cyberSecurity_Milliron

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  • cyberSecurity_Milliron

    1. 1. A New Generation of Learning What’s Up, What’s in Store & What’s at Stake Mark David Milliron [email_address]
    2. 2. What’s Up <ul><li>Video games </li></ul><ul><li>PC </li></ul><ul><li>Email </li></ul><ul><li>CDs </li></ul><ul><li>Individualist </li></ul>Generation X <ul><li>Web </li></ul><ul><li>Cell phone </li></ul><ul><li>IM </li></ul><ul><li>MP3s </li></ul><ul><li>Online community </li></ul>Net Gen Baby Boomers <ul><li>TV generation </li></ul><ul><li>Typewriters </li></ul><ul><li>Telephone </li></ul><ul><li>Memos </li></ul><ul><li>Family focus </li></ul>
    3. 3. What’s Up <ul><li>NetGen’s Online 12.2 hrs per week </li></ul><ul><ul><li>28% > GenX, 50%>Boomer </li></ul></ul><ul><li>NetGen 50% more likely to send IMs than GenX, 2x as likely to read Blogs, 3X as likely to use Social Networking Sites </li></ul><ul><li>41% HH Broadband (up from 29% in 2004) </li></ul><ul><li>75% HH Mobile Phones </li></ul><ul><ul><li>Data to phone: 45% NetGen, 27% GenY, 17% Boomers </li></ul></ul><ul><li>91% HH use a Search Engine once a week </li></ul>
    4. 4. What’s In Store <ul><li>Attract, Serve, Retain, & Engage </li></ul><ul><li>Visioning </li></ul><ul><li>Planning </li></ul><ul><li>Fundraising </li></ul><ul><ul><li>Capital Funds </li></ul></ul><ul><ul><li>Operational Funds </li></ul></ul><ul><ul><li>Maintenance Plans </li></ul></ul><ul><li>Sustainable Learning Environment </li></ul>
    5. 5. What’s In Store <ul><li>Blurring and Blending </li></ul><ul><li>Mobility Galore </li></ul><ul><li>Gaming </li></ul><ul><li>Social Networking </li></ul><ul><li>High-Impact Presentation/Engagement Technologies </li></ul><ul><li>Analytics, Diagnostics, and Evidence-Based Education </li></ul><ul><li>The Human Touch </li></ul>
    6. 6. Blurring and Blending Face to Face Infrastructure * Campus *Classrooms *Lecture Halls *Labs *Office Hours *Library Online Infrastructure *Portal *Learning Mgt Systems *Repositories *Phones *Blogs *ePortfolios Blended Blurred Activities Lecture, Dialogic, Small Groups, Learning Communities, Project-Based Learning, Self-Directed Learning, Collateral Learning
    7. 7. Blurring and Blending
    8. 8. Mobility Galore
    9. 9. Mobility Galore
    10. 10. Gaming
    11. 11. Gaming
    12. 12. Gaming
    13. 13. Social Networking
    14. 14. Social Networking
    15. 15. Social Networking
    16. 16. High-Impact Presentation/ Engagement Technologies
    17. 17. Analytics, Diagnostics, and Evidence-Based Education
    18. 18. Analytics, Diagnostics, and Evidence-Based Education Optimization Predictive Modeling Forecasting Reporting / OLAP Data Management Data Access What will happen next? What’s the best that can happen? How Much? How Many? What Happened? Insight Information Value
    19. 19. The Human Touch E-Mail Serenity Prayer
    20. 20. What’s In Store <ul><li>Blurring and Blending </li></ul><ul><li>Mobility Galore </li></ul><ul><li>Gaming </li></ul><ul><li>Social Networking </li></ul><ul><li>High-Impact Presentation/Engagement Technologies </li></ul><ul><li>Analytics, Diagnostics, and Evidence-Based Education </li></ul><ul><li>The Human Touch </li></ul>
    21. 21. What’s In Store <ul><li>Attract, Serve, Retain, & Engage </li></ul><ul><li>Visioning </li></ul><ul><li>Planning </li></ul><ul><li>Fundraising </li></ul><ul><ul><li>Capital Funds </li></ul></ul><ul><ul><li>Operational Funds </li></ul></ul><ul><ul><li>Maintenance Plans </li></ul></ul><ul><li>Sustainable Learning Environment </li></ul>
    22. 22. What’s in Store http://www.splcenter.org/intel/map/hate.jsp http://www.networkforgood.org/
    23. 23. Dr. Mark David Milliron [email_address] catalyticconversations.blogspot.com www.markmilliron.com

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