Human Centered Design

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Human Centered Design - Presentation Transcript

  1. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces week 06 Human Centered Design Designing for Human Experiences 1
  2. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Lecture Outline • Experience Prototyping [Buchenau & Fulton Suri, 2000] • Designing for Experiencing [Sanders, 2002] • Method Cards [IDEO] • Thoughtless Acts [Fulton Suri & IDEO, 2000] 2
  3. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Experience Prototyping Buchenau & Fulton Suri (2000) Experience is a dynamic, complex, and subjective phenomenon. It depends upon the perception of multiple sensory qualities of a design, interpreted through filters relating to contextual factors. 3
  4. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Experience Prototyping The experience of even simple artifacts does not exist in a vacuum but, rather, in dynamic relationship with other people, places and objects. Additionally, the quality of people’s experience changes over time as it is influenced by variations in these multiple contextual factors. Buchenau & Fulton Suri (2000) 4
  5. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Designing Human Activities, Not Just Tools Activity Tool Subject Object 5
  6. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Experience Prototyping Experiential Aspect Emphasis on the experiential aspect of representations, which is needed to successfully (re)live or convey an experience with a product, space or system. Any kind of representation, in any medium, designed to understand, explore, or communicate what it might be like to engage with the product, space or system we are designing. Buchenau & Fulton Suri (2000) 6
  7. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Experience Prototyping Understanding User Experiences What are the contextual, physical, temporal, sensory, social, and cognitive factors we must consider as we embark on design? What is the essence of the existing user experience? What are essential factors that our design should embrace? Buchenau & Fulton Suri (2000) 7
  8. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Design for Experiencing Sanders (2002) Design people’s experiences of things, actions, and places. Experiencing is a constructive activity. Need to access people’s experiences (past, current, and potential) as the source of inspiration and ideation for design. 8
  9. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Learn from What People… Say Think Do Use Know Feel Dream Sanders (2002) 9
  10. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Learn from What People… Say Explicit: What people are able to express in words, Think but only what they want us to hear. Do Observable: Watching what people do and seeing what they Use use provides us with observable information. Know Tacit and Latent: Knowledge that can’t readily be expressed in words, Feel that can reveal latent needs. Dream Sanders (2002) 10
  11. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Learn, Look, Ask, & Try IDEO Method Cards Tools for keeping people at the center of the design process. 11
  12. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Learn: Look: Ask: Try: Analyze the Observe people to Enlist people’s Create simulations information you’ve discover what they participation to to help empathize collected to identify do rather than what elicit information with people and to patterns and they say they do. relevant to your evaluate proposed insights. project. designs. 12
  13. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Learn: Affinity Diagrams 13
  14. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Learn: Character Profiles 14
  15. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Learn: Error Analysis 15
  16. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Learn: Cross-Cultural Comparisons 16
  17. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Learn: Look: Ask: Try: Analyze the Observe people to Enlist people’s Create simulations information you’ve discover what they participation to to help empathize collected to identify do rather than what elicit information with people and to patterns and they say they do. relevant to your evaluate proposed insights. project. designs. 17
  18. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Look: A Day in the Life 18
  19. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Look: Personal Inventory 19
  20. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Look: Behavioral Mapping 20
  21. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Look: Time-Lapse Video 21
  22. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Learn: Look: Ask: Try: Analyze the Observe people to Enlist people’s Create simulations information you’ve discover what they participation to to help empathize collected to identify do rather than what elicit information with people and to patterns and they say they do. relevant to your evaluate proposed insights. project. designs. 22
  23. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Ask: Collage 23
  24. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Ask: Camera Journal 24
  25. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Ask: Unfocus Group 25
  26. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Ask: Extreme User Interviews 26
  27. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Learn: Look: Ask: Try: Analyze the Observe people to Enlist people’s Create simulations information you’ve discover what they participation to to help empathize collected to identify do rather than what elicit information with people and to patterns and they say they do. relevant to your evaluate proposed insights. project. designs. 27
  28. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Try: Empathy Tools 28
  29. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Try: Bodystorming 29
  30. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Try: Behavior Sampling 30
  31. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces IDEO Method Cards Try: Role-Playing 31
  32. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Experience Prototyping Why Experience Prototyping? More and more we find ourselves designing complex and dynamic interactions with converging hardware and software, spaces, and services. The designer needs to focus on \"exploring by doing\" and actively experiencing the subtle differences between various design solutions. Buchenau & Fulton Suri (2000) 32
  33. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Experience Prototyping Multidisciplinary Team Multiple disciplines are needed to solve the design problems of today — e.g. interaction design, industrial design, designers of environments, human factors specialists, mechanical and electrical engineers. A powerful asset to have tools and techniques which create a shared experience, providing a foundation for a common point of view. Buchenau & Fulton Suri (2000) 33
  34. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Fulton Suri & IDEO (2000) All those intuitive ways we adapt, exploit, and react to things in our environment; things we do without really thinking. 34
  35. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts “In daily life we make interpretations about the stuff around us all the time – how it might work and what we can do with it. We develop an exquisite awareness of the possibilities and sensory qualities of different materials, forms, and textures. Understanding these intuitive interpretations might be a significant source of insight for designers.” Fulton Suri & IDEO (20000) 35
  36. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Reacting? Tactile and visual encouragement to stay on track? 36
  37. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Reacting? Avoiding surfaces. Barely conscious adjustments in paths chosen? 37
  38. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Reacting? How many ways to keep hands free on the go? 38
  39. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Reacting? What other ways to encourage people to stop and shop? 39
  40. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Reacting? For comfort and relief, our feet seek a variety of surfaces. 40
  41. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Reacting? Items are safe and remembered within our personal space. 41
  42. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Responding? Remembering or pointing to your place after interruptions. 42
  43. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Responding? Easy way to carry the elements or a reminder of an intentional pairing of tools? 43
  44. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Responding? Door rail swing, unconscious stretch, better balance? 44
  45. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Responding? Simple analog tools for a more direct indication. 45
  46. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Responding? Can spatial elevation enhance social, physical, and emotional experience? 46
  47. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Co-opting? Airport office and hands free journey. 47
  48. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Co-opting? A coffee cup set inside a roll of tape to steady it. 48
  49. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Co-opting? An active storage mode. 49
  50. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Co-opting? Extending personal space. 50
  51. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Co-opting? Incidental benefits. Storage with the benefit of sun and fresh air. 51
  52. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Exploiting? Environmental features act as breaks for carts. Ideas for built-in functions? 52
  53. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Exploiting? Butter spatula and handle. 53
  54. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Exploiting? Eating pizza on the go. Cactus bulletin board. 54
  55. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Adapting? When do utilitarian tools become wearable? Personal and decorative? 55
  56. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Conforming? Common view point, stride, and rhythm. 56
  57. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Conforming? Trash stash. 57
  58. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Signaling? Shared tools often need status/progress indicators to let others know. 58
  59. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Signaling? Status indicators can save disappointment. Evident from a distance. 59
  60. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Inviting Curiosity “The key is looking carefully at what people actually do in various situations and asking ourselves questions such as these to explain what we see: Why has someone placed this object here? What are those people doing and why are they grouped like that? Why is it that people apparently avoid being here? Curiosity will reveal meaning behind these nonspectacular interactions that take place around us all the time.” Fulton Suri & IDEO (20000) 60
  61. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Inspiring and Informing Design Examining these everyday interactions, we discover a lot about how we engage, adapt and make sense of our surroundings. We see directly how design plays into our lives, how we actively shape our environment, and how we in turn are shaped by it. Observing such interactions can inspire new design opportunities and guide better solutions in valuable ways. Fulton Suri & IDEO (20000) 61
  62. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thoughtless Acts Opportunities for Design Everywhere we look there is evidence of people’s creativity in reinterpreting and adapting things, improvising solutions to make up for something that’s missing or poorly designed. We should look for patterns that point to a universal need. When we dig deep enough, behavior that might at first seem arbitrary, surprising, or idiosyncratic, usually has an insightful explanation. Fulton Suri & IDEO (20000) 62
  63. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces 63
  64. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces http://www.flickr.com/groups/thoughtlessacts/pool/ 64
  65. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Capture Thoughtless Acts Capture Thoughtless Acts you see and post them on the course web. Due Monday October 22. Discussion on Tuesday October 23. 65
  66. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Midterm Project • Feedback for your midterm project is up on the course website. • Take a critical look at your interaction loop and discuss why tangibility matter. • Tuesday October 9: Progress sketches due (post your sketches on the course website). 66
  67. Tuesday Week 6: Human Centered Design Theory and Practice of Tangible User Interfaces Thanks! 67

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