Cross gendered leisure project rec 3202
Upcoming SlideShare
Loading in...5

Cross gendered leisure project rec 3202



Cross Gendered Leisure Project_REC 3202.pptx

Cross Gendered Leisure Project_REC 3202.pptx



Total Views
Views on SlideShare
Embed Views



0 Embeds 0

No embeds


Upload Details

Uploaded via as Microsoft PowerPoint

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
Post Comment
Edit your comment

Cross gendered leisure project rec 3202 Cross gendered leisure project rec 3202 Presentation Transcript

  • GAMING LIKE A GUY… BUT AS A GIRL Wendy P. Bedford REC 3202 – Summer 2012
  • THEN AND NOW… First commercial arcade video game introduced in 1971 • Computer Space by Nutting Associates Offers escape from reality • Stressors – financial, responsbitility Socializing: Gaming communities, online team mates Fantasy • Role play games: World of Warcraft, Dungeons & Dragons • Violence / Crime: Grand Theft Auto, Army of 2, Halo
  • WHY GAME? Men do it for social reasons • Explore fantasy • Online gaming communities • Male bonding Women do it for personal reasons • Way to be productive, i.e. exercise
  • TRADITIONALLY MALE According to Shari Graner Ray, 16 yrs experience as game designer, ofSony Online Entertainment and the Cartoon Network, and keynote speakerat the Sex in Video Games conference: • Female characters display physical traits humans get when theyre ready for sex: partially open mouths with large red lips, heavy eyelids (or "bedroom eyes"). • Female characters dressed in sexually explicit clothing and placed in sexual poses, whereas the male characters arent. • These "sex object" images arent going to appeal to the average female gamer, Ray said.
  • MEN VS. WOMEN 42% of all gamers are women • Women >18 years old = 37 percent of gaming population; Boys <=age 17 or younger = 13 percent More women gamers  Slow social role reversal • Men: “I don’t want to grow up.” • Women becoming more prominent in household Draw • More than half of male gamers say it’s the element of competition • Two thirds of women cite stress relief as the reason they play
  • MEN VS. WOMEN Stanford study took brain images as male & female gamers playeda strategy game • “Male brains showed a much higher level of activation than the females when they gained more territory” Women play more times in a day but men play for longer periods when they play
  • 5 TYPES OF FEMALE GAMERS Competitors • Take risks, like the thrill of the game Immersives • Stressed out from daily life, use gaming as escape and form of life control Minders • Satisfied with life, like casual games, like to play alone Bonders • Very busy, connect with family through games, like physical games as bonding Dabblers • Lead full lives, devote little energy to gaming, like cards/puzzle games
  • WHY NOT ME? Lack of appreciation Time commitment Sense of responsibility Values conflict
  • MY EXPERIENCE Challenged by patience • Type A person, perfectionist Frustration • Male bonding concept, ale sense of humor lost on me • Felt guilty for not doing something productive Highs did not equal lows for me • Satisfaction of making it to one level did not equal the frustration of getting there • Nothing to show for it when done
  • MY EXPERIENCE New appreciation for “skill” (?) • Still without full “buy-in” I don’t have the patience • Hence, not much desire to continue Good quality time with my husband • Still best left to him and his boys
  • REFERENCES Arthurs, Deborah. "Women Play Computer Games Just as Much as Men - andThey Prefer Gaming to Sex, Survey Reveals." Mail Online. Daily Mail, 14 July 2011.Web. 13 Aug. 2012. <>. Bennett, William J. "Why Men Are in Trouble -" CNN. Cable NewsNetwork, 04 Oct. 2011. Web. 13 Aug. 2012.<>.
  • REFERENCES Brandt, Michelle L. "Video Games Activate Reward Regions of Brain in Men More thanWomen, Stanford Study Finds." Med Stanford Edu. Stanford School of Medicine, 4 Feb. 2008.Web. 3 Aug. 2012.<>. Girard, Nicole. "Explaining Disconnect between Women, Video Games - CNETNews." CNET News. CBS Interactive, 9 June 2006. Web. 13 Aug. 2012. -women,-video-games/2100-1043_3-6082459.html.
  • REFERENCES "Guys Love Video Games? Its in the Brain." ABC Local. N.p., 6 Feb. 2008.Web. 10 Aug. 2012.<>. Minnie. "Why Don†™ Women Play Games?" Why Don†™ Women Play t tGames? N.p., Sept. 2011. Web. 13 Aug. 2012.<>.
  • REFERENCES Reagan, Gillean. "Inside The Minds Of Girl Gamers." Business Insider. TheInsider, 10 Mar. 2010. Web. 13 Aug. 2012.<>. Tyson, Jeff. "How Video Game Systems Work." HowStuffWorks. N.p., n.d.Web. 13 Aug. 2012. <>. "Video Game Voters Network." Top 10 Gamer Facts.,2009. Web. 13 Aug. 2012.<>.
  • REFERENCES Admin. "Medical Journal Articles." Video Game Containing Violences Can Affect tothe Brain -. Medical Journal Articles, 6 Dec. 2011. Web. 03 Aug. 2012.<>. Violent Video Games and Young People. Harvard Medical School, Oct. 2010. Web.3 Aug. 2012.<>.