Design in the innovation process

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    Design in the innovation process - Presentation Transcript

    1. Design in the Innovation Process a Workshop Innovation Convergence Minneapolis, MN September 26, 2004 9:00am – 12:00pm ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 1
    2. Success = Learn what Learn about Learn common Learn how to may be the “business concerns of better teach missing in side” of innovators what we know our process design H2 support H2 get H2 incubate innovation practical and ideas (foster with implement patience) structure H2 improve H2 Manage H2 Identify & processes for egos and promote ideas innovation power bases H2 learn from other industries ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 2
    3. Information drives Innovation Different!! New! Better!! New information Information arbitrage Novel application of old information ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 3
    4. …so communication is critical to innovation A word is half his who hears it and half his who speaks it. — Michel de Montaigne 16th century French essayist ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 4
    5. …and the “information age” is having a profound affect Much more …from a greater ..shared among many …on a much larger information variety of sources more stakeholders playing field Technology Internal discoveries R&D US consumers, producers, & investors Economics Academic research Marketing English Psychology Internet Industrial design Global consumers Culture Publishing Strategy Global producers explosion Real-time Operations Global capital feedback Consulting reports Finance All languages Partners Consumers ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 5
    6. What roles might design and designers play? Design is more than pretty pictures, decoration, and styling. Design is a body (and a community) of practice. It comprises tools, techniques, approaches, and principles that are uniquely suited to conditions of information overload. ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 6
    7. Information in the Innovation Process conceptual mess springboard definition Clarify Ideate Develop problem concept specs statement direction Clarify, Ideate, Develop, Implement framework borrowed from Foresight - a project of the International Center for Studies in Creativity and Blair Miller & Associates ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 7
    8. Clarify ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 8
    9. From “mess” to problem statement… Desired outcomes mess Well-defined challenge Team oriented to mission and process Opportunity areas identified - technology Clarify - competition - customer problem Information activities statement Gather internal & external information Filter & interpret from diverse sources Determine relevance Begin to shape a point of view Immerse in new information domains Prioritize opportunity areas ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2004 • 9
    10. Sorts & clusters Clarify • Provide ample • Simplify • Create parity space • Establish hierarchy • Preserve • Make information “baby pictures” • Inspire confidence shareable in completeness • Show relationships • Malleable ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 10
    11. Sorts & clusters: using everyday tools Clarify • Automate tasks • Not just for numbers ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 11
    12. Sorts & clusters: Analysis & Transformations™ Clarify • Supports complexity • Reveals patterns & relationships • Makes large lists manageable ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 12
    13. Frameworks: a point of view Clarify What are the elements of a Compelling Experience? • Supports benchmarking • Highlights gaps and disconnects • Permits repeated use and iteration ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 13
    14. Frameworks: the dreaded 2D map… Clarify Many environments 1 2 Journalist Field service Political technician consultant Field sales rep. Management Occupational consultant therapist Plumber Low Architect Designer High protocol protocol Contractor Office manager Acupuncturist 3 4 Startup entrepreneur Printing • Sets up a choice manager about where to focus University professor • Ensures completeness Few environments ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 14
    15. Frameworks: Innovation Landscapes™ Clarify Pharmaceutical B N En C Pr Pr Se C B C us et ab or od od rv ha ra us in w e uc uc ic nn nd to es or lin pr e el m s ki g oc tp ts er m ng pr es er ys od oc fo ex se te pe el es s rm m rie s se an s s ce nc e • Deciphers industry pattern over time • Helps identify areas of concentration (and lack thereof) to point to opportunities ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 15
    16. Concept Maps: plain Clarify • Reveals relationships • Connects to tangible things, people, etc. • Permits team to stay un-structured as long as possible • Source: Learning to Learn ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 16
    17. Concept Maps: fancy Clarify Time Effort Kids’ preferences Money Constraints Cooking history Mother-in-law Mother Family traditions Influencers Real Husband Friends Media • Puts entities in Tricks relationship to one another ‘Superhero’ products Coupons & sales Customization Rationalizations • Shows dynamics between entities ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 17
    18. Concept Maps: data-driven Clarify • Provides big picture view • Driven by data (in this case, fed from Google) • ww.marumushi.com/apps /newsmap/newsmap.cfm ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 18
    19. Summary: Three ways to ‘describe the mess’ Tools mess Sorts and Clusters organize and create hierarchy. Frameworks put information in a known context and highlight gaps. Clarify Concept Maps help teams discover and orient to relationships. problem statement Principles Create hierarchy Explore relationships Give an overview ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 19
    20. Ideate ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 20
    21. From springboard to concept direction… Desired outcomes springboard Directions for innovation Defined concepts Comprehensive approaches Ideate Information activities Communicate opportunity areas Stimulate and inspire creative thinking concept direction Generate ideas (of a desired type) Compare, cluster, and combine ideas Highlight external benchmarks Evaluate against criteria ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 21
    22. Environments Ideate • Persistent information • Supports multiple stories and tellers • Multiple media • Active communication via conversations ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 22
    23. Environments Ideate • Working, not just absorbing information • Layered, changes over time as new information emerges ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 23
    24. Building Blocks Ideate • Summarizes learnings and intended focus • Makes the challenge “bite-sized” • Lets you isolate and test specific elements ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 24
    25. Generative templates: The Innovation toolkit Ideate • Provide focused information, with rigorous protocols • Prompt for infor- mation that allows for decision-making ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 25
    26. Iconic Stories Ideate • Make people laugh, then reflect • Create buzz around the project • Ongoing touchstone to reinforce “why we’re doing this” ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 26
    27. Summary: Four ways to ‘set the table’ Tools springboard Environments fully immerse teams in the challenge. Building Blocksbreak the challenge into manageable pieces. Ideate Templates promote comprehensive solutions. concept Iconic Stories dramatize and focus the direction challenge. Principles Infuse fun, humor, and perspective Support interaction w/data Make the challenge “Get-able” Put the challenge in context ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 27
    28. Develop ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 28
    29. From conceptual definition to specifications… Goals conceptual Refined and developed concept definition Detailed specifications Clear “marching orders” Documented dependencies Develop Info about risk and contingencies Information activities specs Communicate concepts to many audiences Put concepts in context - business case - user case / market trends Test and validate (proof of concept) Respond to development challenges and feedback from tests ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 29
    30. Briefs Develop • Connect the system of documents • Provide simple story upfront; use appendix for details ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 30
    31. Briefs Develop ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 31
    32. Concept prototypes: visualize the possibilities Develop ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 32
    33. Concept prototypes: visualize the possibilities Develop • Show how pieces work together • Use the right level of explanation so the recipient can do the job in the next phase ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 33
    34. Mantras: the internal rallying cry Develop • Help wrap reader’s mind around the essence • Provide clear contrast and drama ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 34
    35. Mantras: the internal rallying cry Develop • Establishes criteria • Rules things out and rules things in ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 35
    36. Summary: Three ways to ‘spread the faith’ Tools conceptual Briefs organize ideas and directions, definition preserving rich linkages. Prototypes describe the future state in tangible terms. Develop Mantras focus an organization on the mission. specs Principles Make abstract things tangible Enroll and enlist support within an organization Import inspiration from outside the company and the industry Convey priorities and hierarchy of actions ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 36
    37. Innovation phases and design tools Design tools and principles can play a role throughout the innovation process, helping to accelerate the process and enhance outcomes. Clarify Ideate Develop Sorts and Clusters organize Environments fully immerse Briefs organize ideas and and create hierarchy. teams in the challenge. directions, preserving rich linkages. Frameworks put Building Blocks break the information in a known challenge into manageable Prototypes describe the future context and highlight gaps. pieces. state in tangible terms. Concept Maps help teams Templatespromote Mantras focus an discover and orient to comprehensive solutions. organization on the mission. relationships. Iconic Stories dramatize and focus the challenge. ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 37
    38. Thank you for participating! If you’d like further information… Go to www.doblin.com Or e-mail: tomoko.ichikawa@doblin.com tom.mulhern@earthlink.net kim.erwin@earthlink.net ICHIKAWA • ERWIN • MULHERN ke DESIGN INNOVATION CONVERGENCE 2 0 0 4 • 38

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