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CLIVE SLCC 2010

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With a new Virtual Learning Environments taxonomy in the MERLOT.org learning objects database, The Center for Learning in Virtual Environments …

With a new Virtual Learning Environments taxonomy in the MERLOT.org learning objects database, The Center for Learning in Virtual Environments
(CLIVE) is leading teams of designers, teachers, and researchers on expeditions into the virtual wilderness to discover great examples of 3D learning, document what they find, and put it into the searchable database for the SLED community and others to find and discuss the emerging evidence for what works in 3D teaching and learning.

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  • 1. Learners and Tigers and Prims: Oh My! Going on Virtual Safaris with CLIVE Second Life Community Convention 2010 Jonathon Richter, Ed.D. Ann Steckel SL: Wainbrave Bernal SL: Olivia Hotshot
  • 2. in 2007 SaLamander was supported by A “proof of concept” grant from To create a searchable database of educational builds in Second Life
  • 3. Second life using the salamander hud
  • 4. Learner Engagement in Second Life Experiential • Role Playing Diagnostic • Problem-solving Demonstration • Collaborative Constructive • Skill Building
  • 5. http://clive.merlot.org/index.html
  • 6. Building CLIVE Island Phase One Summer 2009
  • 7. MERLOT Virtual Learning Environments Taskforce Cathy Anderson – South Dakota Board of Regents Cris Guenter – California State University - Chico Jon Dorbolo - Oregon State University Indresh Chauhan - SifyCorp Irene Knokh – University of Michigan Health System Jeremy Kemp – San Diego State University Lisa Dawley – Boise State University Ann Steckel - California State University - Chico Jonathon Richter – University of Oregon
  • 8. Virtual Environments MERLOT Taxonomy (top level) Assessments Augmented Reality Blended or Mixed Reality Design Disciplinary Content Gaming Environments Learner Engagement Strategies Designing Facilitating Research Virtual Environment Tool Sets See http://www.merlot.org/merlot/categories.htm
  • 9. Virtual Environments MERLOT Taxonomy (Subcategories) Gaming Environments Mobile Environments MultiUser Games Single player Games Social Network Games
  • 10. Virtual Environments MERLOT Taxonomy (Subcategory) Learner Engagement Strategies Building skills Collaboration Construction Demonstration Diagnostic Gaming Learning Community Problem Solving Recreated Experiences Role Play
  • 11. Register as a member at MERLOT.org and add Virtual Learning Experiences to the database for Content-Expert Peer Review
  • 12. CLIVE Editorial Board will begin vetting quality content to our Teaching Commons
  • 13. ... and games, sims, and other immersive learning experiences in the CLIVE database Qualify for CLIVE Virtual Safaris! Active Worlds 2008
  • 14. CLIVE Virtual Safaris investigative activities conducted by educators, instructional designers, and other learning specialists who set out to explore specific virtual world locations by analyzing simulations, games, and other virtual environments for content, learning potential and ease of use.
  • 15. Virtual Safari Headquarters on CLIVE Island in Second Life a) Find out about the Safaris (overview, requirements, benefits, etc.) b) Sign up for future Safaris c) Train to lead Safaris d) Post-Safari collaborative presentation creation e) Host events for unveiling new presentations f) Display showcases for the best of -- by theme, discipline, etc.
  • 16. The CLIVE Virtual Safari Process 1. Introduction and Overview 2. Registration 3. Preparation 4. Safari Guide Training 5. Gather to Embark on your Expedition 6. Background Briefing 7. Meet the Guide and/or Owner 8. Readiness Check 9. Explore the Virtual Learning Wilderness 10. Display and (re)Assembly of Post – Safari Documents 11. Present your “official” CLIVE Virtual Safari 12. Showcase the Best of Show
  • 17. By documenting the rich contexts of these virtual learning places and affixing useful metadata to their expert-vetted presentation, the CLIVE MERLOT virtual learning environments database will provide useful summaries of these diverse learning materials.
  • 18. And we will, in this, have a capacity to compare and contrast the kinds of learning going on within these different immersive places - providing a service for educators to understand and make informed decisions and choices.
  • 19. CLIVE Virtual Safaris Expedition Staging Area above CLIVE Island in Second Life Tools & Techniques Safari Team For “Inworld” Safaris Conference Area Tools & Techniques For “outworld” CLIVE Safari Safaris Teams Project Sandbox
  • 20. CLIVE Showcase of evidence-base in Virtual Learning Environments Assessments Augmented Reality Blended or Mixed Reality Design Disciplinary Content Gaming Environments Learner Engagement Strategies Designing Facilitating Research Virtual Environment Tool Sets
  • 21. CLIVE by the dashboard lights... building the evidence base Designer's Circle Researcher's Square Calendar of Safaris and CLIVE Showcase Events CLIVE outposts on other virtual learning platforms Continued development of MERLOT and other partner services * Toolbars, Heads-up-Displays, Teaching tools * Immersive Grape Camp * Teaching Commons Development
  • 22. Invitation to join us * Add (your) virtual learning materials to the MERLOT database * Join the CLIVE listserv at clive.merlot.org * In Second Life: join the “CLIVE Virtual Safaris” group, free! To receive notices, Updates, and invitations to participate in future Virtual Safaris! * If you or your organization is interested in becoming a CLIVE partner or supporter, please contact jrichter(at)uoregon.edu