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3D Modeling and Texturing Walkthrough

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3D Modeling and Texturing Walkthrough

3D Modeling and Texturing Walkthrough

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  • 1. Modeling and Texturing Walkthrough By: Martin Reimer http://www.linkedin.com/pub/martin-reimer/1/29b/950
  • 2. Overview
      • Steps and process of modeling and texturing a 3D model
  • 3. References
      • Before starting any new model it is beneficial to have some type of reference
      • References can be pictures of real objects or art work
      • Help to get accurate scale and dimensions
      • Can later be used as a basis for textures
  • 4.  
  • 5.  
  • 6. Modeling
      • My key objective was to keep a low poly count
      • There are multiple approaches to low poly modeling
  • 7.  
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  • 20. Texture Creation
      • Unwrap your 3D model
        • Unwrapping is segmenting your model and flattening it onto a 2D plane
      • Use overlapping as much as possible to keep texture size smaller
  • 21.  
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  • 32. Final Texture
      • 512x512
      • 1 Alpha Channel
  • 33. Final Steps
      • Attach all of your models to one mesh
      • Make sure you have the final texture applied
      • Export to game engine
  • 34. Final Rendering
      • 2400 polys