1. MOSC 2010 TM Android Applications in 3D Yap Wen Jiun @wenjiun Multimedia University Lecturer CodeAndroid Malaysia Member
2. Why Android?  An open, free development platform based on Linux and open source  Growing very fast!  Provides the Android Market for distribution and monetization of your applications and has no approval process for application distribution  Supports OpenGL ES and many more ...
3. Why 3D?  3D is very popular!  3D is visually more realistics  3D is a must for 3D visualization such as flight simulation  3D is fun especially for games
4. 3D Games Winds of Steel by DeckEleven Entertainment Speedx 3D by HyperBees Ltd.
5. 3D User Interface Stock 3D Gallery Earth Live Wallpaper by unixseb
6. Depth perception Depth perception is the visual ability to perceive the world in 3D, arises from a variety of depth cues such as:  Monocular cues  Perspective  Occlusion  Size comparison ● Depth from motion  Motion parallax  Binocular cues ● Stereopsis/Binocular disparity    - Wikipedia
7. 3D Rendering 3D rendering is the 3D computer graphics process of automatically converting 3D models into 2D images with 3D photorealistic effects on a computer. OpenGL (Open Graphics Library) is a standard specification defining a cross-language, cross-platform API for writing applications that renders 2D and 3D computer graphics. The interface consists of over 250 different function calls which can be used to draw complex 3D scenes from simple primitives. - Wikipedia
8. OpenGL ES OpenGL for Embedded Systems is a subset of the OpenGL 3D graphics API designed for embedded devices, managed by the not-for-profit technology consortium, the Khronos Group, Inc. 1st Generation Android Devices → OpenGL ES 1.0 plus various 1.1 extensions 2nd Generation Android Devices (Android 2.0 & higher) → OpenGL ES 2.0, 1.1 + extensions
9. Learning Android OpenGL ES API Demos Books - Sample Codes  http://www.pragprog.com/titles/eband3/hello-android Blogs with demo apps  http://nehe.gamedev.net/ & http://code.google.com/p/nehe-android/  http://code.google.com/p/akjava-android-project/  http://blogs.sonyericsson.com/developerworld/category /tutorials/3d-list/
10. Learning Android OpenGL ES
11. Getting 3D Models Create directly with OpenGL Codes Import external 3D models (OBJ, DAE) with min3D http://code.google.com/p/min3d/  Create in 3D modeling program (Blender, SketchUp etc)  Download free 3D models from Internet  Scan in physical objects with 3D laser scanning
12. Android NDK The Android NDK is a companion tool to the Android SDK that lets Android application developers build performance-critical portions of their apps in native code (C, C++). The NDK provides stable headers for libc (the C library), libm (the Math library), OpenGL ES (3D graphics library), the JNI interface. Very convenient to developer that already has an exisiting native C/C++ OpenGL renderer that has thousands of lines of code.
14. 3D Head Tracking By tracking the location of your head and rendering view dependent images on the display, this effectively transforms the display into a virtual environment which has a realistic illusion of depth and space http://johnnylee.net/projects/wii/
15. Sensor TrackingOrientation sensor can try to fake the 3D head trackingclass HeadTracking extends Activity implementsSensorEventListenerSensorManager mgrSensor sensormgr=(SensorManager)getSystemService(SENSOR_SERVICE)sensor=mgr.getDefaultSensor(Sensor.TYPE_ORIENTATION)mgr.registerListener(this, sensor,SensorManager.SENSOR_DELAY_FASTEST)......
16. Face Tracking Actual head tracking is possible with front-facing camera FaceDetector arrayFaces = null FaceDetector.Face getAllFaces[ ] = null getAllFaces = new FaceDetector.Face[NUM_FACES] arrayFaces = new FaceDetector (sourceImage.getWidth( ), sourceImage.getHeight( ), NUM_FACES) arrayFaces.findFaces(sourceImage, getAllFaces)
17. Augmented Reality A live direct or indirect view of a physical real-world environment whose elements are augmented by virtual computer-generated imagery – Wikipedia
18. Camera Preview class Preview extends SurfaceView implements SaurfaceHolder.Callback SurfaceHolder mHolder mHolder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_ BUFFERS) Camera mCamera mCamera = Camera.open( ) mCamera.setPreviewDisplay(holder) mCamera.startPreview( )
19. Stereoscopic View Stereoscopy is the enhancement of the illusion of depth in a photograph, movie or other 2D graphics by presenting a slightly different image to each eye, and thereby adding the dominant stereopsis cues.  Active LCD shutter  Circularly polarized projections  Lenticular autostereoscopic displays  Anaglyphs
20. Red-Cyan Anaglyph Graphics are made up of two differently filtered coloured graphics, one for each eye, superimposed to produce a depth effect – Wikipedia gl.glDisable(GL10.GL_DEPTH_TEST) gl.glEnable(GL10.GL_BLEND) gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE) gl.glColorMask(true, false, false, true) gl.glColorMask(false, true, true, true)
21. Endless Possibilities ... In the future … anything is possible Check out CodeAndroid Malaysia at http://www.codeandroid.my/ Thank you! Small portions of this presentation are modifications based on work created and shared by Google and used according to terms described in the Creative Commons 3.0 Attribution License.