5 Corporate cultures that inhibit designing creative solutions

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    5 Corporate cultures that inhibit designing creative solutions - Presentation Transcript

    1. 5 corporate cultures that inhibit designing creative solutions Presentation for the Fifth Annual Design Research Conference at the Interdisciplinary Design Institute of Washington State University- January 15-16, 2009 Wendy Castleman | Principal User Research Scientist | [email_address]
      • Design for various cultures
      in The impact of culture on designing
    2. My World
    3. Who am I? Design
    4. Influences on Designer Creativity Personal character, personality and skills Physical environment Cultural environment
    5. Cultural Environment
    6. Team who could design creative solutions Personal character, personality and skills
    7. In a place where team could design creative solutions… Physical environment
    8. Ideal Cultural Environment for Designing Creative Solutions Perspectives Customer Input & Feedback This is fun! Cultural environment Iterative Prototypes
    9. 5 Corporate Cultures…
      • Approval
      • Planning
      • Correct
      • Committee
      • Talk
      … that inhibit designing creative solutions
    10. Culture of Approval belief that the best answers are high-up in the organization
    11. Customer Input & Feedback There is no reason anyone would want a computer in their home. – Ken Olsen (founder of Digital Equipment Corporation) Culture of Approval: Radical Ideas get killed off too easily. Perspectives
    12. Working with the culture of approval customers
    13. Culture of Planning belief that you can always be successful if you strictly adhere to plans
    14. Culture of Planning: Closed off to new ideas too soon. We are a software company Iterative Prototypes
    15. Working with a culture of planning Plan -Experiment -Look for surprises
    16. Culture of Correct belief that there is only one answer
    17. Culture of Correct: Alternatives aren’t explored Iterative Prototypes
    18. Working with the Culture of Correct believed correct should be wrong crazy might work another another another another another another
    19. Culture of Committee where everyone must be on-board for things to move forward
    20. Perspectives Culture of Committee: Fosters needless complexity and delay
    21. Working with the Culture of Committee
    22. Culture of Talk where employees are encouraged to tell others what their ideas are and why they are good before acting
    23. Culture of Talk: Don’t test crazy ideas and don’t focus on the experience This isn’t fun! "Instead of focusing on the visual design, we'll focus on the interaction between the user and the machine.” – Nintendo Wii Team ( didn’t say ) Iterative Prototypes
    24. Working with the Culture of Talk
    25. No man is an island… - John Donne Perspectives Customer Input & Feedback This is fun! Iterative Prototypes
    26. What can you do to make your culture a better place to design in?

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