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Oied 2010 welcome


Opening Welcome and Overview Presentation to the Oregon Immersive Education by Jonathon Richter

Opening Welcome and Overview Presentation to the Oregon Immersive Education by Jonathon Richter

Published in Education , Technology
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  • Immersive Education combines 3D and virtual reality (VR) technologies with digital media to bring distance education and self-directed learning to a new level. Unlike traditional learning technologies, Immersive Education is designed to engage students in the same way that today's best video games grab and keep the attention of players. Immersive Education thoughtfully combines virtual worlds, simulators, learning games and sophisticated digital media (voice chat, game-based learning modules, audio/video, and so forth) with collaborative online learning environments, study rooms, and classrooms . Immersive Education gives learners a sense of "being there" even when attending class in person is not possible or practical. This, in turn provides educators and remote learners with the ability to connect, communicate, and collaborate in a way that greatly enhances the learning experience.


  • 1. October 14th, 15th, & 16th, 2010 Welcome to Oregon Immersive Education Days Collaboration Center 175 McKenzie Hall University of Oregon Sponsored by UO Information Services and The Center for Learning in Virtual Environments
  • 2.  
  • 3. Hashtag: #oied2010 Developing and celebrating the capacity for Oregon public, commercial, and non-profit educational institutions and their affiliates to create, assess, and use effective 3D virtual environments including video games, virtual worlds, augmented reality experiences and other emerging immersive technologies for learning in formal and informal settings.
  • 4.
    • Identify : what's out there?
      • Sharing trends, links, knowledge, contacts, and ideas
    • Synthesize : how do we integrate virtual learning in Oregon contexts?
      • Composing and recording OiED collaborations
    • Contribute : What can I offer?
      • Information, Skills, Resources, & Creative Professionalism
    • Create : What I construct?
      • Be a Maker
    • Lead : How can I lead and mentor others?
      • Inspire, Stretch, and Build Capacity Amongst your Peers!
    Creating REAL Oregon value out of virtual learning experiences
  • 5. Virtual Learning Environments Virtual Presence Avatars 3D Digital Geography Architecture
    • Multi-modal Communications
      • Text
      • Voice
      • Group Message
      • (a)Synchronous
      • Stigmergy
      • Shared Media
    Wayfinding Immersive
  • 6.
    • “ Spectrum of Virtuality”
      • Video Games
      • Virtual Worlds
      • Augmented Reality
      • Alternate Reality
  • 7. Virtual Learning Environments Learning simulations transfer engagement Authentic assessment Distributed learning Verisimilitude collaboration “ Psychology is the physics of virtual worlds” (Bricker) persistence motivation Performance-based learning construction community Imagination and possibility space
  • 8. Learning Engagement Motivation Persistence Interaction Instructional Design Professional Development Event Coordination Instruction Assessment (and Play)
  • 9. Virtual Learning Environments Environments
    • Contexts
    • Staging, Atmosphere, and Series of Events
    • Situated Meaning
    • Ecological Conditions
    • Perspective, point of view, and cultural signifiers
  • 10. Environments
    • Multiple research frameworks
    • Virtual Ethnography
    • Case Studies
    • Grounded Theory
    • Phenomenology
    • Chat log analyses
    • Behavioral Research
    • Experiments
    • Virtual Learning Ecosystem
    • Creating places to learn through activity
    • Situated and contextual understanding
    • Multi-modal forms of engagement
    • Multi-learner interactions
    • Authentic inquiry and performance
  • 11.
    • Two days of Presentations and Collaboration
    • ½ day of Synthesis and Meeting with the Greater Community in Second Life
    • Formation of a statewide Cross-Disciplinary and Trans-Institutional
    • chapter of the Immersive Education Initiative
    • Members invited to listserv and wiki (discussion, collaboration, projects)
    • Members invited to be part of Immersive Ed's Technology Working Groups
    • Envisioning worlds and learning environments that we'd like to collaborate on
      • ImmersiveEd providing land and accounts
      • We can invite others to participate
      • OpenSim, Wonderland, realXtend, Cobalt
    • Opportunities to present at Immersive Education Summit in Boston in May 2011
    Gaming the Future.
  • 12. Gaming the Future.
    • A Local Virtual Learning Supply Chain
    • Knowledge Distribution
    • Opportunities to participate
    • Shared Resource Development
    • Virtual and f2f events
    • Collaborative Problem Solving
    • Mutual Support Systems
    • Celebration of Achievements
  • 13.  
  • 14.  
  • 15.  
  • 16. All registered OiED Conference Members are invited to help develop: And share our projects and plans in the Oregon Immersive Education Forum On OCCDLA Island on Saturday for the OiED closing session.
  • 17. Open invitational dinner at Track Town Pizza Thursday, 6:30 p.m. 1809 Franklin Blvd 541.284.8484
  • 18. Welcome! California State University – Chico Columbia Gorge Community College George Fox University Oregon State University Oregon Community College Distance Learning Association Portland Community College Sococco
    • Thanks To:
    • University of Oregon's
    • Computer Information Services
    • Center for Advanced Technology in Education
    • Our presenters
    • And you!