College Music Society keynote 2007

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    College Music Society keynote 2007 - Presentation Transcript

    1. songs across the metaverse Breathing second life into Learning Management Systems and Music Education Jonathon Richter, Ed.D. Research Associate Center for Advanced Technology in Education University of Oregon
    2. “ All education springs from some image of the future. If the image of the future held by society is grossly inaccurate, its education system will betray its youth.” ~ Alvin Toffler
    3.  
      • 1. Pattern or model.
      • 2. A community set of assumptions, concepts, values, and practices.
      par·a·digm noun
    4.  
    5. Hunter Gathering Paradigm
      • Tribal communities
      • Follow the food
      • Exchange goods
      • Tools made by hand from natural surroundings
      • Survival = learn to do as the community does
      • Music taught as part of that cultural paradigm
    6. Living during times of change…
    7. Agrarian Paradigm
      • Extended families
      • Grow the food
      • Exchange money for goods
      • Tools made by specialists and traded at market
      • Survival = learn to do as one’s parents have done
      • Music taught as part of that cultural paradigm
    8. Living during other times of change…
    9. Industrial Paradigm
      • “ Nuclear” families
      • Shop for food
      • Exchange labor for money for goods
      • Tools made by machines and traded at market
      • Survival = learn to do as the boss tells you to do
      • Music taught as part of that cultural paradigm
    10. Still more times of change…
    11. The Information Age paradigm
      • Live in single parent families
      • Shop for food at a Super-Store
      • Exchange knowledge for money for goods
      • Tools made by machines, organized by computers and traded at market
      • Survival = learn a professional body of knowledge
      Music taught as part of that cultural paradigm
    12. … and now, times are changing more than ever before
      • Network technologies
      • Biotechnologies
      • Nanotechnologies
    13. Each of these simultaneous MegaTrends has the scope and impact of each of the first three major paradigm shifts! How will we teach music as part of these cultural paradigms?
    14.  
    15. Teachers take heed - the world is changing - and thus, your curriculum…
      • MS Windows
      • Netscape Navigator
      • Workflow Software
        • XML
        • SOAP
      • open-source computing
      • Outsourcing
      • Offshoring
      • Supply-chain retooling
      • Insourcing
      • in-forming
      • "the steroids": fiber-optics, high-speed connectivity, larger infrastructures, and more sophisticated software
    16. Curriculum in the new Flat World should teach students to be:
      • Efficient and high quality
      • AND
      • Creative and innovative
      • Increased accountability
      • Better assessment practices
      • Learning Management Systems
      • ePortfolios
      Efficient and high quality?
      • Learning Management Systems
      • software tools designed to manage user learning interventions
      • Range of complementary functionality
        • Learners moderate their own learning experiences
        • Scaffolds for workflow
        • online learning & assessment
        • collaboration
    17. “ In essence, an LMS is a high-level, strategic solution for planning, delivering, and managing most learning events within an organization, including online, virtual classroom, and instructor-led course” ~ Wikipedia entry on “ Learning Management Systems ”
    18.  
    19. Electronic Portfolios (ePortfolios) An eportfolio is a purposeful digital collection of student work that exhibits student effort, progress, reflections and achievements over time.
    20. A Student’s Academic MySpace
    21. Purposes for Portfolios
      • Summative (did you pass?)
      • Formative (self development)
      • Marketing
    22. The Portfolio Processes (Burke, Fogarty, Belgrad, 1994)
      • PROJECT purposes
      • COLLECT and organize artifacts
      • SELECT key artifacts
      • INTERJECT personality
      • REFLECT metacognitively
      • INSPECT to self-assess
      • PERFECT to evaluate
      • CONNECT and conference
      • INJECT/EJECT update
      • RESPECT accomplishments
    23.  
    24. Flat World “left brained paradigm”
      • Learning Management Systems to increase efficiencies for each learner
      • ePortfolios to assess individual student growth over time
    25. Creativity and Innovation?
      • Amabile (1983)
        • Domain-relevant skills
        • Creativity-relevant skills
        • Task Motivation
      • Creative Communities of Practice
      • Multi-User Virtual Environments
    26. Flat World “right brained paradigm”
      • Distributed, Creative Communities of Practice
      • Multi-User Virtual Environments
    27. Computer-Supported Collaboration
      • Active reflection and feedback tools
      • Working across disciplinary lines
      • “ Guide on the Side” NOT the “Sage on the Stage”
    28. Multi-User Virtual Environments
      • easy 3D Construction tools
      • Communication tools
      • User permissions and settings
    29. Learning fostered in 3D Virtual Worlds
      • Lowers the threat of failure
      • Fosters engagement through immersion
      • Manages levels of attainment to prevent feeling overwhelmed
      • Links learning to goals and roles
      • Creates a social context with shared interests
      • Presents multimodal learning environments
      • Supports a framework of inquiry
      (Jenkins, 2005).
    30.  
    31.  
    32.  
    33. Activeworlds
    34.  
    35. Second Life
      • Over 7 million registered “users” since 2003.
      • User imagined, user built, user controlled.
      • Sept 2006: GDP = $64 million
      • Over 300 institutions of higher education, many nonprofits, government sites, banks, and businesses have plots in SL.
    36.  
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    42.  
    43.  
    44.  
    45.  
    46. In Second Life, anyone can...
      • Easily design & build 3D objects
      • Make objects interactive that “talk” to the Web
      • Fly
      • Teleport to most locations
      • Dance
      • Collaborate
      • Communicate (chat, IM, voice, group announce)
      • Take on new personae
      • Learn
    47.  
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    52. Sound and real time Media has varied results in SL:
      • Streaming music on parcels
      • Strain on servers = lag
      • Instruments do not often work like in real life (rl).
    53. Teaching Music in SL:
      • Making abstract concepts visible
      • Collaboration Possibilities
      • Showcase potential
    54. Learning Activities in SL
      • Canterbury Tales. Beowulf. The Inferno.
      • Virtual IBM Internship.
      • Yankee Stadium.
      • Cease Fire
    55. Learning Activities in SL
      • Global Kids Foundation
      • “ Virtual Hallucinations”
      • National Library of Congress exhibits
    56. Learning Activities in SL
      • The International Space Flight Museum
      • Compare and diagnose heart murmurs
      • The National Oceanic and Atmospheric Administration
    57.  
    58.  
    59. ARVEL
      • Applied
      • Research in
      • Virtual
      • Environments for
      • Learning
        • SIG at AERA to start March 2008
        • “ Developing a comprehensive research agenda encompassing the breadth and scope of learning potentialities, affordances, challenges, and shortcomings of immersive virtual learning environments.”
    60. The Salamander Project
      • $10,000 from the NorthWest Academic Computing Consortium (“proof of concept”)
      • UofO’s CATE partnered with MERLOT, Sloog, Eloise Pasteur, and YOU!
      • To create a searchable database and typology of Learning Materials in Second Life to enhance teaching and learning.
    61. Tags & descriptors Top-rated peer reviewed SL stuff Your fave SL tags page Enhanced SLED Community Peer reviewed stuff
    62. InWorld Tools for tagging Learning Materials Center for Advanced Technology in Education, University of Oregon (2007).
    63. Media Wiki Community of SL Educators to organize, describe, and vote on Learning Materials http://eduisland.net/salamanderwiki
    64. MERLOT - http://merlot.org > 17,000 materials 50,000 members 3D + all other types of learning objects! Center for Advanced Technology in Education, University of Oregon (2007).
    65. Music Educators have much to offer this Brave New World:
      • Structural and Creative tension
      • Experience bridging media
      • Soundtrack for the new era
        • Rhythm
        • Harmony
        • Orchestration
    66. Flat World “Whole brain paradigm”
      • Teaching critical, creative, and future-focused thinking
        • Learning Management Systems
        • Multi-User Virtual Environments
      • Preparing musicians and music teachers to find that “flow” using all available instruments….
      • … as the universe continues to expand!

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