkflowsUsing Popular Authoring Tools with UnityBrett BibbyUnity Evangelist/Field EngineerSoutheast Asia & Hong Kong
  • 2. Content Workflow
  • 3. Content Workflow
  • 4. Content Workflow
  • 5. Content Workflow
  • 6. ExtendScript• Free IDE from Adobe that allows you to create and debug scriptsfor Photoshop, Flash, Illustrator, After Effects, Fireworks,Bridge, Dreamweaver, InDesign and a few others• Write scripts in Javascript
  • 7. ExtendScript
  • 8. Content Workflow
  • 9. Content Workflow
  • 10. Importing in Unity• Write an importer that understands the intermediate XML• Can’t use AssetPostprocessor because you can’t create files thenData class to holddeserialized XMLEditor class to processto import the data
  • 11. Authoring Games in Photoshop1. Use meta-data to tag Groups and Layers2. Export using ExtendScript that outputs the imagery and meta-data as intermediate files3. Import using Unity’s editor scripting to process theintermediate files into the final desired format
  • 12. Anime Studio
  • 13. Anime Studio• Simple animation tool• But it’s scriptable!• Uses Lua, love it or hate it
  • 14. No Limits!• Flash exporter• https://github.com/grapefrukt/grapefrukt-export• ScriptableObject assets for animated and static sprites• See Tim Cooper’s talk on serialization to learn more
  • 15. Summary• Leverage your 2D art tools and Unity• Let each tool do what its best at• Give meaning to your assets where possible using meta-data• Take the leap into editor scripting, you won’t regret it
  • 16. Questions?• Email: brettb@unity3d.com• Skype: bibbinator• No Facebook, sorry