Qualcomm 2.0: Using Blended Learning, Web 2.0, Virtual Worlds, and Social Collaboration at QualcommPresentation Transcript
Qualcomm 2.0 – OR -- Using Blended Learning, Web 2.0, Virtual Worlds, And Social Collaboration At Qualcomm Virginia Crockett & Barbara Ludwig Qualcomm May 5, 2008
How Qualcomm uses Web 2.0 for…
Collaboration, Innovation, and Idea Sharing
Mlearning and Onboarding
Collaboration, Innovation, And Idea Sharing
Qualcomm Innovation Network (QIN)
Other Collaboration Tools: QWikis, QForums, QBlogs
What is SecondLife?
Commerce & Marketing
Qualcomm in SecondLife
Qualcomm Trade Show
SecondLife User Experience SURVEY RESULTS
Most users find it difficult to get set-up to access SecondLife. (71%)
Potential uses for SecondLife:
Majority of users were not likely to use SecondLife.
Death of distance
Power of presence, space, and co-creation
Practice and repetition
Enrichment of experience
Rules of engagement
Limitations on attendance
Integration with programs
Mobile Learning And Onboarding
What is mLearning?
Any activity that allows individuals to be more productive when consuming, interacting with, or creating information, mediated through a compact digital portable device that the individual carries on a regular basis, has reliable connectivity, and fits in a pocket or purse. The eLearning Guild
Determining mLearning Landscape SURVEY RESULTS
Most employees do have a data enabled phone. (over 80%)
Almost all employees “always keep mobile device with them.”
Main uses for data: SMS text messages, email, web surfing.
Over 75% of employees say they would use mLearning .
Onboarding A Divisional Sales Team
SPIN mLearning App Main Menu SPIN Menu Trivia Questions Tips
SPIN Reminder SenderNameHere
SPIN Tips SenderNameHere
SPIN Survey SenderNameHere
Just-In-Time Learning For OmniVision Customer Service Reps