Designing with your users

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  • + whatidiscover whatidiscover 2 years ago
    Sorry guest7c1b19, I do not have any audio recording of the presentation.
  • + guest7c1b19 guest7c1b19 2 years ago
    IS THIS SLIDE SHOW PROVIDED WITH AUDIO? BECAUSE I DINDT HEAR IT! THE SLIDE IS VERY SELF-EXPLANATORY, BUT TO HAVE AN HEARING AID AS A GUIDE TO WHAT THE PICTURES ARE STATING, WOULD BE NICE! THIANKS
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Designing with your users - Presentation Transcript

  1. Designing with Your Users: Generative Tools for Collective Creativity Liz Sanders, MakeTools
  2. Design thinking concept prototype “product”
  3. Generative design thinking concept prototype “product” the fuzzy front end
  4. How design serves people today Consumption Creativity MakeTools 2007
  5. How design can serve people in the future Consumption Creativity MakeTools 2007
  6. How design can serve people in the future Consumption Creativity • Shopping • Doing • Buying • Adapting • Owning • Making • Using • Creating MakeTools 2007
  7. What is driving design? Co-creation User-centered Expert-driven 1980’s 1990’s 2000’s MakeTools 2007
  8. Where are the design disciplines? Interaction design Industrial design Architecture MakeTools 2007
  9. Generative design thinking people “users”
  10. design-led research-led
  11. expert mindset “users” seen as subjects (reactive informers) design-led research-led participatory mindset “users” seen as partners (active co-creators)
  12. expert mindset “users” seen as subjects (reactive informers) and ergonomics human factors design-led research-led participatory mindset “users” seen as partners (active co-creators)
  13. expert mindset “users” seen as subjects (reactive informers) and ergonomics human factors DESIGN USER-CENTERED design-led research-led participatory mindset “users” seen as partners (active co-creators)
  14. expert mindset “users” seen as subjects (reactive informers) and ergonomics human factors DESIGN USER-CENTERED design-led research-led “Scandinavian” participatory mindset “users” seen as partners (active co-creators)
  15. expert mindset “users” seen as subjects (reactive informers) and ergonomics human factors DESIGN USER-CENTERED design-led research-led DESIGN “Scandinavian” PARTICIPATORY participatory mindset “users” seen as partners (active co-creators)
  16. expert mindset “users” seen as subjects (reactive informers) and testing usability ergonomics human factors DESIGN USER-CENTERED design-led research-led DESIGN “Scandinavian” PARTICIPATORY participatory mindset “users” seen as partners (active co-creators)
  17. design-led “users” seen as subjects (reactive informers) “users” seen as partners (active co-creators) participatory mindset USER-CENTERED expert mindset DESIGN PARTICIPATORY DESIGN usability testing “Scandinavian” applied ethnography human factors and ergonomics research-led
  18. design-led “users” seen as subjects (reactive informers) “users” seen as partners (active co-creators) participatory mindset USER-CENTERED expert mindset DESIGN PARTICIPATORY DESIGN lead-user innovation usability testing “Scandinavian” applied ethnography human factors and ergonomics research-led
  19. design-led “users” seen as subjects (reactive informers) “users” seen as partners (active co-creators) participatory mindset USER-CENTERED expert mindset DESIGN PARTICIPATORY DESIGN contextual inquiry lead-user innovation usability testing “Scandinavian” applied ethnography human factors and ergonomics research-led
  20. design-led “users” seen as subjects (reactive informers) “users” seen as partners (active co-creators) DESIGN AND EMOTION participatory mindset USER-CENTERED expert mindset DESIGN PARTICIPATORY DESIGN contextual inquiry lead-user innovation usability testing “Scandinavian” applied ethnography human factors and ergonomics research-led
  21. design-led CRITICAL DESIGN “users” seen as subjects (reactive informers) “users” seen as partners (active co-creators) DESIGN AND EMOTION participatory mindset USER-CENTERED expert mindset DESIGN PARTICIPATORY DESIGN contextual inquiry lead-user innovation usability testing “Scandinavian” applied ethnography human factors and ergonomics research-led
  22. design-led CRITICAL DESIGN “users” seen as subjects (reactive informers) “users” seen as partners (active co-creators) probes DESIGN AND EMOTION participatory mindset USER-CENTERED expert mindset DESIGN PARTICIPATORY DESIGN contextual inquiry lead-user innovation usability testing “Scandinavian” applied ethnography human factors and ergonomics research-led
  23. design-led CRITICAL DESIGN “users” seen as subjects (reactive informers) “users” seen as partners (active co-creators) probes DESIGN AND EMOTION participatory mindset USER-CENTERED expert mindset DESIGN PARTICIPATORY DESIGN contextual inquiry lead-user innovation usability testing “Scandinavian” applied ethnography human factors and ergonomics research-led
  24. CRITICAL DESIGN probes generative DESIGN AND tools EMOTION USER-CENTERED DESIGN PARTICIPATORY DESIGN contextual inquiry lead-user innovation usability testing “Scandinavian” applied ethnography human factors and ergonomics
  25. GENERATIVE CRITICAL DESIGN DESIGN RESEARCH probes generative DESIGN AND tools EMOTION USER-CENTERED DESIGN PARTICIPATORY DESIGN contextual inquiry lead-user innovation usability testing “Scandinavian” applied ethnography human factors and ergonomics
  26. critical generative affirmative MakeTools 2007
  27. inspiration information MakeTools 2007
  28. What is experience? MakeTools 2007
  29. What is experience? MakeTools 2007
  30. What is experience? MakeTools 2007
  31. What is experience? MakeTools 2007
  32. Understanding experience future what people… make make say say do past MakeTools 2007
  33. Understanding experience future past MakeTools 2007
  34. What people do future past MakeTools 2007
  35. What people do MakeTools 2007
  36. What people say future past MakeTools 2007
  37. What people say Need photos here MakeTools 2007
  38. What people make future past MakeTools 2007
  39. What people make We put simple and ambiguous components together into toolkits that people can use to express their memories, dreams, ideas, fears, unmet needs, etc. People already know how to express themselves with the maketools. They enjoy the creative process. MakeTools 2007
  40. MakeTools 2007
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  43. MakeTools 2007
  44. MakeTools 2007
  45. MakeTools 2007
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  47. MakeTools 2007
  48. MakeTools 2007
  49. MakeTools 2007
  50. MakeTools 2007
  51. MakeTools 2007
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  55. MakeTools 2007
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  58. MakeTools 2007
  59. MakeTools 2007
  60. MakeTools 2007
  61. MakeTools 2007
  62. MakeTools 2007
  63. MakeTools 2007
  64. MakeTools 2007
  65. Dreaming about the future MakeTools 2007
  66. MakeTools 2007
  67. MakeTools 2007
  68. MakeTools 2007
  69. MakeTools 2007
  70. MakeTools 2007
  71. what people make MakeTools 2007
  72. what people make MakeTools 2007
  73. MakeTools 2007
  74. MakeTools 2007
  75. MakeTools 2007
  76. current ideal MakeTools 2007
  77. how I wish I could work MakeTools 2007
  78. MakeTools 2007
  79. MakeTools 2007
  80. MakeTools 2007
  81. Medication administration system: Nurses MakeTools 2007
  82. My ideal hospital experience: Community member MakeTools 2007
  83. The patient journey: Nurse MakeTools 2007
  84. The ideal hospital room: Nurse MakeTools 2007
  85. Making the ideal patient room MakeTools 2007
  86. The ideal patient room MakeTools 2007
  87. Questions Are we losing control of the design process? Yes, we are losing control of the traditional design process, but we are at the same time opening it up to others. We are entering new design spaces where we let go of our control in order to amplify the creativity of other people. MakeTools 2007
  88. Questions How much do we want everyday people to drive design? They should drive it to the extent of their expertise, abilities and interest. MakeTools 2007
  89. Questions If everyone is creative, then what is the role of the designer? Designers will learn to use their own creativity to amplify the creativity of other people. In the future, designers will be the creators of scaffolds upon which everyday people express their creativity. MakeTools 2007
  90. What is next? Co-creation User-centered Expert-driven MakeTools 2007
  91. What is next? Co-creation Designing “stuff” User-centered Expert-driven MakeTools 2007
  92. What is next? Co-experiencing Co-creation Designing “stuff” User-centered Expert-driven MakeTools 2007
  93. What is next? Collective creativity Co-experiencing Co-creation Designing “stuff” User-centered Expert-driven MakeTools 2007
  94. What is next? Cultural sustainability Collective creativity Co-experiencing Co-creation Designing “stuff” User-centered Expert-driven MakeTools 2007
  95. What is next? Cultural sustainability Collective creativity Co-experiencing Co-creation Designing “stuff” User-centered Expert-driven MakeTools 2007
  96. Exploring experience MakeTools 2007
  97. Exploring future experience MakeTools 2007
  98. Thank you MakeTools 2007

+ whatidiscoverwhatidiscover, 3 years ago

custom

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Designing with your users
Liz Sanders
UX Week 200 more

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