Apple iTunes University - Digital Media in Health Care

  • 1,441 views
Uploaded on

 

More in: Technology
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Be the first to comment
    Be the first to like this
No Downloads

Views

Total Views
1,441
On Slideshare
0
From Embeds
0
Number of Embeds
0

Actions

Shares
Downloads
39
Comments
0
Likes
0

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. 1. digital media - product or process?
  • 2. most products advance incrementally
  • 3. digital media: incremental product advance?
  • 4. digital media: incremental product advance? or disruptive process innovation?
  • 5. designed for use, not control
  • 6. an open information network as disruptive process
  • 7. the users make the disruption
  • 8. collaboration itself is disrupted.
  • 9. traditional collaboration: negotiated, low-volume, high-density information sharing
  • 10. meeting-centric. artisanal transactions. institutionally arranged. information control.
  • 11. distributed collaboration: automated, high-volume, low-density information sharing
  • 12. network-centric. standard transactions. individually arranged. information sharing.
  • 13. content code physical
  • 14. 2. the digital commons: management for an open knowledge network
  • 15. “the commons”
  • 16. rivalrous v. non-rivalrous
  • 17. small contributions. snap-together licensing. technically enabled.
  • 18. “the commons”
  • 19. “intellectual property”
  • 20. knowledge rights
  • 21. copyright
  • 22. most uses free
  • 23. most regulated uses commercial
  • 24. couldn’t legally control perfectly
  • 25. copyright regulates “copies”
  • 26. in digital world
  • 27. every use = “copy”
  • 28. thus, presumption: every use requires permission
  • 29. law + technology = (DRM)
  • 30. “code is law”
  • 31. control
  • 32. 3. creative commons
  • 33. Copyright All Rights Reserved No Rights Reserved
  • 34. Copyright All Rights Reserved No Rights Reserved
  • 35. free tools that let authors, scientists, artists, and educators easily mark their creative work with the freedoms they want it to carry
  • 36. user interface to copyright
  • 37. licensing step 1: choose conditions Attribution Share Alike Non-Commercial No Derivative Works
  • 38. licensing step 2: receive a license
  • 39. Ported to 50 Jurisdictions
  • 40. Photo: Dennis Stefani, (c) Mrs. Me, Inc., 2008, made available under a CC BY-NC-ND license
  • 41. CC BY-NC-SA
  • 42. copyright and open educational resources Michael Reschke cba
  • 43. Michael Reschke cba Text on OER slides are licensed GNU FDL v1.2 http://www.gnu.org/licenses/fdl.html
  • 44. learning content tools implementation resources Michael Reschke cba Text on OER slides are licensed GNU FDL v1.2 http://www.gnu.org/licenses/fdl.html
  • 45. learning Content tools implementation resources Michael Reschke cba full courses, course materials, content modules, learning objects, collections, journals Text on OER slides are licensed GNU FDL v1.2 http://www.gnu.org/licenses/fdl.html
  • 46. learning content tools implementation resources Michael Reschke cba software to support the creation, delivery, use and improvement of open learning content including searching and organization of content, content and learning management systems, content development tools, and on- line learning communities. Text on OER slides are licensed GNU FDL v1.2 http://www.gnu.org/licenses/fdl.html
  • 47. Learning Content Tools Implementation Resources Michael Reschke cba Intellectual property licenses to promote open publishing of materials, design-principles, and localization of content. Text on OER slides are licensed GNU FDL v1.2 http://www.gnu.org/licenses/fdl.html
  • 48. Learning Content Tools Implementation Resources Michael Reschke cba Intellectual property Full courses, course licenses to promote materials, content Software to support the creation, delivery, open publishing of modules, learning use and improvement of open learning materials, design- objects, collections, content including searching and organization principles, and journals of content, content and learning localization of content. management systems, content development tools, and on-line learning communities. Text on OER slides are licensed GNU FDL v1.2 http://www.gnu.org/licenses/fdl.html
  • 49. what makes resources open? the ability to: • access • share — copy, distribute, display • adapt — perform, translate • derive — remix more permissions = more open.
  • 50. rip?
  • 51. mix?
  • 52. burn?
  • 53. 4. digital media: not just podcasting
  • 54. content code physical
  • 55. innovation content code physical
  • 56. c >1000 journals under CC image from the public library of science licensed to the public under CC-BY 3.0
  • 57. think beyond paper.
  • 58. © creative expression
  • 59. © ideas or facts
  • 60. e=mc2
  • 61. the container, not the facts.
  • 62. the container, not the facts. but © locks the container.
  • 63. IGFBP-5 plays a role in the regulation of cellular senescence via a p53-dependent pathway and in aging-associated vascular diseases
  • 64. IGFBP-5 plays a role in the regulation of cellular senescence via a p53-dependent pathway and in aging-associated vascular diseases
  • 65. indexing: disallowed. http://orpheus-1.ucsd.edu/acq/license/cdlelsevier2004.pdf
  • 66. over 200 years at one paper/day
  • 67. what you want is a list of genes. not a list of documents.
  • 68. exponential content growth
  • 69. our brain capacity 5.00 3.75 2.50 1.25 0 1990 1994 1998 2002
  • 70. collaboration.
  • 71. conclusion?
  • 72. use common licensing.
  • 73. use common licensing.
  • 74. use common licensing.
  • 75. create new ways to measure.
  • 76. be surprised by your users.
  • 77. thank you wilbanks@creativecommons.org http://sciencecommons.org