Design Thinking

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  • + SRINI SRINI N 2 years ago
    very instructive. tnx for sharing.
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Design Thinking - Presentation Transcript

  1. DESIGN THINKING
  2. CONTENTS It’s getting so complicated! A hierarchy of design complexity Digital technology everywhere Working together People and prototypes
  3. IT’S GETTING SO COMPLICATED! For example, try designing a phone service.
  4. Phone services used to be simple
  5. Not any longer
  6. The i-mode service
  7. Shibuya, Tokyo
  8. Takeshi Natsuno
  9. Developing the i-mode service
  10. The little bear
  11. You can even buy a drink using your i-mode service
  12. Differences between Japan and the USA
  13. A HIERARCHY OF DESIGN COMPLEXITY
  14. To design a physical object like these sun glasses for Nike,
  15. We have to know how big we are (anthropometrics)
  16. To design a comfortable chair like this for Steelcase,
  17. We have to know how the spine moves (physiology)
  18. To design the user interface for this underwater camera,
  19. Controlled remotely from the surface,
  20. You need to control both camera and submarine
  21. And to know how people think (cognitive psychology)
  22. To design services we must consider the whole experience!
  23. To sum up A HIERARCHY OF COMPLEXITY To design for connectivity • USER EXPERIENCES To design user interfaces ^ COGNITIVE PSYCHOLOGY To design physical behaviors ^ PHYSIOLOGY To design physical objects ^ ANTHROPOMETRICS
  24. But how about the planet?
  25. Design for sustainability must be at the top of the hierarchy
  26. A sustainability handbook from IDEO
  27. “Where does it come from and where does it go?”
  28. A Scandinavian Milk Carton
  29. Air handle
  30. Not much material
  31. Bio-degrades to water, chalk and carbon dioxide
  32. Ecolean material - chalk and plastic binding agents
  33. Shopping bag concept project - compost-able material
  34. Shopping bag concept project - re-useable material
  35. Shopping bag concept project - recycled material
  36. Shopping bag concept project - telling the story
  37. DIGITAL TECHNOLOGY EVERYWHERE “Everything that can be digital will be.” Razorfish
  38. Designing Interactions - interviews with 40 experts
  39. A book and a DVD
  40. www.designinginteractions.com - homepage www.designinginteractions.com
  41. www.designinginteractions.com - interviews
  42. Chapter 4 - the way in which we adopt new technologies
  43. New technologies are usually adopted in three phases
  44. Paul Mercer designed the original chip set for iPod
  45. Paul Mercer talks about designing a great user experience
  46. iTunes came first . .
  47. then the iTunes Music Store, but only afterwards the iPod
  48. WORKING TOGETHER Interdisciplinary teams
  49. DESIGN THINKING Design research ~ HOW TO KNOW Interdisciplinary design thinking ~ WHAT TO DO? Specialist design skills ~ HOW TO DO IT? General design awareness ~ HOW TO CHOOSE?
  50. POST-DISCIPLINARY DESIGN “Check your disciplines at the door of the project room!”
  51. Team brainstorm
  52. Hasso Plattner Institute of Design ~ d.school tr
  53. tr
  54. tr
  55. tr
  56. tr
  57. PEOPLE AND PROTOTYPES A common denominator for success
  58. The people you design for may be older or younger than you
  59. From a different background or performing specialist tasks
  60. 51 ways of understanding people’s latent needs and desires
  61. Complimentary to research techniques for marketing
  62. Looking for inspiration rather than quantitative information
  63. PROTOTYPES
  64. For objects you prototype in a shop, for electronics in a lab
  65. For screen design, you prototype in Macromedia or Flash
  66. For user experiences, prototype with video and simulations
  67. Ultra Mobile PC concepts for Intel
  68. For speed, prototype with paper and sketch scenarios
  69. The user experience design process - pinball or wheel?
  70. Harness tacit knowledge as well as logical thinking The mind is like an iceberg, just a little above the surface of consciousness, but lots more available to intuitive design thinking, buried in the subconscious!
  71. THANK YOU!

+ whatidiscoverwhatidiscover, 2 years ago

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Design Thinking
Bill Moggridge
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