Swimming Upstream

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    Swimming Upstream - Presentation Transcript

    1. { consultants educators researchers Swimming Upstream: How Design is Moving Up the Value Chain in the Services Era Norwegian Design Council • October 15, 2008
    2. p 2 Introducing the “Moaster” – launches toast 5 meters into the air. “We don’t need any new products. That’s the challenge facing today’s designer.” − Freddie Yauner, designer of the Moaster
    3. what is the role of design not in an era that does need new products?
    4. p 4 Quiz: Do you respond differently to these kids shampoos?
    5. p 5 Perhaps some comparative data will help you decide. Cleans best Rinses cleanest Best fragrance Cost-efficient bottle Lowest cost/ounce Best shelf placement Highest ad budget ? ? Market share
    6. p 6 “My kids want the whole aquarium” … (it is not about shampoo).
    7. p 7 There are different ways to use design. “Doing the strategic design right things” operational “Doing design things right” “Design as decorative design billboard” non- “Bare design minimum”
    8. p 8 As goods became less important, underlying business disciplines changed, too. 1980s 1990s 2000s s* service US and EU * focus of 5 economic output years of goods Peer Insight research e nc perie er ex n m custo novatio in transformative business disciplines ty quali * Note: 1987 was the tipping point in the US
    9. p 9 Quite a few admired firms contributed to our research.
    10. p 10 The Peer Insight list. OUT IN Goods Era Services Era Selling products Delivering experiences Competitors Customers Quality Personalization Factory IT Roads & Trucks Internet Systems thinking Design thinking 1000-person market research 10-person ethnographic studies Management (certainty) Entrepreneurship (confidence + uncertainty) Big, loud brands Authentic brands Business model exploitation Business model exploration Incremental improvement Game-changing innovation Lab-based innovation Open innovation Outsourcing Employee engagement Hierarchical structures Collaborative structures Supply chains Demand chains Web 1.0 (free digital newspaper) Web 2.0 (digital collaboration space)
    11. p 11 Wow, what a GREAT The Peer Insight list. time to be a designer! OUT IN Goods Era Services Era Selling products Delivering experiences Competitors Customers Quality Personalization Factory IT Roads & Trucks Internet Systems thinking Design thinking 1000-person market research 10-person ethnographic studies Management (certainty) Entrepreneurship (confidence + uncertainty) Big, loud brands Authentic brands Business model exploitation Business model exploration Incremental improvement Game-changing innovation Lab-based innovation Open innovation Outsourcing Employee engagement Hierarchical structures Collaborative structures Supply chains Demand chains Web 1.0 (free digital newspaper) Web 2.0 (digital collaboration space)
    12. p 12 In the Services Era, firms typically adopt innovation along this path. Innovation 3.0 (cultures) “Why” Cultural 5 transformation Operating model 4 “How it (programs) Innovation 2.0 scales” 3 Senior leadership Customer-centricity 2 (projects) “How” Innovation 1.0 1 Innovation as a new discipline no man’s land (experiments) “If” M&A + Six Sigma Source: Peer Insight analysis of 150+ recent service innovation projects
    13. p 13 2 Innovation requires deep customer-centricity (outside-in). 40 We found that the use 36 of a single frame – Customer Experience 35 Design – was a key differentiator between 30 28 success and 26 26 mediocrity. 25 Evidence of robust customer projects experience design in use for 20 116 recent service innovation projects contributed by 45 Global 500 corporations 15 42 most successful projects 10 74 less successful projects 5 little or no some solid most Source: Peer Insight research evidence evidence evidence evident
    14. p 14 2 Customer-centricity showed up in many forms. Secrets of cX design •  Start with unmet user needs, not new ideas •  Research methods are based on deep customer empathy (e.g., ethnography) •  Focus is on the customer journey – not merely your own touch points •  Emphasis on identifying and winning the moments of truth •  Rapid, low-fidelity service prototyping •  Co-creation – including the customer in the earliest stages •  Open innovation – bringing together a unique value network, leveraging external IP •  Creating evidence of the brand attributes within the touch points •  Use of storytelling to convey the experience intent •  Overcoming metrics that run counter to creating compelling experiences •  Creating a broad view of experiences – going beyond marketing and into operations and IT Source: Peer Insight research
    15. p 15 Reaching “Innovation 2.0” is a big challenge … it needs DESIGN, not designers. Innovation 3.0 (cultures) “Why” DESIGN Operating model 4 “How it (programs) Innovation 2.0 scales” 3 Senior leadership Customer-centricity 2 (projects) “How” Innovation 1.0 1 Innovation as a new discipline no man’s land (experiments) “If” designers M&A + Six Sigma Source: Peer Insight analysis of 150+ recent service innovation projects
    16. p 16 2 How design interacted with business at HP during the 1990s. what business people do Select customers  Frame Opportunities  Business Challenges  Portfolio of Offerings Portfolio of Offerings   Offerings Offerings  Features/Functions  Aesthetics what designers do
    17. p 17 3 Advice from Hewlett-Packard on moving design upstream. HP 2003: 2008: Two paths to use design for strategic impact business people Frame Opportunities  Strategic Influence Business Challenges Scope of Influence by leading or participating in  development of business strategies and plans via Portfolio of Offerings “Design Thinking”  Steve Sato of Offerings Sato+Partners  Features/Functions Strategic Impact to have broader impact  within existing strategies or plans, via “Design Thinking” Aesthetics designers Development & Discovery/ Innovation & Evaluation Investigation Prioritization Validation Strategy/Plan/Offering Development Lifecycle
    18. p 18 3 Advice from Hewlett-Packard on moving design upstream. HP 2003: 2008: Two paths to use design for strategic impact business people DESIGN Frame Opportunities  Strategic Influence Business Challenges Scope of Influence by leading or participating in  development of business strategies and plans via Portfolio of Offerings “Design Thinking”  Steve Sato of Offerings Sato+Partners designers  Features/Functions Strategic Impact to have broader impact  within existing strategies or plans, via “Design Thinking” Aesthetics designers Development & Discovery/ Innovation & Evaluation Investigation Prioritization Validation Strategy/Plan/Offering Development Lifecycle
    19. p 19 3 Senior leaders must learn to work with (and think like) designers. LEFT BRAIN RIGHT BRAIN known known unknown knowns unknowns unknowns execution problem-solving exploration Prove it in Try it and see advance if it works (reliability) (validity) Inspired by Roger Martin, Rotman School of Business, University of Toronto
    20. p 20 3 Senior leaders must learn to work with (and think like) designers. LEFT BRAIN RIGHT BRAIN known known unknown knowns unknowns unknowns execution problem-solving exploration Finance Design Engineering Innovation Marketing Social sciences Operations Entrepreneurship Law Prove it in Try it and see advance if it works (reliability) (validity) Inspired by Roger Martin, Rotman School of Business, University of Toronto
    21. p 21 Eight tips to accelerate the transformation in your organization. •  Love non-designers •  Wrap yourself in the cX flag •  Share ownership, share credit •  Align with the growth leaders •  Mediate our conversations (visually) •  Learn to speak business model •  Evolve from artists to architects •  Make a commitment to measurement
    22. p 22 Eight tips to accelerate the transformation in your organization (continued). Speak their language … or at least meet them half way. •  Love non-designers Not everyone agrees on the importance of design, but •  Wrap yourself in the cX flag everyone agrees on the importance of customers. •  Share ownership, share credit All the value is being •  Align with the growth leaders created at the intersections •  Mediate our conversations (visually) between the traditional disciplines. •  Learn to speak business model Growth leaders prefer to •  Evolve from artists to architects learn through action in the marketplace, not through •  Make a commitment to measurement analysis of passive data.
    23. p 23 Eight tips to accelerate the transformation in your organization (continued). We all learn in different ways, but visual learning (and story-based) learning •  Love non-designers is the most universally effective mode. •  Wrap yourself in the cX flag The business model •  Share ownership, share credit connects the technical domain and the social •  Align with the growth leaders domain. •  Mediate our conversations (visually) The designer as artist •  Learn to speak business model creates value from within a mystery; The designer as •  Evolve from artists to architects architect generates value by creating an environment •  Make a commitment to measurement others can see and inhabit. No discipline can break through without measurement.
    24. p 24 The Services Era is different. It is a GREAT time to be a designer. We know customer-centricity works. We are learning how to connect design and business … i.e., innovation. Designers can accelerate that process.
    25. questions?
    26. now, go try it at home
    27. Peer Insight Tim Ogilvie tim@peerinsight.com (703) 314-3123
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    Swimming Upstream
    Tim Ogilvie
    Business and Innova more

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