The design of everyday life

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  • alysaally Alysaally 10 months ago
    Its a good slide shows presented by you and very interesting. Its a design of life every one has to see this.
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The design of everyday life - Presentation Transcript

  1. THE DESIGN OF EVERYDAY LIFE by M a x M u nne c ke THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  2. “Design starts with a question” THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  3. your design brief rfid tags in packaging. a perfect work shoe. customer expectation of shopping center. increase number of returning customers. mobile library for all ages. re-think temporary workers. THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  4. your design brief rfid tags in packaging. PRO DU CT a perfect work shoe. customer expectation of shopping center. P EOP LE increase number of returning customers. mobile library for all ages.C SO IAL VAL UE re-think temporary workers. THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  5. evolving worldviews PRODUCT LED MARKET LED SOCIALLY LED 1950-70s 1980-90s 2000+ consumption experience network technology driven people driven value driven products interface sense-making hardware aesthetics open innovation functionality emotions co-creation [josephine green, philips design] THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  6. analytical framework worldview framework question answer design brief solution THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  7. “How to analyse everyday life?” THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  8. THINKING IN PRACTICES THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  9. a practice = set of activities, routine, habit, daily chore. UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  10. case: mountain biking UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  11. puppet theater script = understanding puppets & things = actors hidden hand = competences THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  12. case:coasting bike the making of a practice THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  13. case:coasting bike the making of a practice THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  14. case:post-it the making of a practice THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  15. case:sms the making of a practice THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  16. changing practice UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  17. changing practice UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  18. changing practice UNDERSTANDINGS COMPE- TENCES ACTORS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  19. characteristics of practices practices are nexus of many products/people people/products are nexus of many practices product-oriented people-oriented practice-oriented u p p u p u p u p u u p p u u:user p:product THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  20. characteristics of practices spread across space and time like a virus THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  21. life of a practice emergence >> reproduction >> desintegration UNDERSTANDING UNDERSTANDING COMPE- ACTORS TENCE ACTORS COMPE- TENCE P(0) P(1) TIME THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  22. practice framework focus on everyday life = set of activities, sense-making activities routine, habit, daily chore. de-focus products & people operational for designers reproduction drives markets/society THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  23. Any questions? THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  24. THE B I G QUESTIONS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  25. the BIG questions develop poor asian farmers develop the baltic region food, transport, health care... networks & open innovation [victor papanek, bruce mau, nextD, index2007] THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  26. product service systems networks of organization, business and people. flows of products, services, access, time, competences THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  27. case: call-a-bike THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  28. case: apple THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  29. case: youtube.com THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  30. case: superflex value-based innovation social responsibility co-creation >> “prosumer” THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  31. LOOKING INTO THE FUTURE THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  32. why look ahead navigation memory of the future democratize the future THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  33. scenario technique past present future THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  34. future practice process PHASE TASK DEADLINE DEFINE ASSIGNMENT 1 Translate brief into “practice” terms. 2 Define scope and depth of assignment. sunday ANALYSE CONTEXT 3 Analyse elements of practice. 4 Map context of practice. tuesday ENVISION FUTURES 5 Uncover key dynamics, drivers and events. 6 Predict possible trajectories and envision desirable futures. thursday DEVELOP CONCEPTS 7 Identify gaps of opportunity and develop concepts. 8 Communicate and assess concepts. saturday THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  35. case:philips THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  36. case:nec THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  37. case: fuseproject THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  38. case: movies [bladerunner] [minority report] [clockwork orange] THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  39. FINALE COM - MENTS THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  40. “What is your project about?” THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  41. designing a product? satisfying a consumer? envisioning a user practice? making a system with many stakeholders? looking into the future? THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007
  42. max@ma3x.com +45 60 85 46 08 http://ma3x.com/dm2007.pdf THE DESIGN OF EVERYDAY LIFE DESIGN MATCH 2007

whatidiscoverwhatidiscover, 2 years ago

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The design of everyday life
Max Munnecke
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