Learning from mobile devices

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    Learning from mobile devices - Presentation Transcript

    1. Learning with Mobile Devices 1 Mobile Devices for Learning
    2. Technology in Education 2 Mobile Devices for Learning
    3. Research Methodology Secondary Research Participant Observation Reconvened Sessions Data Reviewing 3 Mobile Devices for Learning
    4. Government High School, Domlur Karnataka State Govt run Kannada & English Medium School • State Government Syllabus • Grades: 8th – 10th , 4 sections each. • 540 students • Student: Teacher:: 34:1 • Girl: Boy:: 60:40 • 15 computers > P-III Processor > Windows 98 & Office 2000 • Student: Computer:: 5:1 • Subjects Taught: English, Math, Social Studies, Science , Kannada & Computers. 4 Mobile Devices for Learning
    5. Project Life Cycle • Make a guidebook with a map of a • Drawing assignment public place like a to identify park participants • Creating a map of To Document: their route to school • 10 living things and • Assigning GPS find their biological devices and analog names camera to mark their • Parts of a plant and tracks and visually factors required for document their their growth family, friends, Project Based neighborhood • Different shapes and angles • Making an affective map of their • Various community. communication devices. Activity Based Curriculum Based 5 Mobile Devices for Learning
    6. 6 Mobile Devices for Learning
    7. Areas of Play Fantasy Progress Play Self Control 7 Mobile Devices for Learning Lloyd Rieber: Seriously Considering Play
    8. ‘Role’ Play 8 Mobile Devices for Learning
    9. Fancy Dress Vijay and his friends often play the ‘ghost game’ when there is no power at home. The game is inspired by his playing the part of a ghost in his school play. 9 Mobile Devices for Learning
    10. One Cow or Two? 10 Mobile Devices for Learning
    11. Coffee Powder on the Palm 11 Mobile Devices for Learning
    12. Areas of Play Fantasy Progress Play Self Control 12 Mobile Devices for Learning
    13. Self Portrait 13 Mobile Devices for Learning
    14. Self Discovery 14 Mobile Devices for Learning
    15. Self Perception Ramya 15 Mobile Devices for Learning
    16. Self Perception Kavy a 16 Mobile Devices for Learning
    17. Self Perception Vijay 17 Mobile Devices for Learning
    18. Social Support 18 Mobile Devices for Learning
    19. Areas of Play Fantasy Progress Play Self Control 19 Mobile Devices for Learning
    20. Facilitation The interviewees at Cubbon Park eager to see themselves on the screen and the students proudly showing off their skills. 20 Mobile Devices for Learning
    21. Role Reversal Students teach their maths teacher how to operate the phone and click pictures. 21 Mobile Devices for Learning
    22. Peer-to-Peer Exchange 22 Mobile Devices for Learning
    23. Gender Play 23 Mobile Devices for Learning
    24. Areas of Play Fantasy Progress Play Self Control 24 Mobile Devices for Learning
    25. Social Structuring 25 Mobile Devices for Learning
    26. Drive to Discovery 26 Mobile Devices for Learning
    27. Visualization 27 Mobile Devices for Learning
    28. Discernment 28 Mobile Devices for Learning
    29. Observations Impact on Behavior • Self Discipline Self Restraint • Motivation Self Teaching • Simulations Role Play • Sharing of Data Social Building Skills • Community / Collective, Group Negotiations • Flexibility and Adaptation – To Rules – New Situations – Device Interfaces and Interactions • Team Management 29 Mobile Devices for Learning
    30. Observations Cognitive Impact • Exploration • Creativity • Problem Solving • Conceptual Learning vs. Skill Execution • Self Created Learning Material • Sequencing: Reference to Context • Synthesizing: Holistic Capture • Device Led Technical Skills • Responsibility 30 Mobile Devices for Learning
    31. Value of ‘Play’ in Learning Play Exogenous Learning Handheld devices Endogenous Play + Learning 31 Mobile Devices for Learning

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