Your SlideShare is downloading. ×
  • Like
  • Save
Importance of Information Technology for Sports
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×

Now you can save presentations on your phone or tablet

Available for both IPhone and Android

Text the download link to your phone

Standard text messaging rates apply

Importance of Information Technology for Sports

  • 9,495 views
Published

Seminar on Sports and Information Technology held at UCSC on 10th July 2010 under the distinguish patronage of Hon. C.B. Rathnayake Minister of Sports, Member of Parliament Thilanga Sumithipala and …

Seminar on Sports and Information Technology held at UCSC on 10th July 2010 under the distinguish patronage of Hon. C.B. Rathnayake Minister of Sports, Member of Parliament Thilanga Sumithipala and Professor Kshanika Hirimburegama Vice-Chancellor, University of Colombo

Published in Sports , Business
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
  • with my best wishes
    Are you sure you want to
    Your message goes here
  • with my best wishes
    Are you sure you want to
    Your message goes here
No Downloads

Views

Total Views
9,495
On SlideShare
0
From Embeds
0
Number of Embeds
1

Actions

Shares
Downloads
0
Comments
2
Likes
4

Embeds 0

No embeds

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
    No notes for slide

Transcript

  • 1. Importance of Information Technology for Sports Prof. Gihan Wikramanayake University of Colombo School of Computing
  • 2. Web
  • 3. Mobiles
  • 4. Sports Event
  • 5. Sports Channels
    • ESPN
    • Star Sports
    • Neo Sports
    • Neo Plus
    • Star Cricket
    • DD Sports
    • Ten Sports
    • Zee Sports
    • Sky Sports
    • Fox Sports
  • 6. Watch & Follow
      • Interaction
      • Visual
      • Audio
      • Text & Images
  • 7.
    • Read / Post News
    • Follow / Participate
  • 8.
    • Chat-lines / News Groups
    • Discuss / Ask Questions
  • 9. Play
    • Fun ( Cards / Cricket )
    • Practise ( Single / Remote Multiple Users )
    • Improve ( Play with the Computer )
  • 10. Information Technology තොරතුරු තාක්‍ෂණය
    • තොරතුරු තාක්ෂණය තොරතුරු පරිවර්තනය කරන , ගබඩා කරන , ආරක්ෂා කරන , සකසන , සම්ප්‍රේෂණය කරන සහ ‍තොරතුරු ආරක්ෂිතව නැවත ලබා දෙන විද්‍යුත් පරිගණක හා පරිගණක මෘදුකාංග සමග සම්බන්ධ වේ .
    • Information technology is a general term that describes any technology that helps to produce, manipulate, store, communicate, and/or disseminate information.
  • 11. තොරතුරු තාක්‍ෂණය
    • Web – Multimedia in any language
    • Media – Print/TV; awareness/information
  • 12. Web
    • Learn About the Sport
      • How (Textual / Graphical Illustrations)
      • Where to play
      • With Whom to play
      • Rules
      • Equipments
  • 13. Coaching
    • instructor, assessor, friend, mentor, facilitator, chauffeur, demonstrator, adviser, supporter, fact finder, motivator, counsellor, organizer, planner
  • 14. Coaching
    • Video Capture/Playback
    • Analysis
      • Strengths ( Yours )
      • Weakness ( Opponent’s )
    • Speed
    • Throwing Abilities
    • Action
    • Finer Points
    • New Findings
  • 15. Coaching
    • Speed of Bowlers
    • Throwing Abilities
    • Bowling Action
    • Finer Points
    • New Findings
  • 16. Training
      • Trainers
      • Physicians
      • Physical Therapists
      • Exercise Physiologists
  • 17. Diet
  • 18. තොරතුරු තාක්‍ෂණය
    • Coaching - Analysis
    • Training – Tracking, Strategies
    • Diet – medical side
  • 19. Statistical ( Summaries )
    • Individual
    • Records / Landmarks ( Historical )
    • Today’s Events ( Diary / Birth Days )
    • Potential Players
    • Recent Performances
    • Young / Untested
  • 20. තොරතුරු තාක්‍ෂණය
    • Statistics – selections, detection
    • Predictions ( Outcome / Team Scores / Player Timing )
  • 21. Technology for Accuracy
    • Umpires ( Run Outs / Fouls / Timing )
    • Replays ( Human Errors / What-If )
  • 22. Applications
    • Tournament organising
      • seed/rank; round robin; order/time
    • Team Management
      • Hotel; Travel; Training
  • 23. Management & Communication
    • People involved
      • cameramen, commentators and announcers, or public relations people, or equipment managers (team & field).
    • Jobs
      • Announcers use updated technology during their broadcasts.
      • Equipment managers use computers to keep and inventory of all the equipment.
      • Sports agents rely on cell phones to keep in contact with their clients especially during contract negotiations.
  • 24. Ministry Support
    • Centralised facilities
      • Audio & video equipment
      • Digital Libraries
      • Assistance to Develop & host web sites
      • Sports related software