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Tom Armitage: Den materielle verden (Webdagene 2013)
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Tom Armitage: Den materielle verden (Webdagene 2013)

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  • 1. “the main material I work in is software”
  • 2. The Material World Tom Armitage tom@infovore.org tomarmitage.com @tom_armitage
  • 3. Software is a material.
  • 4. Data is a material.
  • 5. Services are materials.
  • 6. Electronics, radio, hardware are materials.
  • 7. Immaterials
  • 8. Place is a material.
  • 9. Time is a material
  • 10. vesper.5 - Michael Brough
  • 11. ghostcar
  • 12. http://bit.ly/ghostcar_ta
  • 13. http://bit.ly/ghostcar_ta
  • 14. The materiality of design being made obvious
  • 15. The Cloud Is A Lie
  • 16. Materials are constraints
  • 17. Alan Kay “The ability to ‘read’ a medium means you can access materials and tools created by others. The ability to ‘write’ in a medium means you can generate materials and tools for others. You must have both to be literate.”
  • 18. Material Exploration
  • 19. William Hurt, “The Challenger”
  • 20. “...he cut a block of wood to fit his shirt pocket. Then he carried it around for months, pretending it was a computer. Was he free for lunch on Wednesday? Hawkins would haul out the block and tap on it as if he were checking his schedule.”
  • 21. “...If he needed a phone number, he would pretend to look it up on the wood. Occasionally he would try out different design faces with various button configurations, using paper printouts glued to the block."
  • 22. Thomas Heatherwick “You don’t want to fall in love with an idea.”
  • 23. ustwo - “Live Wireframing”
  • 24. Immaterials -Timo Arnall, Jack Schulze
  • 25. Show Everything
  • 26. Schooloscope
  • 27. One New Graph A Day
  • 28. “Technical wife” “Design husband”
  • 29. drift-compatible “Technical wife” “Design husband”
  • 30. “take ideas seriously by playing with them” Seymour Papert
  • 31. Toys
  • 32. Seamful Design
  • 33. Matthew Chalmers “Seams in interactive system designs and infrastructures show through in users’ interaction, but we can design for such seams. We can help users understand and adapt our systems and their activity, with design that weave transparent use and more analytical use together into... ‘the fabric of everyday life’”.
  • 34. Toys... “radiate playfulness and opportunity” Matt Jones
  • 35. Microworlds
  • 36. Abstract toys
  • 37. Play
  • 38. making is playing
  • 39. problem Problem-solving is convergent
  • 40. idea Toymaking is divergent
  • 41. http://bit.ly/interval_ta
  • 42. Purpose often emerges through play
  • 43. Richard Feynman For a successful technology, reality must take precedence over public relations, for nature cannot be fooled.
  • 44. The Material World Tom Armitage tom@infovore.org tomarmitage.com @tom_armitage