Apec Melbourne Conference

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    Apec Melbourne Conference - Presentation Transcript

    1. Current, Practical web thinking... And how to build for it.
    2. Before starting... Assume Practical to be the operative word. And that it is not about technology .
    3. Before starting... The web is not an art , it’s a science .
    4. Before starting... Build as a user, not a business. Build for the business, not in parallel.
    5. Before starting... Believe in the Internet. It benefits everyone and it’s only going in one direction.
    6. 1997
    7. Broadband, Search and XML
      • Websites too slow.
      • Nothing can be found.
      • Everything in isolation.
      • The days of Yahoo and Excite.
    8. The Unidirectional, no- gratification web
      • It’s all about us, not you.
    9. The Internet...
      • Just wasn’t that important.
    10. 2009
    11. The age of the user
      • It’s about us, and not you.
      • Users decide, business cannot.
      • Users are highly sophisticated.
      • Users sense and reward honesty and transparency.
      • Users are writing their own Internet.
      • To succeed, you need users. This must be accepted and pragmatically.
      • AOL RIP.
    12. The age of...
      • Search = Google.
      • Social Media is an ally, not a foe.
      • Gratification must be immediate.
      • Performance.
      • With websites, less can be more.
      • Behavioral targeting; making more from what we have.
    13. Planning a performance website...
    14. The keys to performance...
    15. Define the Goal
      • Do I have clear goals?
      • Are they realistic?
      • Will users understand the goals?
      • Can they achieve the goals?
    16. Traffic
      • Is traffic my every motive?
      • Is every decision being made with traffic in mind?
      • Is it the right traffic?
    17. What is usability?
      • Getting people to their destination, wherever they are in the buying cycle.
      • The best website is not necessarily the best looking.
    18. The ‘well lit’ path
      • Identifying the key user journeys and destinations.
      • Lighting a path to their destination, calling them to make an action.
    19. Removing roadblocks
      • Real.
      • Emotional.
      • Making it readable.
      • Helping them move forward; they don’t know you, your website or where to go next. Preempt this.
    20. Websites are Journeys not Books
      • Make them conversational.
      • Don’t make users flip forwards and back.
    21. How is it done?
      • Know where in the buying cycle the user is.
    22. Building a performance website... Key Considerations.
    23. Buying a web designer
      • Have the web designer demonstrate their process and see more than their top 3 sites.
      • Work out how many man-hours they need and make sure it is realistic.
      • What costs are forgotten? Writing content, images, hosting.
      • Only go with a web designer that insists on a Specification.
    24. The Process
      • Understand the process:
      • Design
      • Slicing (HTML)
      • Programming
      • Database Content Management
      • Content Population
      • Launch
    25. Languages and Support
      • What is a language?
      • Don’t get bogged down by languages: PHP, ASP, Java etc.
      • Build to standards.
      • Support key browsers and iPhone/mobile.
    26. Accessibility
      • Comply with Accessibility Standards: it’s good practice and it is probably the law.
    27. Static or Dynamic
      • Determine the size of your website.
      • Determine how frequently it will (realistically) be updated.
      • It’s about economies of scale.
    28. Content Management
      • Find out the Content Management Systems behind websites you liked... And who built them!
      • Treat Content Management as a separate project. Internal users are users too.
      • Never allow the Content Management System to dictate the website.
      • Be wary of fees.
    29. Install a Search Engine
      • Users prefer search.
    30. Content
      • Produce great, readable content.
      • Consider video and other rich content.
    31. Tools and Interactivity
      • Develop relevant, beneficial tools.
      • Not interactivity for interactivities sake; people don’t like having to find things.
      • Provide forms and ‘offline’ calls to action in parallel.
    32. Get users back...
      • A blog?
      • A newsletter?
    33. Hosting
      • Ask an expert; you get what you pay for.
    34. Statistics
      • Have good statistical software installed.
      • Gauge your success: users, pages and time.
      • Use your Statistics to improve. Try to understand what users are doing and why.
    35. Look further afield...
      • Facebook and Twitter.
      • Competitions and microsites.
      • Youtube.
      • Blogging.
    36. Keep at it.
      • It’s your business. You need to understand it and support it.
      • Learn about technologies; they do work, they are not fads.
      • Be patient.
    37. The end.
      • Thank you...

    + wiliamauwiliamau, 7 months ago

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