China Online Communities October 2007

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    China Online Communities October 2007 - Presentation Transcript

    1. October 2007 ONLINE COMMUNITIES Crossing the chasm WILLIAM BAO BEAN SOFTBANK CHINA & INDIA HOLDINGS
    2. China advertising revenues US$25.8bn in 2007
      • Internet and Search only 4.3% of total “publisher” intake
      Note: Excludes agency fees Source: SBCI, GroupM, Company reports, National Bureau of Statistics of China, Zenith Optimedia
    3. China Internet advertising and search revenues Units: US$ millions Note: Excludes agency fees Source: SBCI, Company reports
    4. Opportunity: Communities
      • 69% of Chinese youth use social networking sites
      • Only children of only children
      • Chinese youth have 37 “net” friends vs 18 in the US
      Source: Microsoft/MTV Circuits of Cool Project 2006/2007 (Millward Brown Sadek Wynberg OTX)
    5. Online communities are where its at…where are the advertisers?
      • Online advertising spend in 2007 will hit US$1.17bn
      • Online communities capture <5%
      Source: SBCI, Company reports
    6. Opportunity: Music
      • 57% only download/listen to music online vs 32% in US
      • 72% have played music on an MP3 in the past month
      • 39% have downloaded and saved a song to their phone in the past month
      • 63% have illegally downloaded music in the past month
      • Only 6% listen to music on the radio vs 20% in Asia
      • Only 8% watch music videos on TV vs 19% in Asia
      • Ad supported music in its infancy but growing fast
      Source: MTV 15-35 year old urban youth April 2007 (Synovate)
    7. Opportunity: Games
      • Online gaming spend in 2007 will hit US$1.28bn
      • China has 40m gamers, only 21m of whom pay
      • 81% between 18-30 years old, female players on the rise
      • 71% have high school education with 27% holding BAs
      • Gamers’ favorite promotions include 57% for free trials, 50% in-game treasure hunts and 42% game master gifts
      • 64% of gamers play free games
      • Ad supported gaming gaining traction
      IDC, CGPA 2007
    8. Opportunity: Video
      • Youth in China spends time differently than the US
      • TV content in China not compelling…
      • … and the most compelling “voting” shows taken off of during prime time
      • Ad supported video in its infancy but growing fast
      Source: Microsoft/MTV Circuits of Cool Project 2006/2007 (Millward Brown Sadek Wynberg OTX)
    9. Video case study: Tudou
      • Tudou has 47% share of the China online video market
      • Tudou sees 15bn minutes per month vs 3.5bn for YouTube
      • Tudou’s average session is 40 minutes vs 15-20 for YouTube
      • Tudou sees 4m unique visitors per day
      • Tudou launching advertising platoform
        • 20 major advertisers
        • Frame and “barn doors”
      Source: Company reports, Hitwise
    10. Crossing the chasm and doing it profitably
      • Advertisers want:
        • Reach customers where they are, not just through TV
        • Avoid expensive Olympic TV ads
        • Control ad timing, location, context, format, pricing model
        • Coordinated campaigns across media and measurable results
      • Agencies want:
        • To become one stop shops for online services
        • Offer search while still making a cut
      • Publishers want:
        • Monetize unsold inventory
        • Raise pricing
        • Avoid cannibalizing CPD sales
        • Protect users from bad advertising
    11. Thank You! William Bao Bean [email_address] +86 139 1789 8171

    + William Bao BeanWilliam Bao Bean, 2 years ago

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