E-Learning and Pedagogy (2005)

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    E-Learning and Pedagogy (2005) - Presentation Transcript

    1. e-Learning and Pedagogy a New Trend in e-Learning Dr Wolfgang Greller Faculty Day University of Veterinary Science Vienna 22 March 2005
    2. My Background
      • FE/HE courses from HNC to PhD
      • 80+ Learning Centres in remote areas and islands
      • Network of 15 colleges and research institutions
      University of the Highlands and Islands
    3. Why e-Learning?
      • Offers flexible learning on demand, any time or anywhere
      • Allows for creative innovation in education and new ways of delivery
      • Provides a safe environment
      • Creates an economy of scale that is otherwise impossible
      • Captures teaching and learning
    4. Benefits of ICT
      • Charles Clarke (prev. Minister of Education, now Home Secretary of the UK):
      • “ Institutions should take full advantage of the benefits of ICT, both pedagogically to enhance teaching, and administratively to maximise value for money”
      • “ They need to respond effectively to the increased ICT demands of today’s students”
    5. Drivers (1)
      • Student demands (cf. Clarke):
      • ICT in education – “Nintendo generation”
      • wider learning opportunities
      • flexible provision
      • continuous development
      • access to high quality education
      • individual learning needs
    6. Drivers (2)
      • Institutions need to :
      • Provide more for less (efficiency gains)
      • Competitive edge in a competitive market
      • Achieve return on investment for ICT
      • Protect their assets (including content)
      • Create transparent and auditable practice
      • Educate employable graduates
    7. Some views on (e-)Learning Lecturer Resources Peers University Services Student
    8. Some views on (e-)Learning
      • UK Quality Assurance Agency:
      lone learner fully online no e-mode cohort learner remote on site fully flexible fully traditional
    9. Pedagogic Innovation Staff Development Academic staff Innovation Tradition Critical mass Cottage industry Mainstream
    10. Where are we today
      • James Taylor (USQ): Generation model of Distance Education
      flexible  supported  Internet access to resources, Computer mediated communication, interactive media online Flexible Learning Model not flexible  supported  Audioconferencing, Videoconferencing Tele-learning Model flexible  unsopported  Audiotape, Videotape, Computer-based learning, Interactive CD-Roms, TV/Radio Broadcasts Multi-media Model flexible  unsupported  Print Correspondence Model
    11. e-Learning Systems’ Evolution Static Interactive Collaborative Personalised Conditional Dynamic HTML- or text-based Database driven Communicative Integrated Intelligent Content Pedagogy Multimedia Systems
    12. e-Pedagogy Technology Content Pedagogy
      • LEARNING
      The big question e - How?
    13. The Problem Zone
      • e-Learning is driven by technology not by pedagogy
      • Current tools and platforms only provide (structured) content – does not produce learning
      • Learning is a social activity
      • Pedagogy of e-Learning is hidden and not portable
      HEFCE strategy (2005) : Committed to fully embed e-learning in a sustainable way within the next 10 years! but
    14. Pain ?!
      • Technology can be limiting to pedagogy
      • Content by itself has little or no value to the learner (cf. MIT OpenCourseware) – it needs to be supported and contextualised
      • The academic focus lies on research not on teaching
      • Academic lecturers are a largely untrained workforce (Casey & Brosnan 2004)
      These factors lead to poor pedagogic quality of online provision and a mixed student experience
    15. Learning Design
      • Good pedagogy can be derived from different sources (Koper 2005):
      • Pedagogic theory
      • Good practice
      • Educational patterns
    16. Learning Design
      • In 2003, the IMS Global Consortium adopted the IMS Learning Design specification:
      • It makes L&T processes explicit to be reflected, refined, reviewed and shared
      • It makes them machine readable and discoverable
      • It creates portability from system to system and supports blended learning
      • It contains learning sequences/activities
      • It supports multi-user activities
    17. Learning Design
      • The basic idea of LD is to create a common vocabulary for users of any pedagogic application into which existing and new designs can be translated (Koper 2005).
      • It allows learners to do:
      different things @ the same time the same things @ different times
    18. Learning Design
      • Identifies the learners as:
      • People in specific groups and roles engage in activities using an environment with appropriate resources and services
      Will lead to the next generation of virtual learning environments (VLEs)
    19. Learning Desing
      • Implementation of LD:
      • There is still a looooooooooong way to go………
      Wolfgang Greller Head of Learning Environments UHI Millennium Institute Stornoway, Isle of Lewis SCOTLAND [email_address]

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