Web 2.0 Agency 2.0 Design 2.0

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    Web 2.0 Agency 2.0 Design 2.0 - Presentation Transcript

    1. Web 2.0 > Agency 2.0 > Design 2.0 Clement Mok Free-agent Sapient Global Director of Design Planning May 16, 2006
      • An overview of the challenge
      • A way to think about the problem
      • Agency 2.0
      Web 2.0 > Agency 2.0 > Design 2.0
    2. FUNNY SHIT “ “
    3.  
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    10. Top-Line Market Summary
      • Growth
      • Projected $22B market by 2008 with a 14% CAGR
      • $450M analytics market posting 50% CAGR with very few non-vendor participants
      $250B
    11. Top-Line Market Summary
      • Focus of Growth
      • Interactive agency acquisitions by traditional ad agency holding companies continue – 45% of AdWeek’s Top 50 Interactive agencies are owned by holding companies
      • 96% of marketers agree that technology is vital to the success of marketing
      • 63% of marketing technology decisions are made by marketers
      • Top three technology themes for marketing departments
        • 1) customer info systems
        • 2) better online experience
        • 3) better multichannel experience
    12. Impacts of Changing Market
      • Business leaders are:
        • Unsure what dials to turn to drive desired impact and insights
        • Forced to justify all expenditures and drive efficiencies
        • Clambering to find news ways to connect with and maintain consumers
    13. Impacts of Changing Market
      • Consumers are:
        • Shopping and engaging companies via multiple channels
        • Developing ADD and more control over receiving of messages
        • Not motivated by any single touch-point
    14. “ “ SHIFT IS HAPPENING WITHOUT THE HYPE
    15. CONSUMERS HAVE CHANGED OVER THE YEARS (some designers, marketers and agencies still think and behave as if it’s 1975)
    16. POWER TO THE PEOPLE “ “
    17. “ broadband is beautiful” “ we’re smarter than advertisers think” “ I relate to this brand” “ I do my own research” “ don’t sell me, engage me” “ free to choose” “ don’t tie me down make it mobile” “ I Tivoded it”
    18. Blog Podcast Google Yahoo Microsites Cell phones Ebay
    19.  
    20. Pre-Digitalization Product Development Delivery of Products and Services Marketing Sales
    21. Web 1.0 Product Development Delivery of Products and Services Marketing Sales Internet Digital Media BackOffice IT
    22. Web 1.5 Product Development Delivery of Products and Services Marketing Sales Internet Digital Media BackOffice IT Web Analytics Tools Experience Modeling Experience Design CRM/CMS
    23.  
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    25.  
    26. Effects of Web 2.0
    27. Web 2.0 Product Development Delivery of Products and Services Marketing Sales Internet Digital Media BackOffice IT Web Analytics Tools Experience Modeling Experience Design CRM/CMS
    28. Web 2.0
      • Web 1.0
      • DoubleClick
      • Ofoto
      • Akamai
      • mp3.com
      • Britannica Online
      • Personal Websites
      • eVite
      • Domain name speculation
      • Page vies
      • Screen scraping
      • Publishing
      • Content Management Systems
      • Directories (taxonomy)
      • Stickiness
      • Web 2.0
      • Google AdSense
      • Flickr
      • BitTorrent
      • Napster
      • Wikipedia
      • Blogging
      • Upcoming.org and EVDB
      • Search engine optimization
      • Cost per click
      • Web Services
      • Participation
      • Wikis
      • Tagging (“folksonomy”)
      • Syndication
    29. Web 2.0 Companies
      • Services not packaged software with cost effective scalability
      • Control over unique, hard-to-recreate data sources that get richer as more people use them
      • Trusting users as co-developers
      • Harnessing collective intelligence
      • Leveraging the long tail through customer self-service
      • Software above the level of a single device
      • Lightweight user interfaces, development models and business models
    30. Current firms focus on developing best practices within their own domains Product Development Delivery of Products and Services Marketing Sales Internet Digital Media BackOffice IT Web Analytics Tools Experience Modeling Experience Design CRM/CMS
    31. Web Agencies For Transaction-Led Projects $500B
    32. TOTAL CUSTOMER EXPERIENCE MARKETING TECHNOLOGY creative design strategy measurement CRM PodCast Blog brand iTV TV radio experience map experience models value co-creation digital asset management web analytics data driven analytics measured touch-points
    33. POWER TO MARKETERS?…DESIGNERS?
    34. What Strategy Execution Hard Results Soft Results Who Best Practices New Methods ROI Foresight Traditional Ad Agency Interactive Agency SEM / Viral Marketing Specialists System Integration Firms Business Consulting Agency 2.0
    35. Agency 1.0 Agency 2.0
      • Built in latency
        • 3-month learning cycle
        • 50 years of legacy to protect
      • Organization of individuals
        • Wait for the big bang
        • Genius with a thousand helpers
        • Pyramid organization
      • Big Concept Advertising Play
        • Claims full service but actually specialists. Outsource things they can’t do. i.e. great brand shop, great direct mail shop.
        • Medium bias consulting. It will always be a communication problem solved with an ad.
      • Media is decoupled from creative execution
      • Real time
        • 3-day learning cycle
        • Predict the future by inventing it.
      • Organization of teams —
        • ongoing improvement with intelligence to optimize
        • Collaboration is a requirement and a core competency
      • Platform Play
        • Understands and leverage the power of the network
      • Media is the message
        • Embrace Web 2.0 - RSS, blogs, wikis
        • Media is an integrated part of the solution. It’s not decoupled.
      Agency 1.0 Agency 2.0
      • Technology is a channel of delivery
        • Believes technology has taken the control away
        • Believes technology reduces their ability to manage brand contact
        • Views technology as a commodity— I.e. DoubleClick, iCrossing, Omniture,
      • Believes they build brands
      • Technology is a critical tool to harness
        • Micro-data becomes product development research on steriods
        • Views technology as a surgical instrument
      • Believes the customer owns and build the brand. The agency is merely there as catalyst to acquire, retain and enhance brand attributes.
      Agency 1.0 Agency 2.0
    36. What does Agency 2.0 look and feel like? Product Development Delivery of Products and Services Marketing Sales
    37. EXPERIENCE INNOVATION & MODELING RESEARCH & ANALYTICS DIGITAL MEDIA DESIGN & MERCHANDISING CUSTOMER STRATEGY AND MANAGEMENT MARKETING STRATEGY AND INTEGRATION SEARCH ENGINE OPTIMIZATION & MARKETING MEDIA SERVICES MARKETING TECHNOLOGIES CAMPAIGN MANAGEMENT + + + +
    38. Sapient’s Experience Marketing
    39.  
      • Real-time optimization requires “live” data and the tools to affect change
      • Integrated: Campaign Management, intelligent ad serving, email delivery, advanced analytics applications
      • Real-time Online Reports
      Technology Enabled Marketing BridgeTrack ®
    40. Rapid-Cycle Testing • Leverage real-time focus groups and online panels • Identify the most efficient campaign within hours • Glean consumer insights for the best: Positioning, imagery, call to action, etc. TRUTH THROUGH PROOF average CPA C1 C2 C3 C4 C5 C6 C7 C8 C9
    41. Be good and do some inspire work

    + whatidiscoverwhatidiscover, 3 years ago

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    Web 2.0 Agency 2.0 Design 2.0
    Clement Mok
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