CS4344 Lecture 2: Consistency and Synchronization Protocols in Client/Server Architecture

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CS4344 Lecture 2: Consistency and Synchronization Protocols in Client/Server Architecture

  1. 1. Centralized Server Architecture 1
  2. 2. states Simulate Collect Events events Game Game or States Game Render States Wait 2
  3. 3. Consistency 3
  4. 4. Synchronization Protocols 4
  5. 5. Causal Order of Events 5
  6. 6. Suppose there is no delay. We can take the order of events generated and order of events received as the consistent order. S 6

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