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Web 2.0 Technologies and iPods for Research and Mobility

From waoe, 1 year ago

Keynote address opening the 3/24/07 conference in Nagoya, Japan on more

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Slide 1: by Steve McCarty Professor, Osaka Jogakuin College President, World Association for Online Education a Keynote Address at the conference on “Wireless Ready: Podcasting Education and Mobile Assisted Language Learning” held at NUCB Graduate School, Nagoya, Japan on 24 March 2007 1

Slide 2: Web 2.0 Online Movie Profile Concepts  Research  Publications  Networking  e-Learning 2.0 Podcasting  Online Video  3D VLEs  CALL 2.0 Example courses:  Coursecasting Lab activities  India-based Toufee.com offers online Flash movie making, free and hosted in their servers, so it is a representative Web 2.0 Mobile 2.0 service. This is actually a video of a movie (which has no video MALL 2.0  per se in it but could have) embedded in a blog entry by copy- and-pasting code. Free, easy enough, and shareable: a 2 Learning 2.0 formula for popularization of technologies.

Slide 3: Web 2.0 Salience for L2 Education Concepts  Research  Shared Free Publications  Networking  of charge L2 target   e-Learning 2.0 community to choose  Podcasting  to change i+1 target   Online Video  technologies Easy 3D VLEs  user-driven  to start CALL 2.0  and negotiated to motivate Example courses:  environments,  Coursecasting for learning  relationships Lab activities  and realities Mobile 2.0 MALL 2.0  Cf. Alm (2006) on Web 2.0 for autonomy, competence, 3 Learning 2.0 relatedness, motivation & agency (after Warschauer, 2000)

Slide 4: Web 2.0 Web 2.0 ideas for research and publications Concepts  • Register for free accounts with Flickr photo sharing, Research Del.icio.us social bookmarking, Odeo podcasting &  audio hosting, and Google Docs & Spreadsheets. Publications  • Make a Flickr set for research screen shots aside from Networking  personal photos and make direct links to that set. e-Learning 2.0 • In publishing a paper where space is limited, hybridize the article with Del.icio.us and Flickr. In your Del.icio.us Podcasting  site apply the same (very) unique metadata tag to all Online Video  the online references cited in the paper (and perhaps more related online articles) for the reader to click on 3D VLEs  the tag to read them all listed together. Any number of CALL 2.0 other descriptive tags can also be added to each article. Example courses: Use Flickr for the reader to view related screen shots, such as of password-protected virtual learning  Coursecasting environments, which can be viewed as a slide show. Lab activities  The URLs for the Del.icio.us and Flickr sets can be Mobile 2.0 provided to the reader in the paper, while tags are also searchable through Del.icio.us and Flickr homepages, MALL 2.0  Technorati blog search or other search engines 4 Learning 2.0 such as Google.

Slide 5: Web 2.0 • Odeo offers a voice message service whereby anyone can plug a microphone into their computer Concepts  and “Send me a Message.” It could be used to Research  receive spoken homework or to otherwise analyze Publications  L2 speech samples. Networking  • The Google Docs & Spreadsheets free version has e-Learning 2.0 some intriguing possible uses. It can automatically Podcasting  convert e-mail attachments to HTML files, export files in PDF format, or turn word-processed Online Video  documents with images into public Web pages. 3D VLEs  Others can be invited, so it can be used to CALL 2.0 collaborate on documents or Web pages, to gather students' papers or other documents by e-mail. It Example courses: stores files, saves files every 10 seconds  Coursecasting automatically, and makes Web page making easy. Lab activities  [See URLs/Links after the References to Mobile 2.0 access Websites cited in this presentation] MALL 2.0  5 Learning 2.0

Slide 6: Web 2.0 Online Presentations Concepts  Representative Types Research  • Asynchronous distance education learning Publications  objects or tutorials made for Internet delivery • Synchronous conference presentations, Networking  captured as images, sound and/or video, e-Learning 2.0 and turned into asynchronous presentations Podcasting  Representative Ways Online Video  • Screencasting, with a streaming server (e.g. 3D VLEs  Camtasia) or freeware (e.g. Camstudio), but CALL 2.0 capturing movement smoothly generates huge Example courses: files. Workaround for tutorials: shoot a video  Coursecasting of the screen, describing each step. Lab activities  • Shoot a video of a presentation, edit and Mobile 2.0 upload it, but for full-length presentations the file size would exceed the limits of free MALL 2.0  hosting sites (e.g., YouTube). 6 Learning 2.0

Slide 7: Web 2.0 • Capture multi-presenter events with audioconferencing or videoconferencing Concepts  software (e.g. Skype, Horizon Wimba, Research  Elluminate, or FlashMeeting) Publications  • Combine a podcast of the talk, embedding Networking  an MP3 player (using, e.g., Odeo), together e-Learning 2.0 with a Flash player (using, e.g., Slideshare) for the presentation slides (e.g. PowerPoint), Podcasting  so the user can click to start the podcast and Online Video  click through the slides at a suitable pace 3D VLEs  [illustrated in the next slide] CALL 2.0 But if, as happens, Slideshare does not work Example courses: correctly, a workaround is to turn the .ppt  Coursecasting slides into .jpg graphics posted on a Web Lab activities  page in succession, so the user clicks to start Mobile 2.0 the podcast and then scrolls down the Web page at a suitable pace. An example is at: MALL 2.0  7 http://waoe.org/president/presentations/JALT2006.html Learning 2.0

Slide 8: Online Presentation as a blog entry, with code to copy & paste automatically generated by Slideshare and Odeo 8

Slide 9: Web 2.0 Podcasting and Coursecasting Concepts  “[A] podcast is content such as a radio show that is recorded in the ubiquitous MP3 format and … published on a web site Research  for download … on a mobile device or a computer. Through Publications  the use of RSS (Really Simple Syndication), information about the web site and the podcasts … is provided in a lightweight Networking  XML format. The RSS files, or ‘feeds,’ can be harvested by e-Learning 2.0 content aggregators … such as iTunes, all of which can download ‘subscriptions’ either on demand or at Podcasting  predetermined intervals” (Rogers, 2005). Online Video  Coursecasting is the podcasting of the lecture parts of whole 3D VLEs  courses for review by students and other purposes. While it is likely to become more prevalent in lecture style courses than CALL 2.0 in ELT, the value of listening again will be apparent whenever Example courses: students are non-native users of the medium of instruction.  Coursecasting In April 2004 Osaka Jogakuin College was first in the world to distribute iPods to all students, loaded with EFL listening files, Lab activities  allowing for a mobile infrastructure. Podcasting can also be Mobile 2.0 applied to imaginative campus events, student performances, public lectures, interviews, presentations, campus news, alumni MALL 2.0  services, or sharing faculty expertise with the 9 Learning 2.0 community beyond the institution (cf. McCarty, 2005 & 2006).

Slide 10: Web 2.0 Concepts  Research  Publications  Networking  e-Learning 2.0 Podcasting  Online Video  3D VLEs  CALL 2.0 Example courses:  Coursecasting Lab activities  Mobile 2.0 Clicking on the title of a podcast opens another Web page MALL 2.0  with an MP3 player, an annotation describing the lecture, and sometimes an external link to download a course file. 10 Learning 2.0 For more on coursecasting, cf. McCarty (2006 & 2007).

Slide 11: Web 2.0 Online Movies Concepts  Research  Publications  Networking  e-Learning 2.0 Podcasting  Online Video  3D VLEs  CALL 2.0 Example courses:  Coursecasting Lab activities  As explained in this video, a better term may be Mobile 2.0 “online movies,” because particularly with Flash, MALL 2.0  movies are easy to make with still photos or 11 Learning 2.0 animation, with or without video in the movies.

Slide 12: Web 2.0 3D Virtual Learning Environments Concepts  3D, perhaps poised to become a basis for Web Research 3.0 browsing, can be used for virtual learning  environments (VLEs) such as Edunation at Publications  Second Life. 3D VLEs, with both avatars and Networking  the environment designed by users, offer an e-Learning 2.0 imaginative and rich sensory experience for Podcasting  educators and learners to meet at a distance. Online Video  3D VLEs can serve, for instance, as an online 3D VLEs  dimension of this conference, opening the CALL 2.0 venue to participants overseas. The Sony PS3 will have a similar program for 3D interaction Example courses: (Musgrove, 2007), which could accelerate the  Coursecasting popularization process. 3D software can also Lab activities  serve as yet another way to make online Mobile 2.0 presentations [illustrated in the next slide]. MALL 2.0  12 Learning 2.0

Slide 13: With 3B software users easily make ‘villages’ (above: Sky Lounge theme). It works in tandem with Firefox: click twice to browse an actual Website. Also, .ppt slides converted to .jpg can 13 make for online presentations that viewers run through.

Slide 14: Global Virtual Organizations Web 2.0 Concepts  Research  Publications  Networking  e-Learning 2.0 Virtual academic organizations such as the WAOE Podcasting  (World Association for Online Education) show us Online Video  that a division of labor is needed for a discipline to develop: no one person can play all the roles, 3D VLEs  thus such organizations exist for collaboration. CALL 2.0 The roles needing one or more volunteers include: visionaries, chroniclers, messengers, researchers, Example courses: pedagogues, organizers, technologists, referees,  Coursecasting and other participants. Both reliable persons and Lab activities  realistic expectations foster sustainable projects. Mobile 2.0 MALL 2.0  14 Learning 2.0 Cf. Ixchel (n.d.); McCarty (2004); Bowskill et al. (2006).

Slide 15: Web 2.0 Computer Communication course Activities involving the WebCT LMS Concepts  • Discussion Board (asynchronous) Research  • Chat (synchronous) Publications  • Student Homepages – with photos from their Networking  mobile phones, self-introductions, links, e.g. to e-Learning 2.0 sites they like for EFL study, and to their blogs  Podcasting Web 2.0 activities  Online Video • EnglishClub.com – for social networking as well  3D VLEs as independent language & culture study CALL 2.0 • Yackpack – a group voice discussion board, allowing for written outlines & planned speech Example courses:  Coursecasting • My Pop Studio – design one’s avatar, mash-up music videos and reality TV shows, similar to  Lab activities how drag & drop online video editing sites work Mobile 2.0 • Listen to selected podcasts with earphones  MALL 2.0 • Watch curriculum-related online videos, 15 Learning 2.0 e.g. “Witness” for human rights activism

Slide 16: Yackpack voice board interface 16

Slide 17: My Pop Studio example music video 17

Slide 18: Witness human rights training video 18

Slide 19: Web 2.0 Mobile Phones for Education Concepts  • Researchers in Japan are collaborating in Research engineering, cognitive science, and education  to combine geopositioning (GPS) data from Publications  satellites with location-based information Networking  provided to mobile phones, which could be e-Learning 2.0 helpful e.g. in sudden disasters when people Podcasting  are in unfamiliar places. Location-based Online Video  services provide a business model, e.g. for 3D VLEs  revenues from tourist attractions, as well as CALL 2.0 a vehicle for educational public information. In a perfect example of ‘glocalization,’ global Example courses: positioning enhances the local experience.  Coursecasting • There will be ways for teachers to take Lab activities  attendance or input student information into Mobile 2.0 databases by mobile phones or other online MALL 2.0  appliances reading codes on credit card 19 Learning 2.0 style student ID cards.

Slide 20: Web 2.0 Mobile Phone QR Codes Concepts  Research  Publications  Networking  e-Learning 2.0 Podcasting  Online Video  3D VLEs  CALL 2.0 Example courses: • The bar code reader, among the accessories  Coursecasting on Japanese camera-enabled mobile phones, Lab activities  can be used to skip typing and translate into Mobile 2.0 text or a link by pattern recognition. Since it is MALL 2.0 not digital, it provides a new interface between  20 any flat object and the Internet. Learning 2.0

Slide 21: Web 2.0 • Provided one has a mobile phone Internet site [see next slide], the QR Codes can be on one’s  Concepts meishi ( 名刺 ) calling card, as in the previous  Research slide, on greeting cards, or on labels in stores,  Publications e.g. to provide nutritional or geographical  Networking information on food. Various applications to e-Learning 2.0 education can be visualized. • In one experiment, a QR code was e-mailed  Podcasting as a .jpg graphic from a computer to a mobile  Online Video phone. The code thus displayed on the screen.  3D VLEs Then the bar code reader of another mobile CALL 2.0 phone was focused on it, and the second mobile Example courses: phone was clicked to access the site. The  Coursecasting process was both wired and wireless, analog  Lab activities and digital, physical and online, suggesting Mobile 2.0 trends to hybridization, convergence and multidimensional  MALL 2.0 human-world-Internet interfaces. 21 Learning 2.0

Slide 22: Winksite Web interface to make a mobile phone site 22 accessible worldwide, also generating QR and other codes.

Slide 23: Trends to Role Division & Synthesis Web 2.0 Both Hybridization Concepts  Research   mix & match technologies Publications   concrete/virtual versions Networking   multidimensionalization e-Learning 2.0 And Convergence Podcasting  offline/online, virtual/real  Online Video  wired/wireless, Web/mobile  3D VLEs  human-world-online interface  CALL 2.0 distance/f2f, synchronous/asynchronous  Example courses: Web 1.x closed, controlled VLE (LMS, etc.) ⇒  Coursecasting Open, social networks for students, too. Lab activities  Video-on-demand ⇒ Online video by choice. Publications that count ⇒ Online extensions of Mobile 2.0 papers, conference presentations online thereafter. MALL 2.0  23 As time allows, questions or comments? Learning 2.0

Slide 24: References • Alm, A. (2006). CALL for autonomy, competence and relatedness: Motivating language learning environments in Web 2.0. The JALTCALL Journal, 2 (3), 29-38. • Bowskill, N., Luke, R., & McCarty, S. (2006). Global virtual organizations for online educator empowerment. In J. Weiss et al. (Eds.), The International Handbook of Virtual Learning Environments, Volume I, pp. 789-819. Berlin: Springer. • Ixchel, A. (n.d.). My teaching semester in Second Life: Pitfalls, challenges and joys. Slatenight. Retrieved March 1, 2007 from http://www.slatenight.com/index.php?option=com_content&task=view&id=107&Itemid=40 • McCarty, S. (2004, September 22). Meeting a worldwide need for community and faculty support for online education. Abstract of a presentation at The Association of Internet Researchers (AoIR) 5th Annual Conference, University of Sussex, UK. Retrieved March 3, 2007 from http://gsb.haifa.ac.il/~sheizaf/AOIR5/267.html • McCarty, S. (2005). Spoken Internet to go: Popularization through podcasting. The JALT CALL Journal, 1 (2). 67-74. Available online at http://jaltcall.org/journal/articles/1_2_McCarty.pdf • McCarty, S. (2006, November 3). Podcasting for the College EFL Curriculum. A presentation at the JALT 2006 International Conference. Kokura, Japan: Kitakyushu International Conference Centre. Available as an online presentation (PowerPoint slide show and podcast) at http://waoe.org/president/presentations/JALT2006.html • McCarty, S. (forthcoming, March 2007). Window into the classroom: Podcasting an English for Professional Purposes course. 『大阪女学院短期大学紀要』 第36号 . • Musgrove, M. (2007, March 7). Sony brings the PS3 ‘Home.’ Washington Post. Retrieved March 8, 2007, from http://blog.washingtonpost.com/posttech/2007/03/sony_brings_the_ps3_home.html?nav=rss_blog • Rogers, G. P. (2005). Podcasting and Its Role in Semantic Social Networks, the Web 2.0, and the Semantic Web. Retrieved March 9, 2007, from 24 http://www.ils.unc.edu/~gerogers/papers/rogers_sigsemis_paper.doc

Slide 25: URLs/Links Toufee Flash movie making: http:// Elluminate: http://www.elluminate.com/   www.toufee.com/ Horizon Wimba: http://  Flickr photo sharing:   http:// www.horizonwimba.com/  www.flickr.com/ FlashMeeting: http://  Del.icio.us social bookmarking: http:// flashmeeting.open.ac.uk/  del.icio.us/ Second Life: http://www.secondlife.com  Odeo podcasting and other audio: http://   Edunation: www.odeo.com/ http://www.theconsultants-e.com/edunatio Google Docs & Spreadsheets (formerly   3B: http://3b.net Writely): http://docs.google.com/ World Association for Online Education:  Technorati: http://technorati.com/  http://waoe.org/ Camtasia: http://  EnglishClub.com: http://  www.techsmith.com/camtasia.asp www.englishclub.com/ Camstudio: http://  Yackpack: http://www.yackpack.net/  sourceforge.net/projects/camstudio/ My Pop Studio: http://  YouTube: http://www.youtube.com/  www.mypopstudio.com/  Slideshare: http://www.slideshare.net/ Witness: http://www.witness.org/   Odeo: http://www.odeo.com/ WebCT: http://www.webct.com/   Skype: http://www.skype.com/ Winksite: http://winksite.com  Presenter’s Sites • Japancasting (podcasts): • YouTube Educational Group: http://stevemc.blogmatrix.com http://www.youtube.com/group/educational • 英和ブログ (bilingual blog): http:// 25 • Online library of publications: commune.wilmina.ac.jp/weblog/waoe http://www.waoe.org/steve/epublist.html